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 Missile Silo + Clone Tubes 
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Joined: Fri Jul 18, 2008 9:18 pm
Posts: 131
Location: Sacramento, CA
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Post Re: Missile Silo -picatures-
Accidentally quoted instead of edited.
Please Prune Post!


Wed Jun 10, 2009 3:34 am
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Joined: Tue Nov 06, 2007 6:58 am
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Post Re: Missile Silo -picatures-
For seeking, just have the rocket operate in two stages.

Stage one gets out of the silo, stage two hunts for units.


Wed Jun 10, 2009 3:53 am
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Joined: Fri Jul 18, 2008 9:18 pm
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Location: Sacramento, CA
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Post Re: Missile Silo -picatures-
mail2345 wrote:
For seeking, just have the rocket operate in two stages.

Stage one gets out of the silo, stage two hunts for units.


And maybe stage 1½ is where it finds a viable route. :wink:


Wed Jun 10, 2009 4:08 am
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Post Re: Missile Silo -picatures-
Route finding may be laggy.

I would just scan for anybody with a clear line of sight, using cast rays.


Wed Jun 10, 2009 4:12 am
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: Missile Silo -picatures-
Hahahaha asking me for features.

Y'all are so cute. :D


Wed Jun 10, 2009 4:20 am
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Location: Sacramento, CA
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Post Re: Missile Silo -picatures-
We're just excited is all. :P

Perhaps in time the 2-silo thing may be resolved?
'Cause my friend and I just wanna hurl missiles at each others missiles. :lol:


Wed Jun 10, 2009 4:46 am
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Post Re: Missile Silo -picatures-
I'm just--oh, that's probably it.

Yeah I can fix that.


Wed Jun 10, 2009 4:57 am
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Post Re: Missile Silo -picatures-
*Looks at code*

Nice. All you have to do to fix it is to replace
Code:
launched
with
Code:
self.launched
I'm surprised it wasn't self.launched in the first place.


Wed Jun 10, 2009 5:07 am
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Post Re: Missile Silo -bugfixes-
Aaaaand yep fixed.


Wed Jun 10, 2009 5:18 am
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Post Re: Missile Silo -bugfixes-
It still has issues when in a 2-player game; one player's silo will continually re-arm and the other player's silo will not. :???:


Wed Jun 10, 2009 5:44 am
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Post Re: Missile Silo -bugfixes-
Well, that's w-riiiiight okay uh hmm.

Yeah that's something with team based placement, because there's no reason for it to do that.


Wed Jun 10, 2009 5:47 am
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Post Re: Missile Silo -picatures-
mail2345 wrote:
ZIP does not do as good of a job of compression vs RAR or 7Z.


It's not even 50 kb and people care about compression? This doesn't make sense to me.


Wed Jun 10, 2009 7:27 am
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Joined: Thu Mar 06, 2008 2:14 am
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Post Re: Missile Silo -bugfixes-
Jesus Grif how about giving someone else a chance to pop a mod out, whats this like 7th this weeks


Wed Jun 10, 2009 4:52 pm
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Post Re: Missile Silo -bugfixes-
2nd, actually.

>.>


Anyway, awesome mod.


Wed Jun 10, 2009 6:21 pm
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Post Re: Missile Silo -bugfixes-
Since the sixth I've released four mods.


Wed Jun 10, 2009 7:08 pm
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