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joost1120
Joined: Fri Aug 15, 2008 6:17 pm Posts: 318
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Re: ((The Orb)) -Fixed, for real
Yeah... Like a soldier orb! The same orb, but with a machinegun instead of the plasma gun!
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Fri Jun 05, 2009 9:55 pm |
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Zerrok
Joined: Tue Jun 02, 2009 12:50 pm Posts: 75 Location: Your base.
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Re: ((The Orb)) -Fixed, for real
"So, what are my keys to move?" "The arrow keys" "Alright your base is over there, this is mine" "Just need a orb next to my base for protection annddd...WHAT THE HELL?!?!"
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Sat Jun 06, 2009 4:37 am |
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Limericki
Joined: Sun Jun 07, 2009 2:33 am Posts: 6
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Re: ((The Orb)) -Fixed, for real
I love the mod. However it frustrates me that it can't damage crafts at all. I'm not sure if this was a bug or if it was intentional. It would be perfect if this were fixed.
In future releases I would love to see: ~Different versions that have different weapons ~Gamepad Support
Anyway love the mod, keep up the awesome work.
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Sun Jun 07, 2009 2:39 am |
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joost1120
Joined: Fri Aug 15, 2008 6:17 pm Posts: 318
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Re: ((The Orb)) -Fixed, for real
I can! But that's probably because I changed the sharpness...
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Sun Jun 07, 2009 10:30 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: ((The Orb)) -Fixed, for real
Another thing is that when you're using other actors, it seems the orb also move, like a slave actor.
Though I have no problem with the 'no damaging crafts and doors' thing, it's a good balance.
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Sun Jun 07, 2009 10:34 am |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: ((The Orb)) -Fixed, for real
Yeah, the controls without having the actor selected is a bug that i dont know how to fix atm, but thanks for the comments guys currently trying to work on my mod contest thing, so i dont know if ill have an update today.
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Sun Jun 07, 2009 7:35 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: ((The Orb)) -Fixed, for real
I think there's a statement with like "CurrentActor" or something... try checking the Lua in the Prison Break scene, it's in there somewhere.
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Mon Jun 08, 2009 3:40 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: ((The Orb)) -Fixed, for real
Put If self:IsControlled() = true then
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Mon Jun 08, 2009 4:03 am |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: ((The Orb)) -Fixed, for real
CrazyMLC wrote: Put If self:IsControlled() = true then I'll try, and thanks
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Mon Jun 08, 2009 4:05 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: ((The Orb)) -Fixed, for real
it might be == instead of =.
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Mon Jun 08, 2009 4:08 am |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: ((The Orb)) -Fixed, for real
It is, but no big deal
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Mon Jun 08, 2009 4:09 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: ((The Orb)) -Fixed, for real
I only really know variables, not how to use them. -_-;
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Mon Jun 08, 2009 4:16 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: ((The Orb)) -Fixed, for real
*functions
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Mon Jun 08, 2009 4:28 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: ((The Orb)) -Fixed, for real
Right. >_>
I don't know lua grammar! Augh-argh-ooogh
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Mon Jun 08, 2009 4:30 am |
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zaxazaza
Banned
Joined: Tue Jul 07, 2009 9:10 pm Posts: 8
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Re: ((The Orb)) -Fixed, for real
This could relly be added onto
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Thu Jul 09, 2009 1:39 am |
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