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 Paramedics: The Nurse you never knew. UPDATED 6-18-09 
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Post Re: Paramedics: The Nurse you never knew. UPDATED 6-18-09
I agree with the post above. Nurses - big breast = WTF?! This is no nurse! Anyway i'm sure that if the author made them smaller at the beginning someone would have asked to make them bigger.

God anyway cut the chatter on the breast we all know they are friggin huge no need to say it 1000 times girls with triple D exist anyway. (They may be a little rare actually...)

Btw Daisy almost looks like a bandit with that makeup... A nurse bandit?! So i prefer using the coaltion one, looks more military if you don't mind the.. urg nevermind.


Sun Jun 21, 2009 5:27 am
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Post Re: Paramedics: The Nurse you never knew. UPDATED 6-18-09
Blonde nurse is hawt for a 256 colour 100pixel high actor with the proportions of mario, but coalition nurse lives longer.


Sun Jun 21, 2009 5:36 am
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Post Re: Paramedics: The Nurse you never knew. UPDATED 6-18-09
Exalion wrote:
Blonde nurse is hawt for a 256 colour 100pixel high actor with the proportions of mario, but coalition nurse lives longer.


48 but hey who's counting.


Sun Jun 21, 2009 6:04 am
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Post Re: Paramedics: The Nurse you never knew. UPDATED 6-18-09
48 colours or pixels?


Sun Jun 21, 2009 7:01 am
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Post Re: Paramedics: The Nurse you never knew. UPDATED 6-18-09
48 pixels.
All standard square bunker tiles are 96 x 96, with half of that being the space actors walk through in the middle, which is ~48 high.


Sun Jun 21, 2009 7:17 am
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Post Re: Paramedics: The Nurse you never knew. UPDATED 6-18-09
deathbringer wrote:
God anyway cut the chatter on the breast we all know they are friggin huge no need to say it 1000 times girls with triple D exist anyway. (They may be a little rare actually
/facepalm


Sun Jun 21, 2009 3:39 pm
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Post Re: Paramedics: The Nurse you never knew. UPDATED 6-18-09
ProjektTHOR wrote:
deathbringer wrote:
God anyway cut the chatter on the breast we all know they are friggin huge no need to say it 1000 times girls with triple D exist anyway. (They may be a little rare actually
/facepalm

Sigged.

Also, make the nurse heal itself.


Sun Jun 21, 2009 6:47 pm
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Post Re: Paramedics: The Nurse you never knew. UPDATED 6-18-09
Roy-G-Biv wrote:
Also, make the nurse heal itself.


I intentionally left this out so that you actively have to keep an eye on your Nurse. You shouldn't just leave her be and assume she'll keep herself and everyone around her alive just by planting her near your soldiers.


Sun Jun 21, 2009 9:17 pm
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Post Re: Paramedics: The Nurse you never knew. UPDATED 6-18-09
LowestFormOfWit wrote:
I intentionally left this out so that you actively have to keep an eye on your Nurse. You shouldn't just leave her be and assume she'll keep herself and everyone around her alive just by planting her near your soldiers.
Medics in every other game are perfectly capable of auto-healing. If someone is actually using a medic, clearly they are micromanaging. Why not give them one less thing to micromanage.


Sun Jun 21, 2009 9:18 pm
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Post Re: Paramedics: The Nurse you never knew. UPDATED 6-18-09
ProjektTHOR wrote:
Medics in every other game are perfectly capable of auto-healing. If someone is actually using a medic, clearly they are micromanaging. Why not give them one less thing to micromanage.


The other problem is if the Nurses heal themselves, and actors around them, why field any other actor? It would encourage an army of self healing Nurses that have no real combat disadvantages. I consider the lack of self healing the drawback to having a healing unit. You still have to watch HER health since she takes away most of the need to worry about those around her.

I wouldn't see a problem with adding self healing if a different drawback was added, such as being very fragile, or not being able to use other weapons than the bonesaw (and eventually healing/syringe gun) she comes with.


Sun Jun 21, 2009 9:24 pm
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Post Re: Paramedics: The Nurse you never knew. UPDATED 6-18-09
LowestFormOfWit wrote:
I wouldn't see a problem with adding self healing if a different drawback was added, such as being very fragile, or not being able to use other weapons than the bonesaw (and eventually healing/syringe gun) she comes with.
Just answered your own question.

But I will still cede you the point.


Sun Jun 21, 2009 9:24 pm
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Post Re: Paramedics: The Nurse you never knew. UPDATED 6-18-09
Well, not being trained to use common weaponry would make sense as a drawback, as would being physically weaker.

I'll admit I don't know what makes it so a specific actor can't pick up certain weapons (I'd want her to still be able to pick up her own weapons if they got knocked out of her hands, but can you globally forbid and actor from picking anything up other than those from a certain weapon set?).


Sun Jun 21, 2009 9:29 pm
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Post Re: Paramedics: The Nurse you never knew. UPDATED 6-18-09
You could have a proximity based lua check to make weapons near the nurse getshitbymos = 0.

They'll still be valid weapons, but she won't be able to pick them up.


Sun Jun 21, 2009 9:34 pm
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Post Re: Paramedics: The Nurse you never knew. UPDATED 6-18-09
Grif wrote:
You could have a proximity based lua check to make weapons near the nurse getshitbymos = 0.

They'll still be valid weapons, but she won't be able to pick them up.


Wouldn't this also make other units in that proximity unable to pick them up, and also prevent her from picking her own bonesaw back up if she got it knocked out?


Sun Jun 21, 2009 9:39 pm
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Post Re: Paramedics: The Nurse you never knew. UPDATED 6-18-09
im not very good with lua so i cant help you directly, but the darkstorm pack has some weapons that can only be picked up by certain actors.


Sun Jun 21, 2009 9:50 pm
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