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 Paramedics: The Nurse you never knew. UPDATED 6-18-09 
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Joined: Mon Oct 06, 2008 2:04 am
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Post Re: Paramedics: The Nurse you never knew. UPDATED 6-18-09
Main post has been updated with the latest build: V1.01. Changes are listed on main page.


Thu Jun 18, 2009 6:00 am
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Post Re: Paramedics: The Nurse you never knew. UPDATED 6-18-09
Looks damn fine. Been looking for something like this for a while. Great job!


Thu Jun 18, 2009 6:42 am
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Location: NSW, Australia
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Post Re: Paramedics: The Nurse you never knew. UPDATED 6-18-09
Female actors in CC bring out the worst in this forum.

Good sprites, testing now.


Thu Jun 18, 2009 7:26 am
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Post Re: Paramedics: The healing you'll need tomorrow...today!
shadow717 wrote:
audiopulse wrote:
shadow717 wrote:
they bleed a little too much.

`tis that time again?


Generally when it's that time women don't bleed from their stomachs, chests, and faces.


On topic.
I really like this mod. The feet seem a little off however.


[Offtopic]Your statement before made me grin and post that comment - but this one made me actually laugh :grin: [/Offtopic]


Thu Jun 18, 2009 7:31 am
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Post Re: Paramedics: The Nurse you never knew. UPDATED 6-18-09
Erm, what are the controls for healing? I can't find it at this stage. Really should be on the OP.

Edit: is it automatic?


Thu Jun 18, 2009 7:34 am
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Post Re: Paramedics: The Nurse you never knew. UPDATED 6-18-09
Yes. It's proximity based. Simply move the nurse close to an injured unit and it heals injured around it. There's a GIF on the main post that shows an injured unit, the nurse walking near and the injured unit gaining health back.


Thu Jun 18, 2009 8:07 am
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Post Re: Paramedics: The Nurse you never knew. UPDATED 6-18-09
Yeah, it should be automatic, just like the Medic Drone.
Ninja'd -_-".
Good job, anyway.


Thu Jun 18, 2009 8:13 am
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Post Re: Paramedics: The Nurse you never knew. UPDATED 6-18-09
I had the idea of implementing a healing gun a la Team Fortress 2 instead of the "Healing Aura", but I figured it would take away the ability to have your gunmen healed while you're shooting with them, unless you got mail2345's fancy lua slave mod.

It's still something I could experiment with though.


Thu Jun 18, 2009 8:25 am
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Post Re: Paramedics: The Nurse you never knew. UPDATED 6-18-09
You could have a healing gun in addition to the aura so you can heal a heavily wounded unit more quickly...


Thu Jun 18, 2009 8:56 am
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Post Re: Paramedics: The Nurse you never knew. UPDATED 6-18-09
You could emulate an AI mode, and have it target nearby friendlies who have low heath.

Unfortunately, grif's example appears to have broken trig, and I have no idea how to use trig.


Thu Jun 18, 2009 9:21 am
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Post Re: Paramedics: The Nurse you never knew. UPDATED 6-18-09
I would suggest lowering the heal rate, so you actually have to leave units to the nurse for a while to be 'taken care of'. And that also add purpose to a healing gun.


Thu Jun 18, 2009 4:41 pm
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Post Re: Paramedics: The Nurse you never knew. UPDATED 6-18-09
Maybe make a big needle thing that insta-heals an actor and restores his limbs. (I'll get a script for that in a sec)
Edit:
Code:
function Create(self)

   target = nil;
end

function Update(self)

   if (target == nil) then
      local TopDist = 20;
      for actor in MovableMan.Actors do
         local avgx = actor.Pos.X - self.Pos.X;
         local avgy = actor.Pos.Y - self.Pos.Y;
         local dist = math.sqrt(avgx ^ 2 + avgy ^ 2);
         if dist < TopDist then
            TopDist = dist;
            target = actor;
         end
      end
   end

   if MovableMan:ValidMO(target) == true then
      target:FlashWhite(200);
      target.Pos = Vector(0,100000);
      newguy = CreateAHuman(target.PresetName); --Might not work
      newguy.Pos = self.Pos;
      newguy.Team = 0;
      MovableMan:AddActor(newguy);
      newguy:FlashWhite(200);
   end
end

Untested, it is supposed to work, but I might have some kind of error.


Last edited by Roon3 on Thu Jun 18, 2009 5:28 pm, edited 3 times in total.



Thu Jun 18, 2009 5:21 pm
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Post Re: Paramedics: The Nurse you never knew. UPDATED 6-18-09
Edit: sry man... but nice work!


Last edited by Yoshiyoman on Thu Jun 18, 2009 11:59 pm, edited 1 time in total.



Thu Jun 18, 2009 5:26 pm
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Post Re: Paramedics: The Nurse you never knew. UPDATED 6-18-09
@Roon3's code

You need to check the class name and respawn based off that.

I would also recommend a drop inventory statement.


Thu Jun 18, 2009 6:51 pm
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Post Re: Paramedics: The Nurse you never knew. UPDATED 6-18-09
Yoshiyoman wrote:
hehe lol check out these pics BTW nice work man!

Those aren't really funny actually.


Thu Jun 18, 2009 6:54 pm
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