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 ESRC-1 "Zap Gun" (updated: Stupidity fixed.) 
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Joined: Wed Oct 25, 2006 7:57 pm
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Location: Out there, among the stars.
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Post ESRC-1 "Zap Gun" (updated: Stupidity fixed.)
The Electro-Static Rail Cannon

Image

It Shoots 3 High mass Bolts in Less than a Second, Its Perfect for Chewing up Most things you throw at it, Works best when Aiming for the Head or the Legs.
It also needs to charge for 2.5 seconds Before firing.

Credits:
Coding and Spriting: Me.
The Particle Accelerator which the sprite was originally intended for: Kyred.
Enabling the Destroy zombie switch: Deathbringer.


Attachments:
File comment: Zombies-b-gone.
Zapgun.rar [229.41 KiB]
Downloaded 531 times


Last edited by Siric on Fri Jun 19, 2009 8:40 pm, edited 4 times in total.

Thu Jun 18, 2009 9:17 pm
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Post Re: ESRC-1 "Zap Gun"
Spriting aside (obviously a modified flak cannon with a Gatling-like spinning claw), the weapon seems like it could break doors, but it actually bounces right off them. Either way, it was fun for a few seconds, but not good in the field due to the long reload, might want to decrease it.


Thu Jun 18, 2009 9:31 pm
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Post Re: ESRC-1 "Zap Gun" (updated: New Sprite.)
Point.blank wrote:
Spriting aside (obviously a modified flak cannon with a Gatling-like spinning claw), the weapon seems like it could break doors, but it actually bounces right off them. Either way, it was fun for a few seconds, but not good in the field due to the long reload, might want to decrease it.

Yeah, I will probably update Sprites and other things, The not breaking doors was intentional, Meant for little weakling clones, not doors.
Also, I will update the reload time in a sec.

Edit: Whoo! more Updates!


Thu Jun 18, 2009 9:36 pm
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Joined: Wed Jan 14, 2009 7:12 pm
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Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Post Re: ESRC-1 "Zap Gun" (updated: New Sprite.)
Railguns are supposed to be ridiculously powerful. One that can fire 3 in a row is overpowered, not underpowered.


Thu Jun 18, 2009 10:02 pm
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Joined: Sat Mar 28, 2009 9:39 pm
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Post Re: ESRC-1 "Zap Gun" (updated: New Sprite.)
Railguns should actually fire very quickly, but then again, this isn't real life.
Or gauss guns, can't remember. I suppose it depends on how you want the gun to be.


Thu Jun 18, 2009 11:56 pm
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Post Re: ESRC-1 "Zap Gun" (updated: New Sprite.)
It seems to barely be able to do any damage to the zombies I tested it against, unless I hit them in the head or got the blue bomb just right. Nice sprites and idea though.


Fri Jun 19, 2009 1:45 am
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Post Re: ESRC-1 "Zap Gun" (updated: New Sprite.)
You really should add sharpness. I mean, the rail pistol from the dummies does more damage... It's still a god damn rail gun x3, make it more powerful and raise the goldvalue for more balance.


Fri Jun 19, 2009 5:06 am
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Post Re: ESRC-1 "Zap Gun" (updated: New Sprite.)
Well it is a re-color, but none the less it looks nice. Can't wait to see what other mods you are going to churn out in the future.


Fri Jun 19, 2009 12:02 pm
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Post Re: ESRC-1 "Zap Gun" (updated: New Sprite.)
Sprite is way too big for something that is so useless. This should be pistol-sized.


Fri Jun 19, 2009 5:20 pm
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Post Re: ESRC-1 "Zap Gun" (updated: Much more better.)
Update: Made it less useless.


Fri Jun 19, 2009 7:00 pm
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Post Re: ESRC-1 "Zap Gun" (updated: Much more better.)
...I told you to add sharpness, that's why the zombies just laugh at your gun.


Code:
AddAmmo = MOSRotating
   InstanceName = zapgunpar
   Mass = 4
   HitsMOs = 1
   GetsHitByMOs = 0
   Sharpness = 1  // <<<<<<<<<<<<<<<<<<<<<<<<< God Damnit!!
   SpriteFile = ContentFile
      FilePath = Base.rte/Devices/Cannons/CannonCasing.bmp
   FrameCount = 1
   SpriteOffset = Vector
      X = 0
      Y = 0
   EntryWound = AEmitter
      CopyOf = Dent Metal
   ExitWound = AEmitter
      CopyOf = Dent Metal
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Kaboom
      Resolution = 2
      Depth = 0
   DeepGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Kaboom
      Resolution = 4
      Depth = 1
   DeepCheck = 1


Fri Jun 19, 2009 8:34 pm
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Post Re: ESRC-1 "Zap Gun" (updated: Stupidity fixed.)
deathbringer wrote:
...I told you to add sharpness, that's why the zombies just laugh at your gun.

Durr, forgot about that, reuploading in a minute.

Edit: Done.


Fri Jun 19, 2009 8:36 pm
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Joined: Sun May 31, 2009 1:04 am
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Post Re: ESRC-1 "Zap Gun" (updated: Stupidity fixed.)
Quote:
The Electro-Static Rail Cannon, or Zap Gun, as Many brains Call it, It Uses a Spinning Claw to Generate Static Electricity to Power 3 Sets of Magnetic Rails inside of the Weapon, Those Magnetic Rails then Discharge to Fire 3 Tungsten Rounds in Rapid Succession.

Physics is crying :cry:

Lol, regardless, the weapon is much better with the fixes.


Sun Jun 21, 2009 5:42 am
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