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chilichickenionator
Joined: Thu May 17, 2007 5:40 pm Posts: 33 Location: finland
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 Re: 40k Orkz Final
Goes tell mommy... well... then the orks are too heavy.. i just gotta avoid the droppod. 
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Fri Mar 27, 2009 3:57 pm |
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Ork-Gothic
Joined: Mon May 12, 2008 11:54 am Posts: 256 Location: Ukraine
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 Re: 40k Orkz Final
chilichickenionator wrote: then the orks are too heavy real orkz more heavier 
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Fri Mar 27, 2009 5:57 pm |
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meta
Joined: Tue Mar 10, 2009 1:50 am Posts: 13
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 Re: 40k Orkz Final
All I want are imperium dudes and the governor-militant alexander!!!
but orkz is still best
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Sat Mar 28, 2009 12:15 am |
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vagyr
Joined: Sun Jan 11, 2009 10:54 am Posts: 365
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 Re: 40k Orkz Final
meta wrote: All I want are imperium dudes and the governor-militant alexander!!!
but orkz is still best there is a mod with the imperial guards in mod making...
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Sat Mar 28, 2009 12:28 pm |
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meta
Joined: Tue Mar 10, 2009 1:50 am Posts: 13
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 Re: 40k Orkz Final
cool
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Sat Mar 28, 2009 5:18 pm |
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MkfShard
Joined: Sat Feb 14, 2009 2:15 am Posts: 73
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 Re: 40k Orkz Final
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Sat May 09, 2009 1:51 am |
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Ork-Gothic
Joined: Mon May 12, 2008 11:54 am Posts: 256 Location: Ukraine
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 Re: 40k Orkz Final
MkfShard wrote: http://www.megaupload.com/?d=ZTY7TD9W
ORKZ for Mac.
Backslashes are hell. i to do download link in 1 page. thx man
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Sat May 09, 2009 10:52 am |
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Jairion
Joined: Sun Apr 12, 2009 4:08 pm Posts: 9
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 Re: WH40k Orkz Final
Bigga cannon is the most badass weapon I've ever seen. Love the sounds. But yeah, overpowered. Havent tried the WH40K horde mod though, with the new marines.
The sniper rifle is useless, but its good that way. I dont think orkz prefer things like that.
Oh, and the activities .ini doesnt work. Have to fight against coalition and stuff...
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Mon May 11, 2009 5:57 pm |
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Ork-Gothic
Joined: Mon May 12, 2008 11:54 am Posts: 256 Location: Ukraine
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 Re: WH40k Orkz Final
Jairion wrote: Oh, and the activities .ini doesnt work. Have to fight against coalition and stuff... what???? my activities it works  you need delete original activities. this E:\Cortex_Command\Cortex 22Build\Missions.rte
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Mon May 11, 2009 6:23 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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 Re: WH40k Orkz Final
In Missions.rte/Index.ini find the line with something like "IncludeFile = Missions.rte/Activities.ini". Add "//" to the start of the line to turn the normal activities off, this is reversible for if you delete this mod.
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Wed May 13, 2009 1:38 pm |
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Jairion
Joined: Sun Apr 12, 2009 4:08 pm Posts: 9
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 Re: WH40k Orkz Final
411570N3 wrote: In Missions.rte/Index.ini find the line with something like "IncludeFile = Missions.rte/Activities.ini". Add "//" to the start of the line to turn the normal activities off, this is reversible for if you delete this mod. Now it works, thanks man. If I just got the SM2 to work, too...
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Sat May 16, 2009 5:52 pm |
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Nerfer2
Joined: Sun Jun 07, 2009 4:42 pm Posts: 31
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 Re: WH40k Orkz Final
The download doesn't work. I want orkz!
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Sun Jun 07, 2009 5:58 pm |
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Ork-Gothic
Joined: Mon May 12, 2008 11:54 am Posts: 256 Location: Ukraine
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 Re: WH40k Orkz Final
Nerfer2 wrote: The download doesn't work. I want orkz! yes I see, ok I reload download 
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Sun Jun 07, 2009 7:09 pm |
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Ork-Gothic
Joined: Mon May 12, 2008 11:54 am Posts: 256 Location: Ukraine
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 Re: WH40k Orkz Final
link agen WORK, I reload download 
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Sun Jun 07, 2009 7:41 pm |
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Nerfer2
Joined: Sun Jun 07, 2009 4:42 pm Posts: 31
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 Re: WH40k Orkz Final
Great!
Downloading now.
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Sun Jun 07, 2009 7:46 pm |
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