
LFoW's Remastered Modules and Prefabs - Updated 02-21-10
Help yourself to another scoop of Vanilla.I'm working on releasing some old stuff I've had lying around for a few builds. I'll be releasing more as I find it (I'm bad about saving stuff in one place) and as I progress.
I'm not doing anything super original, as I like the vanilla modules, so I ask you keep criticism to a minimum regarding my originality.
All of the modules below align perfectly to the grid and require no individual movement to line up with the current vanilla tiles.
The first couple modules I wanted to redo were the Brain Vault and the Rocket Silo.
These two modules more than any of the current vanilla ones are old and still have yet to match the "theme" of the current tiles.
Remastered Brain Vaults (Left and Right):
I have no plans to add a door, but if someone wants to give me the FG,BG and MAT files for a vertical sliding door that matches vanilla content and isn't huge, I'd be happy to add it in. These both still spawn brains.
Remastered Rocket Silo:
Three things bother me about the vanilla Rocket Silo:
1) It's asymmetrical.
2) It doesn't match the rest of the bunker tiles.
3) It still isn't wide enough. Rockets
could be flown through it, but I like some room.
I fixed all of those problems and I like the result. I plan on making custom 96 pixel wide modules to allow for extending the top exit of the silo for those who like their silo deep underground.
This next module is another I made to fill a role which currently isn't filled in vanilla well, the guard tower.
Heavy Guard Tower:
I smashed some parts of the tutorial roof thing and edited it around and I think it turned out nicely.
Two bodies are able to easily move in and out of cover here, and a script by Grif will keep your snipers inside while you're not controlling them!
My next module I'm going to release at the moment is a Prefab that I never got around to releasing. It combines mostly vanilla modules with the tower shown above and a hangar.
Instant Base #1:
A simple base that can be easily modified for a brain room, storage, etc. A good central piece or standalone if you just want a quick and dirty base.
UPDATE #1: Silo Shaft!
Silo Shaft Extension:
This module matches the remastered Rocket Silo. It has many uses though. In the top left it is used to double wall a regular vanilla shaft, on the right it perfectly fits the tutorial bunker roof thing, and in the middle it's pictured extending the Rocket Silo shaft.
I will update with more later. It's been awhile since I've done anything with CC and I'm finding my way around again.
UPDATE #2: Woops, totally forgot about these until someone PM'd me about them. I've gone ahead and added the long overdue Silo Shaft, as well as the Guard Tower Lua that keeps your men IN the tower when you are not controlling them!
UPDATE #3: PhantomAGN informed me that I mistakenly did not add the coding for the Silo Shaft. I have fixed this problem and implemented the Drop Pod Base and the current progress of the And-A-Half modules to the file.
Drop Pod Base:
A prefab mini-base that comes with a Brain Vault, attached door to a Heavy Tower, and a Drop Pod mechanism designed for quickly deploying units safely on the field! Simply drop the pod into the left shaft and it teleports safely to the other shaft and ends up already on the field! Will be updated to line up to the grid.
And-A-Half Modules:
Requested by Grif, these modules are 120x120 px, a 1.5x size improvement allowing 72 px of space vs. the 48 allowed by vanilla modules. They keep to the vanilla module theme and line up to grid perfectly.
CREDITS:
LowestFormOfWit: Spriting, coding, mostly everything, etc.
Grif: The guard tower Lua, and request for 1.5x modules.
Data/Prom/Etc: The awesome look of vanilla modules.
VERSION HISTORY:
06-13-09: Initial Release
07-13-09: Silo Shaft Preview added.
02-21-10: Silo Shaft finally added along with Guard Tower Lua. Woops!
04-07-10: Silo Shaft actually added, Drop Pod Base, And-A-Half 120x120 px Modules Added!