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 Imperial Guard. Still WIP. 
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Post Re: Imperial Guard. Still WIP.
Just as long as it's slightly darker than the surrounds it should be the effect I think you could be going for.


Wed Jun 17, 2009 11:58 am
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Post Re: Imperial Guard. Still WIP.
Ok, is this better?
Also, to 1nfernal and GISMO... Wingwolf said she might keep working on those Guardies, so I wouldn't knonck them down so quickly If I were you.


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Wed Jun 17, 2009 12:15 pm
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Post Re: Imperial Guard. Still WIP.
That's pretty good. I'd make the light come from a bit higher though... but you don't really have to: it's a large amount of work for smallish benefit. Though you might want to do that later.
Anyway, if you're out of colours to shade with, remember: dithering is your friend.


Wed Jun 17, 2009 12:35 pm
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Post Re: Imperial Guard. Still WIP.
As in, increase the lighter area? Or reverse it upside down, so that more of it is lighter at the top and less at the bottom?


Wed Jun 17, 2009 12:38 pm
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Post Re: Imperial Guard. Still WIP.
At the moment, due to the way you've shaded, it appear that the light source is around the mid-to-top right. I was suggesting moving it more to the left and slightly up, but it's quite minor.


Wed Jun 17, 2009 12:39 pm
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Post Re: Imperial Guard. Still WIP.
411570N3 wrote:
Anyway, if you're out of colours to shade with, remember: dithering is your friend.

Actually, do what prom does, replace colors with other shades. IE, make highlights for green with a bright yellow or even brighter blue or shade green with a dark brown.

Remember kids: You are never out colors, you just don't use them (My motto for shading).


Wed Jun 17, 2009 12:40 pm
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Post Re: Imperial Guard. Still WIP.
How's this?


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Wed Jun 17, 2009 12:47 pm
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Post Re: Imperial Guard. Still WIP.
Not too bad, try darkening the bottom right and lightening the top left a bit. It's looking pretty good though.


Wed Jun 17, 2009 12:52 pm
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Post Re: Imperial Guard. Still WIP.
Looks good, I suggest adding some highlights in yellow.

Here's an example of what I meant:
Image
You won't find natural light on a green surface green, it'll lean more towards bright yellow/white.


Wed Jun 17, 2009 12:52 pm
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Post Re: Imperial Guard. Still WIP.
The problem is that I can't make it too dark on the bottom-right, because it has that trapezoid-like shape, so the light should fall equally at the top and bottom of a well-lit area.
[edit:] Like this?


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Wed Jun 17, 2009 12:56 pm
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Post Re: Imperial Guard. Still WIP.
Metal Meltdown wrote:
The problem is that I can't make it too dark on the bottom-right, because it has that trapezoid-like shape, so the light should fall equally at the top and bottom of a well-lit area.
[edit:] Like this?

thats one awesome sprite : )


Wed Jun 17, 2009 2:03 pm
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Post Re: Imperial Guard. Still WIP.
Metal Meltdown wrote:
How's this?

Looking good there

And by the way, when I meant that this was so much better than wingwolfs mod I meant that this has muuuuuuch more content in it ( = win)


Wed Jun 17, 2009 3:33 pm
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Post Re: Imperial Guard. Still WIP.
The IG need bunkers, trenches and hangars, right? I think this mod won't be complete without those, so I'll think about how they should look. Suggestions on what modules I should make are always welcome, as usual.


Wed Jun 17, 2009 5:29 pm
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Post Re: Imperial Guard. Still WIP.
Well, I'd mainly focus on the guardsmen right now. The trenches are not essential, but they'd be a nice addition.


Thu Jun 18, 2009 10:12 pm
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Post Re: Imperial Guard. Still WIP.
Actually, I'm focusing on spriting right now. That'll give me a list of things that need to be done. So if anyone wants anything specific (besides what will be included anyways), now's the time to say it.


Thu Jun 18, 2009 10:16 pm
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