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 Datarealms Mod Archive - Converted for B22 
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Joined: Sun Mar 22, 2009 7:30 am
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Post Re: Datarealms Mod Archive - Converted for B22
Barely any of these work on mac. I have to keep testing and deleting the mod indicated as a cause of crash. And it randomly quits itself ingame too, which is annoying, as a result of a few mods. I hope mac bugs get fixed, but of course only windows matters, since it's the majority of people who buy it.


Thu May 14, 2009 1:57 am
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Post Re: Datarealms Mod Archive - Converted for B22
Well, B23 seems to crash on the same mods as the Mac version so it should be easier to convert mods now.


Thu May 14, 2009 1:19 pm
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Post Re: Datarealms Mod Archive - Converted for B22
Alright, you know that Advancewars.rte that's not converted? I DLed a converter and converted ONLY Blue Moon, Green Army, and Orange star, I also edited the Orange Star actor to gib less easy, to change him to gib more easy edit GibWoundLimit to a lower number. ENJOY!
Attachment:
File comment: Converted EXPECT FOR THE YELLOW TEAM. Its edited out in the index, convert the Yellow Team and enable it again if you wish.
Advancewars.rte.zip [122.67 KiB]
Downloaded 908 times


Mon May 25, 2009 12:44 am
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Post Re: Datarealms Mod Archive - Converted for B22
Hello! Im new here and I wanted to ask if someone could convert all the old mods to B23? Because a lot of the mods crash. And also I searched for the old UPS mod that I saw on youtube and I couldn't find it. Neither in those archives or in the mod releases section. Please help. I will be very pleased if you convert those mods and help me finding the UPS Stuff.

Edited for grammar.
Oh and try to put a bit more effort into your posts next time. This is the second one of your post that I had to fix a ton of spelling mistakes and wrong punctuation in


Wed Jun 10, 2009 3:57 pm
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Post Re: Datarealms Mod Archive - Converted for B22
I am so sorry for my grammar!Due to i am Russian i cant spell properly,because i just learn english though i have skills if to believe my teacher! :)


Wed Jun 10, 2009 8:10 pm
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Post Re: Datarealms Mod Archive - Converted for B22
androit wrote:
Edited for grammar.
Oh and try to put a bit more effort into your posts next time. This is the second one of your post that I had to fix a ton of spelling mistakes and wrong punctuation in


I don't know which stupid moderator this is, but don't waste your time correcting peoples grammar. It's pointless. Maybe you should focus on something else?


Wed Jun 10, 2009 8:55 pm
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Post Re: Datarealms Mod Archive - Converted for B22
Darn...looking at the first page, it seems lots of great mods are back in B18-B21. I really want to get my hands on them but...Many of them seem to be done in the so called 'hacky' way. Is it even possible to convert them to B23?


Thu Jun 11, 2009 9:59 am
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Post Re: Datarealms Mod Archive - Converted for B22
The Decaying Soldat wrote:
Darn...looking at the first page, it seems lots of great mods are back in B18-B21. I really want to get my hands on them but...Many of them seem to be done in the so called 'hacky' way. Is it even possible to convert them to B23?

Well, many of them might break.
IIRC, I think the conversion broke Grif's Kinetic bomb pack.


Thu Jun 11, 2009 5:20 pm
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Post Re: Datarealms Mod Archive - Converted for B22
More importantly, FileFront RAPED THE DL LINK.
Can someone who has this, working or not (preferably working) rehost these?


Fri Jun 26, 2009 5:51 am
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Post Re: Datarealms Mod Archive - Converted for B22
Download links fixed.

I don't know how these got deleted, but thanks for the heads up Hyperkultra. :)


Sun Jun 28, 2009 10:18 am
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Post Re: Datarealms Mod Archive - Converted for B22
Hey, I downloaded all three packages, then tried to run the game (with all running at the same time) but a message came up.

RTE ABORTED! (x_x)
Abortion in file ./system/contentfile.cpp, line 599, because:
Failed to load dataplan with following path and name:
Base.rte/Actors/Skeletons/Torso
The last frame has been dumped to 'abortscreen.bmp'



I only have 2 other mods runnin' at the moment, which are both WH40K (orkz and templars). I'll try taking a peek at the file it mentioned, but I really don't have any clue when it comes to CC modding. :oops:
Help would be... Helpful. THANKS.

PS: First post. Yay! :shock:


Sun Jun 28, 2009 10:34 pm
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Post Re: Datarealms Mod Archive - Converted for B22
File copy undead fix should do the trick.


Sun Jun 28, 2009 11:02 pm
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Post Re: Datarealms Mod Archive - Converted for B22
Thankee kindly, mail. It's working perfectly now. I owe you one. :grin:

And also a big thanks to uberhen, for compiling all of the mods.

*Goes to give it a shot*


Mon Jun 29, 2009 7:08 pm
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Post Re: Datarealms Mod Archive - Converted for B22
gumball135 wrote:
Thankee kindly, mail. It's working perfectly now. I owe you one. :grin:

And also a big thanks to uberhen, for compiling all of the mods.

*Goes to give it a shot*

hmmn whats that undead fix?
ive never heard of it...

I fixxed it by deleting b_shields.rte ...

But now it just gets stuck when i try to buy bodies...
anyone knows whats gone wrong by me?


Edit:
I found the conflicting plugin, for anybody who has the same problem
Delete "Amrobotics.rte", it seems to not be compatible with B23.


Thu Jul 16, 2009 6:42 pm
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Post Re: Datarealms Mod Archive - Converted for B22
Hi guys! The crab canister on the first page was made by me. But it came with a headcrab back then. Anyway, if you've got any of my old mods lying around, just post them here. I had a few unfinished ones I might finish if I only got my hands on them.


Sat Jul 18, 2009 4:45 pm
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