Well just a quick script:
Code:
function Update(self)
for actor in MovableMan.Actors do
local avgx = actor.Pos.X - self.Pos.X;
local avgy = actor.Pos.Y - self.Pos.Y;
local dist = math.sqrt(avgx ^ 2 + avgy ^ 2);
if dist < 250 then
self:GibThis()
end
end
end
Distance is changed, obviously