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Kyred
Joined: Sun May 31, 2009 1:04 am Posts: 308
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A new way to dig
I've been messing around with making random stuff when I came up with this little experiment: Nice, quick, clean cuts.
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Sun Jun 21, 2009 4:08 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: A new way to dig
Nice, though that looks like it lags a bit.
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Sun Jun 21, 2009 4:11 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: A new way to dig
Looks like a nice weapon, too.
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Sun Jun 21, 2009 4:32 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: A new way to dig
Yeah, heh it cuts so fast the gold has no time to pile back up.
Cool looking.
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Sun Jun 21, 2009 5:54 am |
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Asatruer
Joined: Thu May 28, 2009 3:59 pm Posts: 209
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Re: A new way to dig
It reminds me of an old bunker module system that I think was meant to keep hallways clear.
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Sun Jun 21, 2009 6:02 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: A new way to dig
Oh yeah, the gauntlet modules. I still have/use those. I love keeping the hallways clean of body parts and debris.
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Sun Jun 21, 2009 6:08 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: A new way to dig
LowestFormOfWit wrote: Oh yeah, the gauntlet modules. I still have/use those. I love keeping the hallways clean of body parts and debris. Does it not hurt actors?
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Sun Jun 21, 2009 6:37 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: A new way to dig
Most painfully. As long as they're not made of test anyway. But it's got some funky door system that makes it only activate on enemy actors. Well not really, it's pretty simple actually...
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Sun Jun 21, 2009 6:49 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: A new way to dig
CrazyMLC wrote: LowestFormOfWit wrote: Oh yeah, the gauntlet modules. I still have/use those. I love keeping the hallways clean of body parts and debris. Does it not hurt actors? No, it hurts actors a lot.
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Sun Jun 21, 2009 7:03 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: A new way to dig
Exalion wrote: No, it hurts actors a lot. And I liked it a lot!
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Sun Jun 21, 2009 7:50 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: A new way to dig
What about a script that makes it ignore actors? Or maybe just your actors.
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Sun Jun 21, 2009 8:09 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: A new way to dig
-_-" Please read the thread. We are talking about the old Guantlet modules, which, as I have previously described, were designed so that they only activated on enemy actors.
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Sun Jun 21, 2009 8:13 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: A new way to dig
Excuuuuuuusse me, princess. I don't remember seeing that in your post. -_-;
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Sun Jun 21, 2009 8:15 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: A new way to dig
Did you assume I was female due to my avatar having a beard and my signature having an incredibly obvious compensatingly large robot and tha... I am kidding no-one. I hope: the denizens of this forum aren't that stupid, surely... Anyway, I type -_-" extremely trivially, so don't take it to heart.
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Sun Jun 21, 2009 8:21 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: A new way to dig
I came up with the -_-; first! Actually, I didn't. Nothing is original.
Anyhow, how does the digger work?
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Sun Jun 21, 2009 8:24 am |
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