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 ((The Orb)) -Fixed, for real 
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Joined: Fri Aug 15, 2008 6:17 pm
Posts: 318
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Post Re: ((The Orb)) -Fixed, for real
Yeah... Like a soldier orb! The same orb, but with a machinegun instead of the plasma gun!


Fri Jun 05, 2009 9:55 pm
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Joined: Tue Jun 02, 2009 12:50 pm
Posts: 75
Location: Your base.
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Post Re: ((The Orb)) -Fixed, for real
"So, what are my keys to move?"
"The arrow keys"
"Alright your base is over there, this is mine"
"Just need a orb next to my base for protection annddd...WHAT THE HELL?!?!"


Sat Jun 06, 2009 4:37 am
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Joined: Sun Jun 07, 2009 2:33 am
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Post Re: ((The Orb)) -Fixed, for real
I love the mod. However it frustrates me that it can't damage crafts at all. I'm not sure if this was a bug or if it was intentional. It would be perfect if this were fixed.

In future releases I would love to see:
~Different versions that have different weapons
~Gamepad Support

Anyway love the mod, keep up the awesome work.


Sun Jun 07, 2009 2:39 am
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Joined: Fri Aug 15, 2008 6:17 pm
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Post Re: ((The Orb)) -Fixed, for real
I can! But that's probably because I changed the sharpness...


Sun Jun 07, 2009 10:30 am
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Joined: Thu May 15, 2008 11:40 am
Posts: 1527
Location: In heaven, everything is fine.
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Post Re: ((The Orb)) -Fixed, for real
Another thing is that when you're using other actors, it seems the orb also move, like a slave actor.

Though I have no problem with the 'no damaging crafts and doors' thing, it's a good balance.


Sun Jun 07, 2009 10:34 am
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Joined: Thu Mar 06, 2008 10:54 pm
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Location: USA
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Post Re: ((The Orb)) -Fixed, for real
Yeah, the controls without having the actor selected is a bug that i dont know how to fix atm, but thanks for the comments guys :) currently trying to work on my mod contest thing, so i dont know if ill have an update today.


Sun Jun 07, 2009 7:35 pm
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Joined: Wed Jan 07, 2009 10:26 am
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Location: That quaint little British colony down south
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Post Re: ((The Orb)) -Fixed, for real
I think there's a statement with like "CurrentActor" or something... try checking the Lua in the Prison Break scene, it's in there somewhere.


Mon Jun 08, 2009 3:40 am
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Joined: Fri Dec 22, 2006 4:20 am
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Location: Good news everyone!
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Post Re: ((The Orb)) -Fixed, for real
Put
If self:IsControlled() = true then


Mon Jun 08, 2009 4:03 am
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Post Re: ((The Orb)) -Fixed, for real
CrazyMLC wrote:
Put
If self:IsControlled() = true then

I'll try, and thanks :)


Mon Jun 08, 2009 4:05 am
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Joined: Fri Dec 22, 2006 4:20 am
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Post Re: ((The Orb)) -Fixed, for real
it might be == instead of =.


Mon Jun 08, 2009 4:08 am
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Post Re: ((The Orb)) -Fixed, for real
It is, but no big deal :)


Mon Jun 08, 2009 4:09 am
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Post Re: ((The Orb)) -Fixed, for real
I only really know variables, not how to use them. -_-;


Mon Jun 08, 2009 4:16 am
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: ((The Orb)) -Fixed, for real
*functions


Mon Jun 08, 2009 4:28 am
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Joined: Fri Dec 22, 2006 4:20 am
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Post Re: ((The Orb)) -Fixed, for real
Right. >_>

I don't know lua grammar!
Augh-argh-ooogh


Mon Jun 08, 2009 4:30 am
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Joined: Tue Jul 07, 2009 9:10 pm
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Post Re: ((The Orb)) -Fixed, for real
This could relly be added onto


Thu Jul 09, 2009 1:39 am
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