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TradeStar Conscripted 2.6 Now with Maps, GIFs, and flak*
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: TradeStar Conscripted 2.6 Now with Maps, GIFs, and flak*
More explosives.
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Fri Jun 12, 2009 9:08 am |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Re: TradeStar Conscripted 2.6 Now with Maps, GIFs, and flak*
Miles_T3hR4t wrote: As for the bomb that messes up colors, I could do that with a massive -1 strength glow that is a solid block, that fills the screen. I have in fact considered this. but I don't like the increased health thing, I never have, except with bosses, but the exploitability of health increases in return craft makes this a big no.
any other suggestion for what it could do? Lower the size of your posts?
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Fri Jun 12, 2009 9:23 am |
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hearty0
Joined: Thu Aug 23, 2007 6:22 am Posts: 56
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Re: TradeStar Conscripted 2.6 Now with Maps, GIFs, and flak*
Miles_T3hR4t wrote: mail2345 wrote: As for the bomb that messes up colors, I could do that with a massive -1 strength glow that is a solid block, that fills the screen. I have in fact considered this. but I don't like the increased health thing, I never have, except with bosses, but the exploitability of health increases in return craft makes this a big no.
any other suggestion for what it could do? I guess you could just make them invulnerable for a while instead.
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Fri Jun 12, 2009 9:28 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: TradeStar Conscripted 2.6 Now with Maps, GIFs, and flak*
If you can do that with glows... Make a dance-off bomb, where all actors dance furiously and slowly lose health until they drop dead, but your team loses health at a slower rate, so they survive the bombs effect, which goes for... 10 seconds or so.
The lulz would be infinite.
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Fri Jun 12, 2009 12:08 pm |
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