B23 Bugs, report the minor annoying things here.
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audiopulse
Joined: Wed May 27, 2009 8:33 pm Posts: 68
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Re: B23 Bugs, report the minor annoying things here.
Grif wrote: audiopulse, that's probably a bug with the ActivatesWhenReleased variable. Maybe, I dont know. I know nothing about coding, so... It may be of interest tho that that "bug" happened today again. Planted that timed charge at Zombiecaves on that casing and moved out of range. When the Charge went up, my char, holding a second charge, exploded aswell.
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Thu Jun 04, 2009 6:30 pm |
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nnninja
Joined: Wed Mar 25, 2009 9:49 pm Posts: 96
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Re: B23 Bugs, report the minor annoying things here.
Well its not minor, but I get this every time I click the icon:
Attachments:
File comment: I can't play!
error.JPG [ 18.42 KiB | Viewed 4064 times ]
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Thu Jun 18, 2009 12:36 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: B23 Bugs, report the minor annoying things here.
Reinstall?
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Thu Jun 18, 2009 4:41 pm |
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Kallemort
Joined: Tue Aug 21, 2007 2:55 pm Posts: 948
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Re: B23 Bugs, report the minor annoying things here.
nnninja wrote: Well its not minor, but I get this every time I click the icon: Same problem on an offline computer, reinstalling and redownloading does nothing.
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Thu Jun 18, 2009 5:13 pm |
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firecrystal
Joined: Thu Dec 28, 2006 12:47 am Posts: 40
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Re: B23 Bugs, report the minor annoying things here.
What I don't get is that one of the devs saw it necessary to include the drone, a unit with only one, short range weapon, yet did not have the foresight to make sure the AI could USE the weapon effectively in combat. And, since B23 is here, this will take AT LEAST a year to fix. Medic drones, however, are useful, they prevent the annoying bleed-to-deaths that would otherwise occur every so often.
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Fri Jun 19, 2009 6:10 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: B23 Bugs, report the minor annoying things here.
firecrystal wrote: What I don't get is that one of the devs saw it necessary to include the drone, a unit with only one, short range weapon, yet did not have the foresight to make sure the AI could USE the weapon effectively in combat. And, since B23 is here, this will take AT LEAST a year to fix. Medic drones, however, are useful, they prevent the annoying bleed-to-deaths that would otherwise occur every so often. Content developers have no control over hardcoded functions. AI is one of these.
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Fri Jun 19, 2009 6:14 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: B23 Bugs, report the minor annoying things here.
however they could probably make it jump at the enemy if it were close enough to get seen by the drone, and replace the current crazy jump pack with a lua raycasting and projectile motion based jump to actually get the drone there. you could also bind the jump to the actual jetpack jump, and make it not jump but walk forward if there was something in the way of the jump trajectory. custom AI behaviours for units that are exceptions to the normal battle AI, devs! all that auto jumping ♥♥♥♥ would obviously be disabled if the player were controlling it, but the cool jumping or autowalking should be active if you're pressing the jetpack button.
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Fri Jun 19, 2009 10:35 am |
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Klaw Klorfson
Joined: Wed Apr 08, 2009 11:42 pm Posts: 23
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Re: B23 Bugs, report the minor annoying things here.
Whenever I play a two player game the mouse fails to aim more often than not. It aims fine in single player.
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Sun Jun 21, 2009 3:41 am |
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Invalidator
Joined: Wed Feb 27, 2008 4:04 am Posts: 30
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Re: B23 Bugs, report the minor annoying things here.
Erm, when I am creating my own scenes (Manually creating the bitmap with a visual editor and loading that bitmap into the game), If the frosting layer has the InAirOnly property turned off, When the game frosts the map, if it finds a material to frost, but then tries to place frosting over some of that same material, it fails and stops frosting at that X coordinate.
So: example
Take grasslands. Draw some topsoil just under the current topsoil layer (a few pixels beneath). Go into the settings for grasslands and turn InAirOnly to 0 for the frosting layer. After this point, frosting should cease.
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Wed Jun 24, 2009 3:39 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: B23 Bugs, report the minor annoying things here.
ActivityMan has been changed from B22. SetPlayerBrain does not work ingame, chaging the activity mode does not work. EDIT: I also dislike the lack of ability to make sound objects, or access the screen bitmap.
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Wed Jun 24, 2009 3:51 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: B23 Bugs, report the minor annoying things here.
This topic has been inspected and all main suggestions/bugs have been ticketed for the Trac. All up to this point.
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Thu Jul 02, 2009 1:47 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: B23 Bugs, report the minor annoying things here.
I have an actor the ToDelete = true it self. I'm not sure which, but if I read the team/add inventory items, the game crashes.
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Thu Jul 02, 2009 2:07 am |
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thaineale
Joined: Thu Oct 02, 2008 5:49 pm Posts: 7
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Re: B23 Bugs, report the minor annoying things here.
I don't know whether it's just me, but the 'gold digger' AI just digs straight upwards?!
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Thu Jul 02, 2009 4:12 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: B23 Bugs, report the minor annoying things here.
thaineale wrote: I don't know whether it's just me, but the 'gold digger' AI just digs straight upwards?! Please read the FAQ.
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Thu Jul 02, 2009 4:17 pm |
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Requisite
Joined: Fri Nov 16, 2007 6:32 pm Posts: 211
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Re: B23 Bugs, report the minor annoying things here.
The more mods I load, the more CC crashes. Might just be me - I'll try a fresh install.
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Sat Jul 04, 2009 3:51 am |
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