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Shad90
Joined: Thu May 21, 2009 1:52 pm Posts: 3
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Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Sorry for my bad english but .. How we have to use Activities.ini files please ?
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Thu May 21, 2009 1:54 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Open Missions.rte Go to line with "Skirmish Activities" Add "//" at the start of the line
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Thu May 21, 2009 2:09 pm |
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Shad90
Joined: Thu May 21, 2009 1:52 pm Posts: 3
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Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Thanks
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Thu May 21, 2009 2:27 pm |
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Konn
Joined: Sat May 16, 2009 11:25 pm Posts: 53 Location: probably controlling the army outside your door =P
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Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
This'd be the mod that screwed me up when it came to trying to add the AAL to the activities lol
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Thu May 21, 2009 9:09 pm |
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Ingoguy15
Joined: Mon Jan 26, 2009 1:01 am Posts: 40
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Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
How do we use the B23 activities? Do we just rename it, or what?
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Sat May 23, 2009 5:14 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
That would work, yes. Optionally you could change the IncludeFile address in the Index.ini to the B23 activities.
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Sun May 24, 2009 7:40 am |
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Saint
Joined: Tue May 19, 2009 2:17 am Posts: 26
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Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
How do I make it so I can control the pilots that are ejected? I never understood how that worked, the pilot is on your team but because his ship blows up he changes sides to the hostile to all? I tried looking at the code but I am code-retarded so I couldn't find the place. NO I do not wish to look back for 25 or so pages to see if someone asked before, huge waste of time, sorry.
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Mon May 25, 2009 9:10 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Saint wrote: How do I make it so I can control the pilots that are ejected? I never understood how that worked, the pilot is on your team but because his ship blows up he changes sides to the hostile to all? I tried looking at the code but I am code-retarded so I couldn't find the place. NO I do not wish to look back for 25 or so pages to see if someone asked before, huge waste of time, sorry. It will be fixed in the next version. I'm working on AAL now and adding some cool new things. Like the hovering vacuum bomb. Fun.
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Tue May 26, 2009 9:19 am |
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Saint
Joined: Tue May 19, 2009 2:17 am Posts: 26
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Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
numgun wrote: Saint wrote: How do I make it so I can control the pilots that are ejected? I never understood how that worked, the pilot is on your team but because his ship blows up he changes sides to the hostile to all? I tried looking at the code but I am code-retarded so I couldn't find the place. NO I do not wish to look back for 25 or so pages to see if someone asked before, huge waste of time, sorry. It will be fixed in the next version. I'm working on AAL now and adding some cool new things. Like the hovering vacuum bomb. Fun. AAL needs more droppod if you don't mind me suggesting.
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Tue May 26, 2009 1:45 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Saint wrote: numgun wrote: Saint wrote: How do I make it so I can control the pilots that are ejected? I never understood how that worked, the pilot is on your team but because his ship blows up he changes sides to the hostile to all? I tried looking at the code but I am code-retarded so I couldn't find the place. NO I do not wish to look back for 25 or so pages to see if someone asked before, huge waste of time, sorry. It will be fixed in the next version. I'm working on AAL now and adding some cool new things. Like the hovering vacuum bomb. Fun. AAL needs more droppod if you don't mind me suggesting. The AAL materializer is the droppod incase you missed it.
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Tue May 26, 2009 1:48 pm |
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Saint
Joined: Tue May 19, 2009 2:17 am Posts: 26
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Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Oh, cool thanks.
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Tue May 26, 2009 2:13 pm |
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superking208
Joined: Mon Jun 22, 2009 3:16 am Posts: 43
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Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Is the Mega Drill still here? I can't find it... If not, I must say I will miss the insanity of having a spinning, whirring beast the size of a Saturn V landing capsule sticking out of my chest... The Harvester is obviously more effective and practical, but it doesn't have the same feel to it.
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Tue Jun 23, 2009 11:00 pm |
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Brainwashed
Joined: Fri May 16, 2008 11:12 pm Posts: 471
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Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
It's still in the mod, but it's quoted out. Took me a few minutes to find it, shouldn't take you too long either.
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Tue Jun 23, 2009 11:33 pm |
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superking208
Joined: Mon Jun 22, 2009 3:16 am Posts: 43
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Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Thank you, sir. I should have looked harder.
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Tue Jun 23, 2009 11:36 pm |
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Trebgah
Joined: Wed Jun 17, 2009 7:34 am Posts: 11 Location: None of your friggin' business!
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Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
How can I get this to work on a mac, so I don't have to bother with someone converting it for me?
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Thu Jul 02, 2009 6:34 am |
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