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[ 6 posts ] |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Terrain Settling Issues
So, I remember reading some time ago that there might be some way to set it up so that when an object becomes terrain, it actually becomes solid terrain, rather than the kind that falls apart when the stuff below it is taken away (like what happens with most corpses and debris when they become terrain). Is there such a way to get this to happen? Something I'm making hinges upon it, and there's something else I've made where it'd help as well.
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Mon Jun 08, 2009 11:38 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Terrain Settling Issues
You must set the material IsScrap = 0 and also set the settle material to something that is also IsScrap = 0.
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Tue Jun 09, 2009 7:29 am |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: Terrain Settling Issues
I was trying to fix the IsScrap thingy with Zalo in the last build. We did that and many other stuff and failed. It might be different in this build though.
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Tue Jun 09, 2009 12:49 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Terrain Settling Issues
Really? It worked pretty well for me last build. What's important is the settle material, that material must be IsScrap = 0 and settle into itself if possible or something.
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Tue Jun 09, 2009 12:58 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: Terrain Settling Issues
Yep we tried that, Zalo then told me it was hardcoaded so I just gave up...
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Tue Jun 09, 2009 1:00 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Terrain Settling Issues
it works when you have a background behind you.
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Tue Jun 09, 2009 9:59 pm |
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