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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
RaggedDruid wrote: Thunder Toes wrote: I dislike numgun because I have no reason to respect him. bull♥♥♥♥. I can kinda understand TT's reason. I think it's because Nummy didn't listen to his suggestion and called him a ♥♥♥♥♥ lol.
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Mon Jun 15, 2009 1:32 am |
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Toes from Europe
Joined: Wed Feb 14, 2007 9:34 pm Posts: 883 Location: America
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Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
RaggedDruid wrote: Thunder Toes wrote: I dislike numgun because I have no reason to respect him. bull♥♥♥♥. Ooooh, congratulations. An overpowered mod. No thank you And Roy, I've disliked numgun far before that even happened.
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Mon Jun 15, 2009 4:58 am |
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FauxMask
Joined: Mon Jun 01, 2009 4:12 am Posts: 74
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Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
exproz wrote: wow in french XD hum i drag'n'drop theUndeadApoc.rte file and when i run cc.exe i have eror: Abortion in file .\Systeme\contentfile.cpp,line 549; because :failed to load datafile object with following path and name Base.rte/Actors/Zombies/HeadA The last frame has been dumped to 'absortscreen.bmp' wtf ? Yeah, I get the same exact error I seems I cannot enjoy the awesome zombieness untill this is fixed
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Mon Jun 15, 2009 5:27 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
Just copy all the files in Undead.rte to Base.rte, BUT DO NOT OVERWRITE ANYTHING.
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Mon Jun 15, 2009 5:29 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
Thunder Toes wrote: RaggedDruid wrote: Thunder Toes wrote: I dislike numgun because I have no reason to respect him. crap. Ooooh, congratulations. An overpowered mod. No thank you And Roy, I've disliked numgun far before that even happened. Excuse me to point out that you seem to go out of your way to "dislike" numgun, with your avatar parodies, harsh comments and sarcastic "Location" entry. You don't have to like everyone here. I'm sure nobody gets along with -everyone-, but in the same respect you don't have to be public about it, dragging it out onto the forums for everyone to see.
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Mon Jun 15, 2009 6:24 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
@TT: When?
On topic: Did my fix work, for anybody who tried it?
It should work.
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Mon Jun 15, 2009 6:29 am |
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FauxMask
Joined: Mon Jun 01, 2009 4:12 am Posts: 74
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Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
mail2345 wrote: @TT: When?
On topic: Did my fix work, for anybody who tried it?
It should work. Yes it did thank you However, now the problem seems to be they don't spawn in skirmish mode I read the previous comments and tried putting th // before IncludeFile = Missions.rte/Activities.ini, but I didn't have that to begin with mine is different: My Missions.rte/Index.ini file: Code: DataModule ModuleName = Missions IncludeFile = Missions.rte/Items.ini IncludeFile = Missions.rte/Scenes.ini //IncludeFile = Missions.rte/Mission Activities.ini IncludeFile = Missions.rte/Skirmish Activities.ini Didn't work EDIT: Nevermind I fixed it. I just put the // in front of Code: IncludeFile = Missions.rte/Skirmish Activities.ini as well
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Mon Jun 15, 2009 6:36 am |
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RaggedDruid
Joined: Mon Aug 13, 2007 6:36 pm Posts: 161
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Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
Thunder Toes wrote: RaggedDruid wrote: Thunder Toes wrote: I dislike numgun because I have no reason to respect him. bull♥♥♥♥. Ooooh, congratulations. An overpowered mod. No thank you So because it's overpowered, the fact that it was the first giant robot actor to actually work well is totally irrelevant?
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Mon Jun 15, 2009 7:21 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
You see, this would be fun if the enormous guy didn't crash my game as soon as he showed up. Such excellent coding!
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Mon Jun 15, 2009 10:42 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
Aside from the crash, I still have problem with the sprite of the big guy. Looks like a coalition soldier who went through a demonic transformation, halfway.
And while ignoring the terrain rape, fighting the big guys is really fun.
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Mon Jun 15, 2009 1:19 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
FauxMask wrote: EDIT: Nevermind I fixed it. I just put the // in front of Code: IncludeFile = Missions.rte/Skirmish Activities.ini as well Take the // away from the missions one, or none of the missions will work.
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Mon Jun 15, 2009 4:27 pm |
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Toes from Europe
Joined: Wed Feb 14, 2007 9:34 pm Posts: 883 Location: America
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Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
This topic isn't the place for me to talk about my dislike of numgun, if you want to ♥♥♥♥♥ and whine, PM me.
Just PM him in the first place then instead of posting.
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Mon Jun 15, 2009 5:36 pm |
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FauxMask
Joined: Mon Jun 01, 2009 4:12 am Posts: 74
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Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
Numgum, Would you mind if I used an actor or two from this awesome mod as bosses on a mod I'm working on? http://www.datarealms.com/forum/viewtopic.php?f=24&t=15279&p=287739#p287739
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Thu Jun 18, 2009 5:56 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
Ofcourse, you can tear this mod apart and chop it into small pieces and sew it together to your mod in any way you wish.
In the name of fun, hurrah!
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Thu Jun 18, 2009 7:16 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: -Undead Apocalypse- ))Your Ultimate Zombie Invasion!
Hurrah! Long live fun! And Data! And Cortex Command! And to a lesser extent, Numgun!
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Thu Jun 18, 2009 7:19 pm |
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