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 *Lua Tech Inc.* V2.31- Spike pistol fix! 
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Joined: Tue Nov 06, 2007 6:58 am
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Post Re: *Lua Tech Inc.* V1.97 - Vehicles can carry brain!
That would be fairly easy, but my vehicle template is more of a starting point for vehicle makers.

I'm sure it's easy to make a box check instead of the standard dist code I have.


Fri Jun 12, 2009 11:25 pm
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: *Lua Tech Inc.* V1.97 - Vehicles can carry brain!
Ideas? Grappling hook or ninja rope!

It would do this:
1. Fire at a surface within range of the grapgun. Use the normal "fire" button for this.
2. Grap gun's hook sticks to the location and starts pulling the player towards it.
3. When the player wants to stop the pulling, he presses fire again.(at this point, you can swing like tarzan)
4. When he wants to let go and reset the hook, he presses fire once more.
5. ???
6. Repeat and profit!

I dont care about actual visual ropes or any other of that stuff, but if you can draw a simple line between the hook shot and the gun or player, thats always a plus.


Fri Jun 12, 2009 11:51 pm
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Post Re: *Lua Tech Inc.* V1.97 - Vehicles can carry brain!
Eh.

Might be tricky.
I don't think I could make it hanging.

I can guarantee I know enough lua to make it cling and grab the unit..


Sat Jun 13, 2009 1:59 am
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Post Re: *Lua Tech Inc.* V1.97 - Vehicles can carry brain!
Another popular request was the sticky grenade launcher.

Like grenades that would be able to stick to actors/crabs/vehicles/craft.
If you can make them remotely detonated, then that'd be even more great.
Plain timed sticky grenades will do too.

Use the coalition nade launcher as a template and add the needed actor stick functionality to it.
Or go crazy and make a halo stye plasma grenade with effects and glows!


Sat Jun 13, 2009 2:31 am
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Post Re: *Lua Tech Inc.* V1.97 - Vehicles can carry brain!
Obstacle rays make the sticky nade easy.

Anyway, the grapple hook was much easier than I thought, but I can probably at best make it stop when you drop the grapple tool, as WEAPON_SWICH_NEXT does not seem to work.


Sat Jun 13, 2009 3:04 am
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Post Re: *Lua Tech Inc.* V1.97 - Vehicles can carry brain!
How about a gravity hook that creates a gravitational field that only effects you at the point it hits? I don't know if this would be possible without the user having a certain implant though.


Sat Jun 13, 2009 3:48 am
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Post Re: *Lua Tech Inc.* V1.97 - Vehicles can carry brain!
That's exactly how the hook I was making works.

I just copied TLB's GravitateMovableObject function from orbit lands, set it up properly, and done.

Oh, there are two methods of actor effects.

One is to use an MO, like the flames on the DarkStorm flamethrower. This is best for simple effects or things that last temporarily.

The second is to use a global actor list, eg my implants. More permenant and flexible, though harder to implement.

Anyway, emulated attachments are tricky.

So the sticky grenade immediately homes in onto the center of the MO, including attachables.
Eg, if you throw it at the guy's head, the nade hides behind the head and then explodes. Throw it at the gun, and it makes it a good idea to drop the gun and run.

When I have it stick to the root MO, it bypasses Armour totally, and teleports itself inside of door motors.
I'll be updating soon...
Update 1.98:
What the title says, sticky nades and gravity hook.
Update 1.98.1:
I forgot to update the archive when I fixed a mistake I found in my code.
Update 1.98.2:
self.makenades variable toggles infinite grenades.
Update 1.98.3:
Documented nade customization more, fixed issue with grav hook.


Sat Jun 13, 2009 4:24 am
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Joined: Mon Dec 22, 2008 11:51 pm
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Location: Standing on the edge of a large pit of lava facing away from it.
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Post Re: *Lua Tech Inc.* V1.98.3 - Gravity hook n sticky nade tweaks!
Um i redownloaded and it um wont aim anymore? :(


Sat Jun 13, 2009 8:14 pm
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Post Re: *Lua Tech Inc.* V1.98.3 - Gravity hook n sticky nade tweaks!
You broke the psy implant, it can't aim anymore.


Sat Jun 13, 2009 9:05 pm
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Post Re: *Lua Tech Inc.* V1.98.3 - Gravity hook n sticky nade tweaks!
Yikes.

Turns out Eragon and tlb both used the same function names.

Will fix in a few mins.
Update 1.98.4:
Sitcky grenade now has green C4 mode
Psy issue fixed.


Sat Jun 13, 2009 9:09 pm
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Post Re: *Lua Tech Inc.* V1.98.4 - Fixes and tweaks!
Health router's sprite is not in palette. Check it when youre going through bunker systems, the sprite fails in the menu but somehow works ingame.


Sat Jun 13, 2009 9:21 pm
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Joined: Thu Jun 04, 2009 8:47 am
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Post Re: *Lua Tech Inc.* V1.98.4 - Fixes and tweaks!
Now the attachments just show up as text, instead of download links, or is that just me?


Sat Jun 13, 2009 9:22 pm
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Post Re: *Lua Tech Inc.* V1.98.4 - Fixes and tweaks!
Now they work again.


Sat Jun 13, 2009 9:25 pm
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Post Re: *Lua Tech Inc.* V1.98.4 - Fixes and tweaks!
@Megashroom
Try refreshing the page.
Nevermind

@numgun
I thought it was the menu just glitching up.
GIMP fixed it, and now for another update.

Update 1.98.4:
Healing router sprite in pallet.


Sat Jun 13, 2009 9:28 pm
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Joined: Mon Dec 22, 2008 11:51 pm
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Location: Standing on the edge of a large pit of lava facing away from it.
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Post Re: *Lua Tech Inc.* V1.98.5 - Fixed healing router sprite.
Ok it is fixed but can we have a heavy orb phy power?


Sat Jun 13, 2009 10:42 pm
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