Ypsilon Reborn ))AAL Discussion
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Ypsilon Reborn ))AAL Discussion
numgun wrote: But no, it wont be green, yellow, pink or orange. Thank God. Just make sure to add little sparkly bits coming off the main beam and I'll be a happy camper. I don't care if you just rehash the old Ypsilon and make it a glorified laser cannon, I loved that feeling of impending doom when that thing hung overhead. Secondary and tertiary stages were just superfluous after that thing raped your base's roof.
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Wed Jun 10, 2009 6:58 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Ypsilon Reborn ))AAL Discussion
Dunno if this about the ypsilon anymore actually. The point is its a large destroyer spaceship with multiple attacks. The "alpha strike" attack that is the ultimate final "nuke and wtflol ypsilon" like attack similar to the old ypsilon and the most powerful weapon of AAL, but mostly its gonna be a whole new thing made from scratch.
I might need a new name for it too. What would one call a super cool giant destroyer spaceship of doom? What could a good name...?
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Wed Jun 10, 2009 7:11 pm |
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MkfShard
Joined: Sat Feb 14, 2009 2:15 am Posts: 73
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Re: Ypsilon Reborn ))AAL Discussion
numgun wrote: "alpha strike" I might need a new name for it too. What would one call a super cool giant destroyer spaceship of doom? What could a good name...? The Phantom Hammer. Yeaaaaah.
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Wed Jun 10, 2009 7:20 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Ypsilon Reborn ))AAL Discussion
1: Particle Phantom Ypsilon Sillon Ion Iota
2: Accelerator (1. n. A particle accelerator.) Artillery (1. n. large but transportable armament) Carom (1. n. a shot in billiards in which the cue ball contacts one object ball and then the other. 2. n. a glancing rebound.) Blitz (1. n. a swift and violent military offensive with intensive aerial bombardment. 1. v. attack suddenly and without warning.)
Last edited by CrazyMLC on Wed Jun 10, 2009 8:32 pm, edited 1 time in total.
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Wed Jun 10, 2009 7:25 pm |
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fylth
Joined: Sun Jan 18, 2009 12:24 pm Posts: 96
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Re: Ypsilon Reborn ))AAL Discussion
There are a wide range of cool sounding greek letters such as Ypsilon that would work great, and by using one like this you would get a sense of continuation (as in for people who remember ypsilon will see it as an advancement)
Letters (with greek captial and non capital symbols) -
Αα Alpha Νν Nu Ββ Beta Ξξ Xi Γγ Gamma Οο Omicron Δδ Delta Ππ Pi Εε Epsilon Ρρ Rho Ζζ Zeta Σσς Sigma Ηη Eta Ττ Tau Θθ Theta Ιι Iota Φφ Phi Κκ Kappa Χχ Chi Λλ Lambda Ψψ Psi Μμ Mu Ωω Omega
(I removed Upsilon because it is the same as Ypsilon, the same letter in greek) Other characters and oboslete letters -
Digamma, Qoppa, San, Sampi, Stigma, Sho, Heta
(All lovingly ripped from wikipedia)
Ones I personally like are Omega, Theta, Digamma, Heta, Omicron and Kappa
Last edited by fylth on Wed Jun 10, 2009 8:32 pm, edited 1 time in total.
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Wed Jun 10, 2009 8:27 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Ypsilon Reborn ))AAL Discussion
If I had to pick from the list, I would pick Iota.
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Wed Jun 10, 2009 8:32 pm |
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fylth
Joined: Sun Jan 18, 2009 12:24 pm Posts: 96
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Re: Ypsilon Reborn ))AAL Discussion
However, Iota is commonly used as a way of saying something is very small or insignificant, not at all what this weapons gonna be like if his other mods are anything to judge by
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Wed Jun 10, 2009 8:34 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Ypsilon Reborn ))AAL Discussion
Yeah. Iota Accelerator. See? Or, like, Iota Bombarder. It bombards insignificant things! (Phew, that improvisation actually worked out. -_-;)
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Wed Jun 10, 2009 8:37 pm |
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AgentBaron
Joined: Mon May 18, 2009 11:48 pm Posts: 205 Location: The swamps of Stuporia!
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Re: Ypsilon Reborn ))AAL Discussion
BEHOLD MY MASTERPIECE, THE IOTA CANNON! FIRE!!!
*poit*
Anyway, lol. Hmmm... how about the Omega Destructor Cannon? Might not make too mcuh sense, but I get a good vibe from it. I derive a little inspiration from the phrase 'I am alpha and omega', which is to mean the beginning and the end by my understanding.
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Wed Jun 10, 2009 8:57 pm |
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Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
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Re: Ypsilon Reborn ))AAL Discussion
Just make it cause an athmospheric eletromagnetic storm that makes the sky turn red and call it the Crazy Sunshine Cannon. Greek names tend to get boring pretty fast if overused. (Though I'm a big fan of Lambda and Sigma. Alpha n' Omega also sounds nice.)
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Wed Jun 10, 2009 9:14 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Ypsilon Reborn ))AAL Discussion
numgun wrote: blue colors along with the orange ones. It looked pretty cool. see: insability inc. srsly though, get working on this. i'd prefer it to be a "boss type" enemy/superweapon, but its really more about it being reusable, rather than a one time use "lol that was OPd *delete*" type mod.
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Wed Jun 10, 2009 9:20 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Ypsilon Reborn ))AAL Discussion
The Yp could be interesting as a constant use thing. Little to no terrain damage, and able to be scrolled sideways, kept at a certain, accessible height above terrain using GetAltitude(). Not likely where you're going with the Yp, but I would DL that.
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Wed Jun 10, 2009 9:39 pm |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: Ypsilon Reborn ))AAL Discussion
Duh102 wrote: The Yp could be interesting as a constant use thing. Little to no terrain damage, and able to be scrolled sideways, kept at a certain, accessible height above terrain using GetAltitude(). Not likely where you're going with the Yp, but I would DL that. Just to say, you could just take the train code, and 1.) change self.Hover variable or whatever to self.Pos.Y, so that wherever you place it, thats where it stays. 2.)make maxvel = 0 3.) use if (UInputman:KeyHeld(1)) then self.Pos.X = self.Pos.X - 10 and (UInputman:KeyHeld(4)) then self.Pos.X = self.Pos.X + 10 for side to side movement. Not that hard
Last edited by Mind on Wed Jun 10, 2009 9:47 pm, edited 1 time in total.
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Wed Jun 10, 2009 9:43 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Ypsilon Reborn ))AAL Discussion
Mind wrote: you could just take the train code That's exactly what I was thinking, but I would require a working copy of the Yp for b23, which I don't have, and I'm too lazy to untangle the b20/b21 mess of the Yp strung all throughout AAL2.rte. Still, when this Yp is finished...
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Wed Jun 10, 2009 9:47 pm |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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Re: Ypsilon Reborn ))AAL Discussion
Call it the "You are so ♥♥♥♥ right now"
Infact, make it announce it's presence just before it attacks.
"BZZ
YOU ARE SO ♥♥♥♥ RIGHT NOW
BZZ"
*BOOM*
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Wed Jun 10, 2009 9:55 pm |
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