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TuefelHundenIV
Joined: Sat Feb 02, 2008 9:55 pm Posts: 14
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Re: UniTec (B23_1.1.1)
I like the mod I like all the weapons. I like the actors, the tank looks cool and is actually very good in a defensive hold position. I was happy to see a m2 man portable machine gun but was disappointed that it sprayed bullets everywhere except where I aimed. Other then that I loved it. Ive been playing with this mod since it came out next to Dark storm its my favorite mod.
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Mon Jun 22, 2009 1:08 am |
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AlexXxz
Joined: Sat Jul 12, 2008 1:39 pm Posts: 12
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Re: UniTec (B23_1.1.1)
Gotcha! wrote: Ugh. Backrot. But yeah, the hearts are too big to fit in completely and show when you rotate too much. I could make them smaller, but it'd be at the cost of the picture in the buy list. Don't worry about the heart getting shot though. It can't be hit. Well I don't think making the hearts smaller would be great, but I've got an idea for the making the hearts visible. What about making their ribs and that area an attachable so when you break it a part of the heart would be visible. Just an idea through they are great even without it.
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Mon Jun 22, 2009 9:50 am |
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TeeKoo
Joined: Sat Dec 27, 2008 5:18 pm Posts: 44 Location: Finland
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Re: UniTec (B23_1.1.1)
I can't help but be slightly bothered when I see the cannon of the tank floating in the air from time to time. Could it be fixed by adjusting the offsets? Other than that, one of my favourite mods. I really like the pre-made bunker modules
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Mon Jun 22, 2009 10:51 am |
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Dare Devil
Joined: Wed Jan 21, 2009 10:15 pm Posts: 35 Location: Behind pc on the internet
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Re: UniTec (B23_1.1.1)
PLZ change back the night opz he has a cool suit and i like it without laggy rocks. and yes it is lags at least on my comp.
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Mon Jun 22, 2009 3:20 pm |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: UniTec (B23_1.1.1)
Dare Devil said it, and I feel the need to say it too. Green isn't exactly for night ops? And that green looks alien-ish. The rock disguise...Looks great outdoors, but other-wise...
I suggest you use the original guy, and change the disguise to a blurred actor or a shadow. Though it doesn't lag, or I hardly notice it on my comp.
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Mon Jun 22, 2009 3:27 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (B23_1.1.1)
@Teeko: I'll try playing around with offsets. Will look into it. @Dare Devil: Delete Stealth.lua in UniTec.rte\Actors. @TDS: Yeah, the camo head was a bit of a try out. Might look better on a ghillie actor or something. I'll try to sprite a black ski mask or something.
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Mon Jun 22, 2009 3:37 pm |
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Sparx
Joined: Mon May 18, 2009 2:54 am Posts: 34
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Re: UniTec (B23_1.1.1)
Your barbed wire should do damage like in the Barbed Wire mod ( viewtopic.php?f=61&t=10265) If you do update the barbed wire in your mod, be sure to update the barbed wire in your Multiplayer Map Pack 3
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Tue Jun 23, 2009 6:53 am |
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superking208
Joined: Mon Jun 22, 2009 3:16 am Posts: 43
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Re: UniTec (B23_1.1.1)
I just found the Bunker Modules and they are brilliant. Great mod, and I figure I can save myself a post and compliment you on your awesome map pack as well. I think the fact that it isn't the most original mod is countered by the sheer volume of stuff in here.
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Wed Jul 01, 2009 3:12 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: UniTec (B23_1.1.1)
Firstly, I don't think the barbed wire should do damage, because they're placed along with a normal module. What if you just want it to be a wall, and not an actor-killing wall? I'd rather have a 'lethal' version of the barb wire that you can place by yourself.
Secondly, I find the chainsaw a highly interesting tool. It cuts through concrete but not metal, very strange for a chainsaw. It doesn't even cut through doors, which I expect it to. It loses to high class diggers when used as a melee weapon.
It makes me wonder it's real purpose.
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Wed Jul 01, 2009 3:06 pm |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: UniTec (B23_1.1.1)
Cutting off limbs. It's a delicate medical tool. Anyone with a serious reply to this will be shot on sight.
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Wed Jul 01, 2009 3:42 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (B23_1.1.1)
The Decaying Soldat wrote: It makes me wonder it's real purpose. Well, it's a weapon/digger. It's as powerful as the heavy digger in B22, but I think someone got the bad idea to powerup the diggers in B23. Anyway, progressing smoothly on the mech. Here's a screenshot.
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Wed Jul 01, 2009 3:45 pm |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: UniTec (B23_1.1.1)
Hey hey, those mechs ain't bad man!
Off topic: It looks like a prototype mech from real life. Though that thing was made long ago and walked on feet with wheels so it wasn't even a real walking mech.
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Wed Jul 01, 2009 3:51 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (B23_1.1.1)
Yup, I've based it completely and utterly on this thing:
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Wed Jul 01, 2009 3:52 pm |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: UniTec (B23_1.1.1)
Yea, exactly what I thought. No wonder why it instantly remind me of this thing.
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Wed Jul 01, 2009 3:57 pm |
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Inuyashe
Joined: Sun Nov 30, 2008 4:56 pm Posts: 132
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Re: UniTec (B23_1.1.1)
In reality, they do look bad... badASS that is. I can't wait to annihilate opposition with 'em.
And that prototype is just funny. They could use it for crowd control, though... people would die laughing from its walk.
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Wed Jul 01, 2009 4:12 pm |
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