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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Shrink ray
Perhaps make a version that makes them bigger instead? That would make bigger and more immobile targets...
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Fri Jun 12, 2009 2:44 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Shrink ray
Code: actor.Scale = actor.Scale/1.1 ; To Code: actor.Scale = actor.Scale/0.9 ; One line of code.
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Fri Jun 12, 2009 6:24 pm |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: Shrink ray
mail2345 wrote: Code: actor.Scale = actor.Scale/1.1 ; To Code: actor.Scale = actor.Scale/0.9 ; One line of code. Yep i just hope b24 has offsets under lua, but ill make some more lua guns. also, i finaly figured out why i was spriting so horrable, it took 3 eppifonys (yes they are painfully obvious in retrospect) #1 mess with an outline untell it looks good first! #2 Texture!!! and make sure you do it pixel by pixel! #3 shade! #4 Use the base.rte pallete! i never noticed it untell this mod. *facepalm* now i can make sprites that arnt pretty, but they dont make your eyes bleed. unlike my previous work. im going to make a grow ray and a gun that makes anyone shot drop there inventory. (dropships included!) and then work on my mod contest entery.
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Fri Jun 12, 2009 8:06 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Shrink ray
I hope B24 has full documentation, ActivityMan reverted to B22, and working attachables and offsets.
Though a separate shrink and grow gun seems good.
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Fri Jun 12, 2009 8:40 pm |
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Batux1995
Joined: Wed Dec 03, 2008 8:54 pm Posts: 41 Location: Andromeda Galaxy,localhost
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Re: Shrink ray
Lookin' good lafe!Your spelling is just getting better,sprites better,good job!
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Fri Jun 12, 2009 11:16 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Shrink ray
Idea lights up.
What if you could use CastMORay so that it can shrink any thing?
Oh, btw, CastMORay seems to work on attachables.
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Sat Jun 13, 2009 4:46 am |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: Shrink ray
mail2345 wrote: Idea lights up.
What if you could use CastMORay so that it can shrink any thing?
Oh, btw, CastMORay seems to work on attachables. realy? what do you mean castmoray? i never heard of that partactle type? if you mean a ray of mos i can do that.
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Sat Jun 13, 2009 12:21 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Shrink ray
http://datarealms.com/wiki/index.php/Lu ... #CastMORayI have been able to read data from attachbles, but I have not tried manipulating them.
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Sat Jun 13, 2009 6:47 pm |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: Shrink ray
mail2345 wrote: http://datarealms.com/wiki/index.php/LuaDocs/SceneManager#CastMORay
I have been able to read data from attachbles, but I have not tried manipulating them. Thanks! also; ive updated! the grow ray works pretty well, but the disarm rays broken. if anyone can fix it, it would be great!
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Sun Jun 14, 2009 2:14 pm |
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smithno13
Joined: Sun May 18, 2008 5:47 am Posts: 265
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Re: Shrink ray + Grow ray + Disarm ray
Empty inventory only drops the non held weapons.
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Sun Jun 14, 2009 4:39 pm |
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Brainwashed
Joined: Fri May 16, 2008 11:12 pm Posts: 471
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Re: Shrink ray + Grow ray + Disarm ray
They're really quite unreliable. Sometimes an actor will grow bigger/smaller a while after you've shot it with the ray, sometimes it won't even grow at all. The only part of actors that can get bigger/smaller is their body. Also, I think it would be better to have a single blast, not a ray. And the blast shouldn't bounce. Too often, I got myself biggified/smallified because the shots bounced back at me.
Overall, not a bad idea, but it doesn't work the way I'd want it to.
EDIT: It also causes actors to explode, sometimes.
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Mon Jun 15, 2009 2:04 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Shrink ray + Grow ray + Disarm ray
Disarm ray has a typo in the lua code.
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Mon Jun 15, 2009 2:10 am |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: Shrink ray + Grow ray + Disarm ray
Yeah.... Line 28. But I've tried that code, and it doesn't really work because the actor's just pick it all back up.
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Mon Jun 15, 2009 5:09 am |
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