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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Missile Silo -bugfixes-
Holy warhead, Grifman!
Seriously, 4 mods within a week.
(I was actually expecting a bigger explosion form the missiles, personally.)
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Wed Jun 10, 2009 7:14 pm |
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Boba_Fett
Joined: Wed Jul 30, 2008 10:27 pm Posts: 272
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Re: Missile Silo -bugfixes-
Make a bunker that spawns coalition soldiers. (Perhaps one for the AI as well..)
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Wed Jun 10, 2009 7:49 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Missile Silo -bugfixes-
Go into the lua file and replace all instances of Code: self.missile = CreateACRocket("Missile"); with Code: self.missile = CreateAHuman("Soldier Heavy");
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Wed Jun 10, 2009 7:53 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Missile Silo -bugfixes-
Boba_Fett wrote: Make a bunker that spawns coalition soldiers. (Perhaps one for the AI as well..) Okay. Clone Tube A and B spawn coalition soldiers on the same delay with an assorted combination of weapons, including a pulse digger, one grenade (randomized), one coalition sidearm (random), one coalition main weapon (random) and one coalition heavy weapon (guess what: randomized) What am I up to-five mods? No, six.
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Wed Jun 10, 2009 9:11 pm |
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audiopulse
Joined: Wed May 27, 2009 8:33 pm Posts: 68
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Re: Missile Silo + Clone Tubes
Picture would be nice, again, id like to see what Id get by downloading this.
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Thu Jun 11, 2009 2:29 am |
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Rawtoast
Joined: Mon Apr 06, 2009 9:41 am Posts: 712 Location: New York
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Re: Missile Silo + Clone Tubes
Holy shitting ♥♥♥♥ nipples, that's amazing.
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Thu Jun 11, 2009 5:31 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Missile Silo + Clone Tubes
audiopulse wrote: Picture would be nice, again, id like to see what Id get by downloading this. They're default end B and D bunkermodules that continuosly spawn default soldier heavies with default weapons.
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Thu Jun 11, 2009 7:42 am |
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TeeKoo
Joined: Sat Dec 27, 2008 5:18 pm Posts: 44 Location: Finland
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Re: Missile Silo + Clone Tubes
Made the Clone Tubes so that they spawn Mercenaries with their respective weapons.
Damn Grif, you make too much cool stuff!
Attachments:
File comment: Just replace the old .lua file with this. Remember to make a backup :p
Clone Tube.rar [804 Bytes]
Downloaded 260 times
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Thu Jun 11, 2009 11:00 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Missile Silo + Clone Tubes
I DLed the silo a while ago. Just want to say it's VERY useful. It's a missle, it's a return craft for scavenged weapons/wounded troops, and it's now my most viable source of income Free rockets ftw! GJ grif, GJ.
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Mon Jun 15, 2009 11:45 am |
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