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striker121
Joined: Tue Jul 03, 2007 10:24 pm Posts: 253 Location: In the house next door, eating your neighbors.
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Re: Plane -various fixes-
NICE, I'll try that in the morning, sounds awesome. I'm assuming this uses the vehicle control mod?
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Thu Jun 11, 2009 2:54 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Plane -various fixes-
I was lazy and just copy pasted with some code to make it work nice(eg, auto landing). Yes, it does the vehicle demo. Oh, btw type godly = true into the console
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Thu Jun 11, 2009 3:12 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Plane -various fixes-
Now it's just plain annoying to wait for the damn thing to land and get an actor into it. Takes almost a minute to activate the plane, but I'm impressed by an actual vehicle system. Let's make it placable in building mod.
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Thu Jun 11, 2009 3:12 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Plane -various fixes-
I made the vehicle system modification not fail when loading a brain: @Grif besides the changes I mentioned, I forgot that with this that the variable forcewarp when true forces X-warp, the variable ceiling prevents the plane from flying off the screen and the variable godly makes the plane have 110 health forever.
Attachments:
Plane.txt [9.56 KiB]
Downloaded 422 times
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Fri Jun 12, 2009 2:13 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Plane -various fixes-
Forces X wrap?
It's velocity based movement, and it's never had any problems with wrapping in my experience.
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Fri Jun 12, 2009 3:33 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Plane -various fixes-
It's just to make it so I can fly over campaign mission easyer.
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Fri Jun 12, 2009 3:50 am |
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TeeKoo
Joined: Sat Dec 27, 2008 5:18 pm Posts: 44 Location: Finland
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Re: Plane -various fixes-
I noticed that the muzzle flash is a bit wonky. I don't mean that it's far away from the plane, I mean the fact that it stays where you first spawned. It's kinda weird to fly around when you notice your muzzle flash in the sky :d
Attachments:
ScreenDump003.png [ 296.17 KiB | Viewed 5697 times ]
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Mon Jun 15, 2009 1:32 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Plane -various fixes-
Why has this not occurred to anyone? We can REMAKE THE REAPER LIKE IT SHOULD'VE BEEN. PLEASE.
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Mon Jun 15, 2009 9:18 pm |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: Plane -various fixes-
So has anyone made any mods to this mod, yet?
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Mon Jun 15, 2009 11:02 pm |
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adadadp
Joined: Fri Jul 11, 2008 12:19 pm Posts: 33
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Re: Plane -various fixes-
This mod is lots of fun, much better than i thought it would be.
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Tue Jun 16, 2009 1:26 am |
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Thought Mobster
Joined: Fri Aug 01, 2008 6:44 pm Posts: 8 Location: The Planet Rungyungyungsonsonson
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Re: Plane -various fixes-
Grif wrote: Basically, I used the lengthdir_x and _y functions to make a circle around the airplane. Then, because just feeding off the functions and self.RotAngle made the emissions behind me (but still rotate with me, which is the important part) I then add various portions of math.pi to get it to emit where I want it. So if that's the case, then would you be able to make some kind of attitude indicator or banking indicator (or any other kind of positioning instruments) for the plane using Lua? Because to be honest, when you throttle it up, it gets very difficult to aim, and I think having an idea of how close to the ground you are, or how much the plane angles away from the ground would help, plus it'd still keep it from being a total rape machine (even though it almost is) because you'd still have to rely on visual targeting. That in mind, would it be possible to make some kind of radar system using Lua? Anyway, killer mod, can't wait to see what else you do with it.
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Wed Jun 17, 2009 8:21 pm |
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kalashnikov762
Joined: Wed Jun 24, 2009 8:07 am Posts: 4
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Re: Plane -various fixes-
The mod rocks! The only bad part of it is that it shoots itself at high speed and the muzzle flash is not working.
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Sat Jun 27, 2009 12:30 pm |
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ZevN47
Joined: Fri Mar 13, 2009 2:31 am Posts: 217 Location: Earth... I think
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Re: Plane -various fixes-
Pretty cool... I like dive bombing people
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Fri Aug 21, 2009 3:36 am |
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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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Re: Plane -various fixes-
It'd be great to make a version that doesn't tilt in it's natural flight path after colliding with even the smallest bit of terrain.
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Fri Aug 21, 2009 3:46 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Plane -various fixes-
Would fix it if I good. It has something to do with angular vel/forces/whatever getting accumulated then not refreshing. I tried a million and one things to fix it; none worked.
Check out the mass of it in the .ini; if you really want to you can change that.
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Fri Aug 21, 2009 5:52 am |
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