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 Particle Accelerator v3.5 
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Joined: Tue Nov 06, 2007 6:58 am
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Post Re: Particle Accelerator v3.2
Kyred wrote:
Game no longer crashes if the gun is destroyed while charging. [This may need to be tested further]

How did you fix that?


Sat Jun 20, 2009 4:00 am
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Post Re: Particle Accelerator v3.2
mail2345 wrote:
Kyred wrote:
Game no longer crashes if the gun is destroyed while charging. [This may need to be tested further]

How did you fix that?

Added this to the top of Update(self):
Code:
    if not self.owner:HasObject("Particle Accelerator") then
       self.owner.pbc = nil;
       self:GibThis();
    end


Sat Jun 20, 2009 4:02 am
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Post Re: Particle Accelerator v1.0
Kyred wrote:
I now have a new favorite function: SetWhichMOToNotHit(); No more killing yourself =D


Bloody hell! Using the weapon when no particles hurt you is amazing! Its like having god powers that you swing around and then discharge all the particles like lightning strikes towards your foes with great spread!

Great thing you fixed the crashing issues, I was just testing an older version when I had overcharged
my gun and then a dummy shot at my guy with a destroyer cannon. The shot accelerated at my guy which caused the blob to explode right next to me and divided the whole game by zero. o_O

Btw had fun time working on this. Now I can finally make the Volatile Photon Laser gun from Sgt Kelly's BW pack or even the Energy Gun from lost planet! YEAH! 8)


Sat Jun 20, 2009 4:48 am
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Post Re: Particle Accelerator v3.2
Great mod. I'll enjoy working on my personal resprite of this.


Sat Jun 20, 2009 5:35 am
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Post Re: Particle Accelerator v3.2
The new version ROX,AWESOME job!Keep up the AWESUM work!


Sun Jun 21, 2009 8:54 pm
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Joined: Wed Jul 09, 2008 1:34 am
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Location: Monkey Island: It is teh fluffy here.
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Post Re: Particle Accelerator v3.2
It doesn't work for me i charge it and no particles show up and it doesn't pull actors or anything. I'm on a mac, could that have anything to do with it? :-(


Tue Jun 23, 2009 4:19 am
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Post Re: Particle Accelerator v3.2
macattack wrote:
It doesn't work for me i charge it and no particles show up and it doesn't pull actors or anything. I'm on a mac, could that have anything to do with it? :-(
Is Lua mac compatible?


Tue Jun 23, 2009 4:33 am
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Post Re: Particle Accelerator v3.2
Yes, it is.


Tue Jun 23, 2009 4:37 am
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Post Re: Particle Accelerator v3.2
Hmmm...wonder why it's not working for him then.

Are you holding down the trigger? I know that's a stupid question, but I got to start somewhere.


Tue Jun 23, 2009 4:39 am
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Data Realms Elite
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Post Re: Particle Accelerator v3.2
We'll, I love this mod!
I charged it for one minute... once.

Oh, and stupid idea, it is a reference to the sol diffuser, and carpe universum. Just activate, and any nearby particle is converted into seekers, that orbit you, in this idle state they shield you, and injure nearby enemies. With enough of these guys, you can utilize special abilities, and all that bs.


Tue Jun 23, 2009 5:30 am
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Post Re: Particle Accelerator v3.2
^ laggy suggestion is laggy.

I'm sure I could use lists with the first entry being the actor, and the rest being particles to track the particles, but that would be hackish and laggy.


Tue Jun 23, 2009 5:37 am
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Post Re: Particle Accelerator v3.2
Kyred wrote:
Hmmm...wonder why it's not working for him then.

Are you holding down the trigger? I know that's a stupid question, but I got to start somewhere.

Yeah, i am and nothing happens. How long should i hold it down?


Wed Jun 24, 2009 2:15 am
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Post Re: Particle Accelerator v3.2
I was toying around with this mod, and I love it.

It's fun in trying to be snagging debris from the remains of a rocket or dropship that got shot down... so long as it doesn't pull in a large chunk of drop ship that crushes the poor guy with the Particle Accelerator. :0

Nothing more amusing that shooting down a dropship, snagging one of its doors as it finally falls to the ground and bounces a little, and using said door to mow down a clone said dropship had dropped off.

It is oddly appealing to be able to use the enemy as ammo against themselves...

I have also toyed around with alternative 'ammo' sources, many from mods... the most fun and lag inducing stuff of using stuff from the Midas Mod as 'ammo' sources. Toss out a Midas Wheel/Well, and have lots of gold being carried around... putting new alternative meanings to greed being a deadly sin... and being sort of like sand blasting the enemy with gold dust... via a slow motion slide show...


Thu Jul 02, 2009 3:00 pm
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Post Re: Particle Accelerator v3.2
I have a good idea make a grenade that grows and grows and when you click again is shoots out in all directions


Wed Jul 08, 2009 10:09 pm
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Post Re: Particle Accelerator v3.2
Great mod! I love running around using it the illegal one to make a big mess :D However, I modified mine just a hair by making it reload nearly instantly. I'm very impatient and dislike waiting.

EDIT: Alright, something awesome to try. Have the enemy attacking with M.A.R.S. units from whatever pack they're in. Then, kill one using this gun. Just as it explodes, start charging up another shot :D It should gather up all of the explosions from the unit, and lag like hell. Charge up a bit, and fire it off. I think I only charged about 5 seconds worth, but the resulting shot blew a hole that I could land a dropship in :D


Thu Jul 09, 2009 8:39 pm
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