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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Bunker Module Compilation Pack for B23
PLEASE put this into a .rar or a .7zip . .zip's are painfully slow to extract. it took, what, 25 minutes for me? It would have taken 25 seconds with a .rar
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Fri Jun 12, 2009 1:08 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Bunker Module Compilation Pack for B23
Hyperkultra wrote: PLEASE put this into a .rar or a .7zip . .zip's are painfully slow to extract. it took, what, 25 minutes for me? It would have taken 25 seconds with a .rar You do realize that because .rar is a higher compression format it takes longer to decompress, right?
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Fri Jun 12, 2009 1:14 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Bunker Module Compilation Pack for B23
Right, but if the algorithm's speed is faster enough to compensate, then it will take less. Which usually does not happen. The long time is due to it being probably at maximum compression, btw.
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Fri Jun 12, 2009 1:18 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Bunker Module Compilation Pack for B23
mail2345 wrote: Right, but if the algorithm's speed is faster enough to compensate, then it will take less. Which usually does not happen. The long time is due to it being probably at maximum compression, btw. Max compression? Most likely. It went from ~10MB to ~26MB. I'm no math person, but thats at least double. Well, I don't know, maybe its just this one mod. But .zip's do usually take longer than .rar's for me.
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Fri Jun 12, 2009 3:17 am |
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Dal
Joined: Mon Dec 10, 2007 9:54 pm Posts: 250
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Re: Bunker Module Compilation Pack for B23
Odd, nothing looks wrong with the start of Objects.ini from what I see. Right now I'd recommend the pack only to those who can troubleshoot it themselves. Not that I ever made it particularly newbie friendly, but right now the documentation is terribly out of date (don't overwrite actors.ini, for one), and the old modding code is slowly being phased out by Data. I'll see if I can debug your problems, but I'm still working on moving the various updates over to the B23 code.
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Fri Jun 12, 2009 3:36 am |
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Dal
Joined: Mon Dec 10, 2007 9:54 pm Posts: 250
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Re: Bunker Module Compilation Pack for B23
Question: Do folks prefer more menu groups or more items per menu? I figure it's the latter, but now's the time if to let me know if you like everything on its own.
Last edited by Dal on Tue Jun 16, 2009 7:23 pm, edited 1 time in total.
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Mon Jun 15, 2009 4:15 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Bunker Module Compilation Pack for B23
More menu items. It's nicer to browse the visual list.
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Tue Jun 16, 2009 5:02 pm |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Re: Bunker Module Compilation Pack for B23
Lulz, I found my old Data Statue in there... I still remember making it during build 8...
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Wed Jun 17, 2009 5:49 am |
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Dal
Joined: Mon Dec 10, 2007 9:54 pm Posts: 250
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Re: Bunker Module Compilation Pack for B23
Spending another day on this. I'm noticing there's a lot of overlap between the legacy mods and Gotcha's MP3 items; so I'm stuck with a dilemma, I can remove the menu references from MP3 Objects (easy, loads some objects twice), or I can carry the updates over from the original mods into the MP3 files and get rid of the old mods(lots of labor on my end, less files, quicker loading). This would reduce loading, but you'd be unable to load the mods individually. Thoughts?
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Thu Jul 09, 2009 9:32 pm |
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Captain Kicktar
Joined: Wed Feb 04, 2009 4:07 pm Posts: 380 Location: Galacia
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Re: Bunker Module Compilation Pack for B23
I'd say tell people to get the MP3 objects and then delete them from the compilation.
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Thu Jul 09, 2009 10:13 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Bunker Module Compilation Pack for B23
What CK said might be best. Saves you some headaches on keeping it up to date. I've added stuff to my current MP3 objects folder and am still working on adding a lot more.
Up to you though.
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Thu Jul 09, 2009 11:25 pm |
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Dal
Joined: Mon Dec 10, 2007 9:54 pm Posts: 250
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Re: Bunker Module Compilation Pack for B23
That isn't a solution. PS: Gotcha!, you've got copies of the now vanilla doors by different names (up down left right, a b c d; not necessarily in that order). You might want to run a find and replace for those in your scenes whenever you get the time.
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Fri Jul 10, 2009 12:01 am |
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Denwa
Joined: Sat Jan 24, 2009 11:00 am Posts: 12 Location: Australia
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Re: Bunker Module Compilation Pack for B23
Well I dunno but it works great for me... And its great. No many people make modules, (such a shame too...) which make up 50% of the gameplay. The only thing, I noticed with everything. The hangars are too small. You can't fit a coalition dropship into them.
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Tue Sep 22, 2009 9:06 am |
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ZevN47
Joined: Fri Mar 13, 2009 2:31 am Posts: 217 Location: Earth... I think
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Re: Bunker Module Compilation Pack for B23
This is pretty cool though I think this should go into scenes because it is a bunch of bunker stuff ... Brave be he who enters my lair that I have built with this mod or in the case of the actors... just plain stupid
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Tue Sep 22, 2009 4:13 pm |
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