Author |
Message |
tons0phun
Joined: Fri Jul 18, 2008 9:18 pm Posts: 131 Location: Sacramento, CA
|
Re: Missile Silo -picatures-
Accidentally quoted instead of edited. Please Prune Post!
|
Wed Jun 10, 2009 3:34 am |
|
|
mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
|
Re: Missile Silo -picatures-
For seeking, just have the rocket operate in two stages.
Stage one gets out of the silo, stage two hunts for units.
|
Wed Jun 10, 2009 3:53 am |
|
|
tons0phun
Joined: Fri Jul 18, 2008 9:18 pm Posts: 131 Location: Sacramento, CA
|
Re: Missile Silo -picatures-
mail2345 wrote: For seeking, just have the rocket operate in two stages.
Stage one gets out of the silo, stage two hunts for units. And maybe stage 1½ is where it finds a viable route.
|
Wed Jun 10, 2009 4:08 am |
|
|
mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
|
Re: Missile Silo -picatures-
Route finding may be laggy.
I would just scan for anybody with a clear line of sight, using cast rays.
|
Wed Jun 10, 2009 4:12 am |
|
|
Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
|
Re: Missile Silo -picatures-
Hahahaha asking me for features.
Y'all are so cute. :D
|
Wed Jun 10, 2009 4:20 am |
|
|
tons0phun
Joined: Fri Jul 18, 2008 9:18 pm Posts: 131 Location: Sacramento, CA
|
Re: Missile Silo -picatures-
We're just excited is all. Perhaps in time the 2-silo thing may be resolved? 'Cause my friend and I just wanna hurl missiles at each others missiles.
|
Wed Jun 10, 2009 4:46 am |
|
|
Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
|
Re: Missile Silo -picatures-
I'm just--oh, that's probably it.
Yeah I can fix that.
|
Wed Jun 10, 2009 4:57 am |
|
|
mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
|
Re: Missile Silo -picatures-
*Looks at code* Nice. All you have to do to fix it is to replace with I'm surprised it wasn't self.launched in the first place.
|
Wed Jun 10, 2009 5:07 am |
|
|
Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
|
Re: Missile Silo -bugfixes-
Aaaaand yep fixed.
|
Wed Jun 10, 2009 5:18 am |
|
|
tons0phun
Joined: Fri Jul 18, 2008 9:18 pm Posts: 131 Location: Sacramento, CA
|
Re: Missile Silo -bugfixes-
It still has issues when in a 2-player game; one player's silo will continually re-arm and the other player's silo will not.
|
Wed Jun 10, 2009 5:44 am |
|
|
Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
|
Re: Missile Silo -bugfixes-
Well, that's w-riiiiight okay uh hmm.
Yeah that's something with team based placement, because there's no reason for it to do that.
|
Wed Jun 10, 2009 5:47 am |
|
|
mbbird
Joined: Thu Feb 12, 2009 8:14 am Posts: 110
|
Re: Missile Silo -picatures-
mail2345 wrote: ZIP does not do as good of a job of compression vs RAR or 7Z. It's not even 50 kb and people care about compression? This doesn't make sense to me.
|
Wed Jun 10, 2009 7:27 am |
|
|
devilsboy005
Joined: Thu Mar 06, 2008 2:14 am Posts: 94
|
Re: Missile Silo -bugfixes-
Jesus Grif how about giving someone else a chance to pop a mod out, whats this like 7th this weeks
|
Wed Jun 10, 2009 4:52 pm |
|
|
Rocksonic
Joined: Sat Jan 10, 2009 1:55 am Posts: 75
|
Re: Missile Silo -bugfixes-
2nd, actually.
>.>
Anyway, awesome mod.
|
Wed Jun 10, 2009 6:21 pm |
|
|
Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
|
Re: Missile Silo -bugfixes-
Since the sixth I've released four mods.
|
Wed Jun 10, 2009 7:08 pm |
|
|
|