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 TradeStar Conscripted 2.6 Now with Maps, GIFs, and flak* 
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Joined: Fri Dec 22, 2006 4:20 am
Posts: 4772
Location: Good news everyone!
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Post Re: TradeStar Conscripted 2.6 Now with Maps, GIFs, and flak*
More explosives.


Fri Jun 12, 2009 9:08 am
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Joined: Sun Mar 18, 2007 5:35 am
Posts: 3778
Location: Largo, Florida
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Post Re: TradeStar Conscripted 2.6 Now with Maps, GIFs, and flak*
Miles_T3hR4t wrote:
As for the bomb that messes up colors, I could do that with a massive -1 strength glow that is a solid block, that fills the screen. I have in fact considered this. but I don't like the increased health thing, I never have, except with bosses, but the exploitability of health increases in return craft makes this a big no.

any other suggestion for what it could do?

Lower the size of your posts?


Fri Jun 12, 2009 9:23 am
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Joined: Thu Aug 23, 2007 6:22 am
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Post Re: TradeStar Conscripted 2.6 Now with Maps, GIFs, and flak*
Miles_T3hR4t wrote:
mail2345 wrote:
As for the bomb that messes up colors, I could do that with a massive -1 strength glow that is a solid block, that fills the screen. I have in fact considered this. but I don't like the increased health thing, I never have, except with bosses, but the exploitability of health increases in return craft makes this a big no.

any other suggestion for what it could do?


I guess you could just make them invulnerable for a while instead.


Fri Jun 12, 2009 9:28 am
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Joined: Fri Mar 02, 2007 6:59 am
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Location: NSW, Australia
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Post Re: TradeStar Conscripted 2.6 Now with Maps, GIFs, and flak*
If you can do that with glows... Make a dance-off bomb, where all actors dance furiously and slowly lose health until they drop dead, but your team loses health at a slower rate, so they survive the bombs effect, which goes for... 10 seconds or so.

The lulz would be infinite.


Fri Jun 12, 2009 12:08 pm
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