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 *Lua Tech Inc.* V2.31- Spike pistol fix! 
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Joined: Tue Nov 06, 2007 6:58 am
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Post Re: *Lua Tech Inc.* V1.91 - Alt fire improved, more powers, ect!
It's not a good idea to try to jump onto a moving train(make sure the train has stopped before loading).


Tue Jun 09, 2009 11:06 pm
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Post Re: *Lua Tech Inc.* V1.91 - Alt fire improved, more powers, ect!
Say, if the Psy powers were to use simple moving rather than gravitation, would it be less laggy? What I mean the objects would move to the center of the gravity well and stay at the middle, with no gravitation involved.
It would look more plain and lame I guess, but would it be less laggy?


Tue Jun 09, 2009 11:19 pm
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Post Re: *Lua Tech Inc.* V1.91 - Alt fire improved, more powers, ect!
What if you pick up several objects at once? Also, I think there should be an optional cross hair for the psy powers.


Tue Jun 09, 2009 11:22 pm
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Post Re: *Lua Tech Inc.* V1.91 - Alt fire improved, more powers, ect!
mail2345 wrote:
It's not a good idea to try to jump onto a moving train(make sure the train has stopped before loading).

I can't figure out how to stop the train. Plus, all the people in movies jump on trains without losing their legs. Hollywood lied to me..


Tue Jun 09, 2009 11:26 pm
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Post Re: *Lua Tech Inc.* V1.91 - Alt fire improved, more powers, ect!
Just keep pushing left if you have 1.91 or above.

The raw psy energy works as a crosshair.

I guess I should make a glowy cross hair, though.


Tue Jun 09, 2009 11:35 pm
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Post Re: *Lua Tech Inc.* V1.91 - Alt fire improved, more powers, ect!
Btw, since you pulled a success with the vehicle/pilot system, why not put it in the pack? It will take a while for me or anyone else to make it run so you could pack it up in your mod so more people could notice it.

Just stick the demo you made here. :)


Tue Jun 09, 2009 11:44 pm
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Post Re: *Lua Tech Inc.* V1.93 - VDemo and 3 more psy powers!
I did that, and added some more units in
Update 1.93:
VDemo added
3 more psypowers(phase, slave, swap units).
Oh, btw, swap units gives the unit psy powers and remove yours.

There is only one easy to reach from WASD power key left - B.

Any ideas?


Wed Jun 10, 2009 1:11 am
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Post Re: *Lua Tech Inc.* V1.93 - VDemo and 3 more psy powers!
Hooray for body snatching.


Wed Jun 10, 2009 1:24 am
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Post Re: *Lua Tech Inc.* V1.93 - VDemo and 3 more psy powers!
Oh, and it does not matter what team the vehicle is.

When you ride it, it becomes yours.


Wed Jun 10, 2009 1:25 am
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Post Re: *Lua Tech Inc.* V1.93 - VDemo and 3 more psy powers!
Wow, with this vehicle system... you could totally have a Metal Slug mod where you can jump in and out of a vehicle! This is made of awesome, downloading NOW!


Wed Jun 10, 2009 1:38 am
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Post Re: *Lua Tech Inc.* V1.93 - VDemo and 3 more psy powers!
Any reason the VDemo crashes my game when I exit and reenter campaign?

EDIT: When I exit campaign at all, no matter what I do next it'll CTD. If I exit to desktop, it eats part of Settings.ini. If I try to do anything else, it just crashes.


Last edited by Duh102 on Wed Jun 10, 2009 2:14 am, edited 1 time in total.



Wed Jun 10, 2009 1:43 am
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Post Re: *Lua Tech Inc.* V1.93 - VDemo and 3 more psy powers!
Since my question seems to have been buried... is it possible to raise how fast a unit updates, like how a slowfield I saw lowers it? Hopefully that'll give you a cool super speed (or normal speed if it's lagging :P) unit without causing more lag.


Wed Jun 10, 2009 2:02 am
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Post Re: *Lua Tech Inc.* V1.93 - VDemo and 3 more psy powers!
Body-jacked units cause the game to crash when you try to switch or open the menu.


Wed Jun 10, 2009 2:34 am
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Post Re: *Lua Tech Inc.* V1.94 - CRITICAL BUG FIX
Ahh.

♥♥♥♥.

Forgot to have the actor delete the old ID list entry.
That would have cause extremely odd bugs.
That's what I get for testing in an enviroment that has little or no MO losses.
For the VDemo.

To people who don't know what that meant:
I made some retarded code that broke when an enemy died.
@CandleJack
All the time or some of the time?
Team swaps can be a bit unstable, so try goto line 19 in TKController.lua(LuaFirearms.rte), and change
Code:
      --
to
Code:
      --[[

then change on line 23
Code:
      --
to
Code:
      --]]
and see if that helps.

@Anybody who wants the vehicle demo for their mod.
Both the V.lua(vehicle) and S.lua(boarder) scripts are portable thanks to ID indexed lists.
Just copy the files(the implant requires Module.rte, change the dofile statements) set the script paths, change the variables and you have a function vehicle system.


Wed Jun 10, 2009 3:12 am
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Post Re: *Lua Tech Inc.* V1.94 - CRITICAL BUG FIX
can you re-upload this cause i got a new macbook and i can't open that type of compressed file. Just make them .zip or .rar please thanks. Looks like a really fun mod. :)


Wed Jun 10, 2009 4:31 am
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