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Metal Meltdown
Banned
Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
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Re: Imperial Guard. Still WIP.
Hmm... angular, you say? Well, I guess I was bound to do something wrong, I've never drawn anything this big. I actually think it's not angled enough. You should be able to see a bit of the other side too, but I drew it like this because it has that angled armor at the front. I'll do my best to improve it. But for now, shading!
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Tue Jun 16, 2009 11:31 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Imperial Guard. Still WIP.
He's saying it looks odd with perfectly defined and straight lines. Try to add some variation if possible, or shade it so that there's a less apparently perpendicular intersection.
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Tue Jun 16, 2009 12:16 pm |
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Metal Meltdown
Banned
Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
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Re: Imperial Guard. Still WIP.
I'll try to shade it so that it fits in better with Ivan's Guardsman sprite.
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Tue Jun 16, 2009 12:27 pm |
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1nfernal
Joined: Wed May 20, 2009 10:06 am Posts: 163 Location: Sweden
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Re: Imperial Guard. Still WIP.
I just remembered to tell you that the guardsman sprite is using a bit too dark shade of green imo. Not a big thing, but I thought I'd point it out anyways.
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Tue Jun 16, 2009 1:10 pm |
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Metal Meltdown
Banned
Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
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Re: Imperial Guard. Still WIP.
[Post removed by myself for being stupid enough to double-post]
Last edited by Metal Meltdown on Tue Jun 16, 2009 3:23 pm, edited 1 time in total.
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Tue Jun 16, 2009 1:12 pm |
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Metal Meltdown
Banned
Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
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Re: Imperial Guard. Still WIP.
[above:]That's one thing I'm not going to fix. I'm not messing with Ivan's shading. How's this for shading?
Last edited by Metal Meltdown on Tue Jun 16, 2009 3:25 pm, edited 1 time in total.
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Tue Jun 16, 2009 3:12 pm |
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1nfernal
Joined: Wed May 20, 2009 10:06 am Posts: 163 Location: Sweden
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Re: Imperial Guard. Still WIP.
Metal Meltdown wrote: How's this for shading? Looks great!
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Tue Jun 16, 2009 3:14 pm |
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Metal Meltdown
Banned
Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
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Re: Imperial Guard. Still WIP.
Ok, I'm done with the Sentinel's body, I only have to make the legs and guns. Drool over your future cannon fodder:
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Tue Jun 16, 2009 5:38 pm |
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Boba_Fett
Joined: Wed Jul 30, 2008 10:27 pm Posts: 272
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Re: Imperial Guard. Still WIP.
Nice stuff there!
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Tue Jun 16, 2009 7:37 pm |
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Metal Meltdown
Banned
Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
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Re: Imperial Guard. Still WIP.
Should I also make the Cargo version of the sentinel? The one with two smashy arms?
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Tue Jun 16, 2009 8:01 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Imperial Guard. Still WIP.
Sure, if you like. It could be a bit hard though. Anyway, sentinel sprite. I think you should lighten the black lines quite a bit and then shade them ever so slightly. It'd look a bit better.
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Wed Jun 17, 2009 7:33 am |
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GISMO
Joined: Mon Apr 13, 2009 3:18 pm Posts: 80 Location: FINLAND RULZ
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Re: Imperial Guard. Still WIP.
THIS IS SO MUTCH BETTER THAN WINGWOLFS GUARD
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Wed Jun 17, 2009 7:45 am |
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1nfernal
Joined: Wed May 20, 2009 10:06 am Posts: 163 Location: Sweden
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Re: Imperial Guard. Still WIP.
GISMO wrote: THIS IS SO MUTCH BETTER THAN WINGWOLFS GUARD No offense to Wingwolf here, but these ARE indeed SO much better than his guard
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Wed Jun 17, 2009 9:17 am |
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1nfernal
Joined: Wed May 20, 2009 10:06 am Posts: 163 Location: Sweden
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Re: Imperial Guard. Still WIP.
Metal Meltdown wrote: Should I also make the Cargo version of the sentinel? The one with two smashy arms? Didn't know that one existed, but sure go ahead if you want to, especially if you could make the arms work like bashing weapons, would be cool.
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Wed Jun 17, 2009 9:38 am |
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Metal Meltdown
Banned
Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
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Re: Imperial Guard. Still WIP.
411570N3 wrote: Sure, if you like. It could be a bit hard though. Anyway, sentinel sprite. I think you should lighten the black lines quite a bit and then shade them ever so slightly. It'd look a bit better. I'll give it a shot, but I doubt there's a darker green in the palette than the one I used for the rear. Looks like people like the idea of having sentinels... I hope I won't let you guys down.
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Wed Jun 17, 2009 11:41 am |
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