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deathbringer
Joined: Sun Dec 21, 2008 8:16 am Posts: 293
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Re: *Lua Tech Inc.* V2.12 - Psy door fix, better zombies!
For one second, i thought i saw Psy DUCK...
Nice mod though, shows well what lua can do.
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Wed Jun 17, 2009 7:49 am |
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NEW Molemian
Joined: Wed May 27, 2009 1:19 pm Posts: 15
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Re: *Lua Tech Inc.* V2.12 - Psy door fix, better zombies!
i managed to do something really hilarious..... sadly i cannot do it again..... This: i had a lobotomized brown-coat and was about to put a driver into it, wierd, my unholy union tank was close by, so, i tried to use it as a driver and LOL!, it managed to take control, i havent managed to do it again though.....
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Wed Jun 17, 2009 8:55 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: *Lua Tech Inc.* V2.12 - Psy door fix, better zombies!
There's no reason it can't work! Also, a faster entry system would be good.
And it's the most sweet thing ever, nothing better than hopping in a dreadnaught.
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Wed Jun 17, 2009 9:30 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: *Lua Tech Inc.* V2.12 - Psy door fix, better zombies!
The dumber dummies make such good targets coz they don't move. This is the only use I find with them.
But riding a dreadnought is very satisfying.
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Wed Jun 17, 2009 3:23 pm |
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Chilisbak
Joined: Fri May 08, 2009 1:10 pm Posts: 45 Location: Yes, still finland.
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Re: *Lua Tech Inc.* V2.12 - Psy door fix, better zombies!
what? dreddy? riding? fun? How?
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Wed Jun 17, 2009 3:34 pm |
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ShnitzelKiller
Joined: Sun Mar 22, 2009 7:30 am Posts: 168
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Re: *Lua Tech Inc.* V2.12 - Psy door fix, better zombies!
If you die and have the psy implant, it crashes. This is seriously annoying, please fix it.
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Wed Jun 17, 2009 8:19 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: *Lua Tech Inc.* V2.13 - Stealth chip not invincible!
I really have no idea why that happens, the problem goes back to zalo's original TK mod.
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Wed Jun 17, 2009 8:28 pm |
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Chilisbak
Joined: Fri May 08, 2009 1:10 pm Posts: 45 Location: Yes, still finland.
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Re: *Lua Tech Inc.* V2.13 - Stealth chip not invincible!
could somebody explain how to ride a dreadnought, please?
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Wed Jun 17, 2009 8:56 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: *Lua Tech Inc.* V2.13 - Stealth chip not invincible!
Buy a Dumber Dreadnought, equipt a unit with a manual control implant, and have the unit crouch near the dreadnought.
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Wed Jun 17, 2009 9:00 pm |
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Chilisbak
Joined: Fri May 08, 2009 1:10 pm Posts: 45 Location: Yes, still finland.
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Re: *Lua Tech Inc.* V2.13 - Stealth chip not invincible!
then i got out and couldn't move the coalition dude nor the dreddy.
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Wed Jun 17, 2009 10:00 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: *Lua Tech Inc.* V2.13 - Stealth chip not invincible!
Try again.
Also, can you save the console to a file when that happens, I've heard of it not remembering the ID right and units getting trapped in a vehicle, but never both the pilot and vehicle becoming uncontrollable.
ConsoleMan:SaveAllText("debug.log")
Type the above in and upload the debug.log file.
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Wed Jun 17, 2009 10:14 pm |
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Batux1995
Joined: Wed Dec 03, 2008 8:54 pm Posts: 41 Location: Andromeda Galaxy,localhost
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Re: *Lua Tech Inc.* V2.13 - Stealth chip not invincible!
Everything is so cool!But as ShnitzelKiller mentioned,dying with psy powahz crashes the game,and it is extremely annoying especially if you have many good mods to load on a medium-end system......Please fix that ASAP!:D
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Wed Jun 17, 2009 10:16 pm |
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Point.blank
Joined: Sat May 02, 2009 4:52 am Posts: 254
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Re: *Lua Tech Inc.* V2.13 - Stealth chip not invincible!
Speaking of Telekinesis, Would it be possible to make the bullet-stopper (x by default) a switch instead of a button? I find it awkward having to hold it down while moving and such.
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Wed Jun 17, 2009 10:55 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: *Lua Tech Inc.* V2.13 - Stealth chip not invincible!
Yes. I actually should include that in. Or just post the changes need to the lua file to get that working. To change bullet stopper to a toggle: Delete this line: HoldingE = 0 Replace this line: HoldingE = 0 with: Code: HoldingE = 5 - HoldingE
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Wed Jun 17, 2009 10:56 pm |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: *Lua Tech Inc.* V2.13 - Stealth chip not invincible!
Point.blank wrote: Speaking of Telekinesis, Would it be possible to make the bullet-stopper (x by default) a switch instead of a button? I find it awkward having to hold it down while moving and such. I don't mind having it changed, makes it more convenient. However when you're trying to hold 3 buttons togather to fight a horde of enemies it's 'realistic', telekinesis needs concentration you know.
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Thu Jun 18, 2009 1:43 am |
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