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 Ypsilon Reborn ))AAL Discussion 
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Post Re: Ypsilon Reborn ))AAL Discussion
That is an awesome idea.


Mon Jun 22, 2009 10:16 pm
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Traikilla wrote:
Flammablezombie wrote:
It's be cool if you actually made them explode into a red mist. Of antigravity, to simulate vapor.

It would be a cool effect.
It gets quiet, then a massive, extremely bright beam strikes down, eating on the terrain. The ground vibrates. Around the beam, objects start to float up (actors, particles.) Low, rumbling sound sets in. A massive shockwave blasts away from the beam from both sides (in total silence), evaporating actors into red bood particles that float slowly away, the beam getting brighter in the process. Then the beam pulls up from the centre with an explosion and disappears, all the particles that were floating are pulled towards the centre (or just fall down if they are further away). A deafening explosion sets in during this last stage. Finally, only glowing edges of a giant crater remain to remind the world of the...uh...the...horrendous Omega Experiment? :P

PS Lag probably included :D


THIS is what I'm talking about! EPIC LASER REQUIRES LAG. IT FEEEEEDS ON IT!!! OM NOM NOM.


Tue Jun 23, 2009 3:21 pm
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I'm pretty sure numgun wants to make it fire as cleanly as possible. I don't know what your obsession with lag is.


Tue Jun 23, 2009 3:56 pm
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Lasers by standard have lag. The idea is that the particles would be numerous and small, not small in number and huge. That would generate lag, but maybe we can do this like the laser rifle and make it fire huge laser BMPs at a fast rate.


Tue Jun 23, 2009 4:55 pm
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Post Re: Ypsilon Reborn ))AAL Discussion
What the what the what

the laser rifle shoots mopixels you do realize that right? there's no bmps involved

man you're dumb

ps making things without lag > making them with lag just because you felt like it lagging

The only time I've seen lag USED as a technique (well) was Electroclan's lightning gun; it spawned a shitton of particles above you so you could actually see the muzzle flash.


Tue Jun 23, 2009 4:58 pm
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Post Re: Ypsilon Reborn ))AAL Discussion
I mean shooting multiple projectiles so fast they look like a continuous beam. And I know the laser rifle uses MOPixels, you troll. BMPs and MOPixels, it doesn't matter. Just MAKE IT AWESOME.


Tue Jun 23, 2009 5:00 pm
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I can only count one idiot posting here.

Seriously, why would you want someone to make a weapon that lagged? What a pointless suggestion.


Tue Jun 23, 2009 5:25 pm
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I've junked some posts in here. Stop spamming at each other over nothing. YES FZ is being dumb but send a PM instead and urge him to fix his ♥♥♥♥ rather than wasting space in here


Tue Jun 23, 2009 5:27 pm
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Post Re: Ypsilon Reborn ))AAL Discussion
metal chao wrote:
I can only count one idiot posting here.

Seriously, why would wouldn't you want someone to make a weapon that lagged? What a pointless great suggestion.

Fixed.

But on topic, and back at SeriousTown, it is better to have a very large lazer without lag, but with the number of particles required to have a big laser, make Epic terrain/face rape, AND still look good, its not easy to make it NOT lag. Plus , there is all the dirt, concrete, blood, gibs, and other various debris thrown up from the laser that only contribute to the lag. It's not a good thing to have lag, but if you want it to be awesome, its been a neccesarry evil.
Ok, I'm sorry this was even brought up, let's move on.


Thu Jun 25, 2009 4:22 am
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You're not sorry it came up. You spent all that time writing that paragraph about the topic.


Thu Jun 25, 2009 4:31 am
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ProjektTHOR wrote:
You're not sorry it came up. You spent all that time writing that paragraph about the topic.

Well I'm sorry AFTER I wrote it. I'm not about to waste all that time am I?
And don't try to be a douche and rekindle this flamefest.


Thu Jun 25, 2009 5:11 am
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Post Re: Ypsilon Reborn ))AAL Discussion
Lag is bad.
Always.

If you have to use so many particles that the game does not run properly then you have not made a good weapon.

Lag is bad.
No lag.
Bad.


Thu Jun 25, 2009 5:35 pm
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metal chao wrote:
Lag is bad.
Always.

If you have to use so many particles that the game does not run properly then you have not made a good weapon.

Lag is bad.
No lag.
Bad.

If so, you are saying the original Ypsilon is horrible. And what about the Zero Division Cannon/Bomb? Or the Lua Telekinesis?
I'm not saying lag is good, I'm saying it's hard to avoid.


Thu Jun 25, 2009 6:10 pm
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Post Re: Ypsilon Reborn ))AAL Discussion
Hyperkultra wrote:
metal chao wrote:
Lag is bad.
Always.

If you have to use so many particles that the game does not run properly then you have not made a good weapon.

Lag is bad.
No lag.
Bad.

If so, you are saying the original Ypsilon is horrible. And what about the Zero Division Cannon/Bomb? Or the Lua Telekinesis?
I'm not saying lag is good, I'm saying it's hard to avoid.

Many people say if Data made the graphics cards render the sprites'n crap, then CC wouldn't lag as much.


Thu Jun 25, 2009 6:42 pm
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Post Re: Ypsilon Reborn ))AAL Discussion
The problem is that graphics cards are oriented to things like 3D models and the like.
Though I'm sure they are capable of handling things like glows, but the main physics will stay on the CPU.
Unless data wants to make four different builds.
That and allegro has no facility to use graphics cards, so it has to hook into OpenGL or something.


Thu Jun 25, 2009 6:50 pm
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