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 [WIP]Nanotek Army 
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Joined: Mon Jun 15, 2009 7:45 pm
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Post [WIP]Nanotek Army
Allright, I'm going to post there all my progress from my army.

For now I have in mind to make:
- Dropship
- Heavy Soldier
- Light Soldier


Image


I'll paint it in Dark blue or yellow and gray, and try to make some glows

I have no idea of coding so any help would be great


Last edited by -Sky- on Fri Jun 19, 2009 10:56 pm, edited 2 times in total.



Tue Jun 16, 2009 11:40 am
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Post Re: Nanotek Army
First off, those sprites. You should make the face slightly visible, like the coalition trooper, where you can also see a bit of the other side of his face. As far as coding goes, I'll gladly help with weapons, as long as it's nothing too complicated (i.e. a machinegun that shoots nukes that explode into billions of lasers which in turn explode into acid, or something like that). Just let me know what you want to make.


Tue Jun 16, 2009 11:58 am
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Post Re: Nanotek Army
Ok I'll think about weapons.

Now I see that most of actors have the face as you say, I'll try to change that


Tue Jun 16, 2009 1:03 pm
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Post Re: Nanotek Army
it is looking good. I like the idea of it being yellow.


Tue Jun 16, 2009 3:29 pm
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Post Re: Nanotek Army
Image

For now I have that done from the heavy soldier needs some fixes on the shapes and I have to make a code, if someone wants to help I'll thank him so much.


Tue Jun 16, 2009 8:03 pm
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Post Re: Nanotek Army
Those look sweet. What help would you need with the code?
I recommend modifying a coalition trooper to use the sprites you want, and then touch it up by modifying resistance to bullets, materials, gibs, etc.


Tue Jun 16, 2009 8:06 pm
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Post Re: Nanotek Army
Metal Meltdown wrote:
Those look sweet. What help would you need with the code?
I recommend modifying a coalition trooper to use the sprites you want, and then touch it up by modifying resistance to bullets, materials, gibs, etc.


I tryed replacing the images with the Coalation guy but they don't fit


Tue Jun 16, 2009 8:20 pm
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Post Re: Nanotek Army
And some regeneration:

Code:
function Update(self)
if self.Health < 100 and math.random(32) == 1 then
self.Health = self.Health + 1
end
end


To speed up Regen, just change the 32 higher to slow down regen, or low to speed up regeneration.

EDIT: Whoops, I forgot an end statement.


Last edited by mail2345 on Tue Jun 16, 2009 8:29 pm, edited 1 time in total.



Tue Jun 16, 2009 8:25 pm
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Post Re: Nanotek Army
Hm, send them to me, I'll see what I can do. I won't promise I'll succeed, though, I hate making actors. But I'll do my best.
[edit]Ok, I see what you mean by "they don't fit", it's a simple matter of offsets. I'll get to the bottom of this, and send you a working trooper tomorrow. I hope. Also, as badass as the sprite looks on the pink background, it looks even better in-game.


Tue Jun 16, 2009 8:26 pm
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Post Re: Nanotek Army
Oh thanks Metal Meltdown.

I might reformat my pc so I hope I won't lookse any progress :P


Tue Jun 16, 2009 9:24 pm
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Post Re: Nanotek Army
Sky, nice to see you here! You're a bloody good spriter from what I've seen back at SF and the cool thing about CC is that you can make nearly anything come alive.

Except for proper charge up lasers, Data needs to work more on Lua for weapons or make the windup better that it would work better with single shot weapons and even allow to spawn particles and such.

Goddamit I want make an awesome laser cannon, but I cant. ;_;


Tue Jun 16, 2009 9:40 pm
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Post Re: Nanotek Army
Don't you have some laser cannons? Aww Ypsilon was awesome

For now I'll keep making the actor and then I'll try to make a simple weapons, just an assault rifle or so, so I hope it won't be so hard

EDIT: Sprite nearly done

Image


Wed Jun 17, 2009 10:25 am
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Post Re: Nanotek Army
You should seperate the limb sprites like you did in the Robot(?) sprite in the Sprite dump.


Wed Jun 17, 2009 8:08 pm
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Post Re: Nanotek Army
Facepalm.jpg.
I forgot about that actor I promised to make you, I'll get on it right away.


Wed Jun 17, 2009 8:17 pm
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Post Re: Nanotek Army
I organised the image so you won't have to rotate the parts (I think)

Image

Tell me what I need to improve


Wed Jun 17, 2009 8:43 pm
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