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				 411570N3 
				
				
					 Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
				 
				 
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				  Re: Imperial Guard. Still WIP.  
					
						Just as long as it's slightly darker than the surrounds it should be the effect I think you could be going for. 
					
  
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			| Wed Jun 17, 2009 11:58 am | 
			
				
					 
					
					 
				    
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				 Metal Meltdown 
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					 Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
				 
				 
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				  Re: Imperial Guard. Still WIP.  
					
						Ok, is this better? Also, to 1nfernal and GISMO... Wingwolf said she might keep working on those Guardies, so I wouldn't knonck them down so quickly If I were you. 
					
						
  
						
					
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			| Wed Jun 17, 2009 12:15 pm | 
			
				
					 
					
					 
				    
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				 411570N3 
				
				
					 Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
				 
				 
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				  Re: Imperial Guard. Still WIP.  
					
						That's pretty good. I'd make the light come from a bit higher though... but you don't really have to: it's a large amount of work for smallish benefit. Though you might want to do that later. Anyway, if you're out of colours to shade with, remember: dithering is your friend. 
					
  
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			| Wed Jun 17, 2009 12:35 pm | 
			
				
					 
					
					 
				    
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				 Metal Meltdown 
				Banned 
				
					 Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
				 
				 
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				  Re: Imperial Guard. Still WIP.  
					
						As in, increase the lighter area? Or reverse it upside down, so that more of it is lighter at the top and less at the bottom? 
					
  
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			| Wed Jun 17, 2009 12:38 pm | 
			
				
					 
					
					 
				    
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				 411570N3 
				
				
					 Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
				 
				 
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				  Re: Imperial Guard. Still WIP.  
					
						At the moment, due to the way you've shaded, it appear that the light source is around the mid-to-top right. I was suggesting moving it more to the left and slightly up, but it's quite minor. 
					
  
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			| Wed Jun 17, 2009 12:39 pm | 
			
				
					 
					
					 
				    
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				 Roon3 
				
				
					 Joined: Sun May 11, 2008 12:50 pm Posts: 899
				 
				 
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				  Re: Imperial Guard. Still WIP.  
					
						411570N3 wrote: Anyway, if you're out of colours to shade with, remember: dithering is your friend. Actually, do what prom does, replace colors with other shades. IE, make highlights for green with a bright yellow or even brighter blue or shade green with a dark brown. Remember kids: You are never out colors, you just don't use them (My motto for shading).  
					
  
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			| Wed Jun 17, 2009 12:40 pm | 
			
				
					 
					
					 
				    
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				 Metal Meltdown 
				Banned 
				
					 Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
				 
				 
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				  Re: Imperial Guard. Still WIP.  
					
						How's this? 
					
						
  
						
					
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			| Wed Jun 17, 2009 12:47 pm | 
			
				
					 
					
					 
				    
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				 411570N3 
				
				
					 Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
				 
				 
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				  Re: Imperial Guard. Still WIP.  
					
						Not too bad, try darkening the bottom right and lightening the top left a bit. It's looking pretty good though. 
					
  
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			| Wed Jun 17, 2009 12:52 pm | 
			
				
					 
					
					 
				    
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				 Roon3 
				
				
					 Joined: Sun May 11, 2008 12:50 pm Posts: 899
				 
				 
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				  Re: Imperial Guard. Still WIP.  
					
						Looks good, I suggest adding some highlights in yellow. Here's an example of what I meant:  You won't find natural light on a green surface green, it'll lean more towards bright yellow/white.  
					
  
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			| Wed Jun 17, 2009 12:52 pm | 
			
				
					 
					
					 
				    
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				 Metal Meltdown 
				Banned 
				
					 Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
				 
				 
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				  Re: Imperial Guard. Still WIP.  
					
						The problem is that I can't make it too dark on the bottom-right, because it has that trapezoid-like shape, so the light should fall equally at the top and bottom of a well-lit area. [edit:] Like this? 
					
						
  
						
					
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			| Wed Jun 17, 2009 12:56 pm | 
			
				
					 
					
					 
				    
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				 GISMO 
				
				
					 Joined: Mon Apr 13, 2009 3:18 pm Posts: 80 Location: FINLAND RULZ
				 
				 
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				  Re: Imperial Guard. Still WIP.  
					
						Metal Meltdown wrote: The problem is that I can't make it too dark on the bottom-right, because it has that trapezoid-like shape, so the light should fall equally at the top and bottom of a well-lit area. [edit:] Like this? thats one awesome sprite : )  
					
  
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			| Wed Jun 17, 2009 2:03 pm | 
			
				
					 
					
					 
				  
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				 1nfernal 
				
				
					 Joined: Wed May 20, 2009 10:06 am Posts: 163 Location: Sweden
				 
				 
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				  Re: Imperial Guard. Still WIP.  
					
						Metal Meltdown wrote: How's this? Looking good there And by the way, when I meant that this was so much better than wingwolfs mod I meant that this has muuuuuuch more content in it ( = win)  
					
  
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			| Wed Jun 17, 2009 3:33 pm | 
			
				
					 
					
					 
				  
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				 Metal Meltdown 
				Banned 
				
					 Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
				 
				 
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				  Re: Imperial Guard. Still WIP.  
					
						The IG need bunkers, trenches and hangars, right? I think this mod won't be complete without those, so I'll think about how they should look. Suggestions on what modules I should make are always welcome, as usual. 
					
  
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			| Wed Jun 17, 2009 5:29 pm | 
			
				
					 
					
					 
				    
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				 Boba_Fett 
				
				
					 Joined: Wed Jul 30, 2008 10:27 pm Posts: 272
				 
				 
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				  Re: Imperial Guard. Still WIP.  
					
						Well, I'd mainly focus on the guardsmen right now. The trenches are not essential, but they'd be a nice addition. 
					
  
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			| Thu Jun 18, 2009 10:12 pm | 
			
				
					 
					
					 
				  
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				 Metal Meltdown 
				Banned 
				
					 Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
				 
				 
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				  Re: Imperial Guard. Still WIP.  
					
						Actually, I'm focusing on spriting right now. That'll give me a list of things that need to be done. So if anyone wants anything specific (besides what will be included anyways), now's the time to say it. 
					
  
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			| Thu Jun 18, 2009 10:16 pm | 
			
				
					 
					
					 
				    
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