Ypsilon Reborn ))AAL Discussion
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Ypsilon Reborn ))AAL Discussion
SgtBaboon wrote: Hahah that would be awesome. I will do that as soon as I know how.
I think I'm part of a minority here.... Very rarely do I actually try and play the game like it's meant to be played. I just like to screw around. Hence me wanting the Ypsilon to be omnipotent and totally annihilating. Believe me, your not the minority. The only people who don't like to screw around, have never been introduced to the Mod Releases section.
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Fri Jun 05, 2009 8:53 pm |
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SgtBaboon
Joined: Sun May 24, 2009 9:51 pm Posts: 35
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Re: Ypsilon Reborn ))AAL Discussion
Then why do I seem to be the only one supporting an Ypsilon that annihilates everything instantly? I honestly don't care about balance issues, since I don't play multiplayer and I don't really play single player with any kind of objective or fairness. I just want a superweapon that is totally omnipotent and looks awesome.
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Fri Jun 05, 2009 8:58 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Ypsilon Reborn ))AAL Discussion
Because that'd be boring. Instakill of everything on the map would be too quick and not flashy to be enjoyable.
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Fri Jun 05, 2009 8:59 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Ypsilon Reborn ))AAL Discussion
SgtBaboon wrote: Then why do I seem to be the only one supporting an Ypsilon that annihilates everything instantly? That's basically what the Ypsilon did. Except it didn't do it instantly to make it look as cool as possible.
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Fri Jun 05, 2009 9:01 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Ypsilon Reborn ))AAL Discussion
HappyBirthday wrote: 1. A machine gun isn't a ♥♥♥♥ huge SPACE CANNON.
2. That doesn't make any sense.
3. Idiot. 1. Obviously 2. You could just use the SetDeath count string 3. Either the Final attack is a choice, it's either over sol, or activated sol + missile rape. --- I vote for a Fraxyn ship next.
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Fri Jun 05, 2009 9:03 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Ypsilon Reborn ))AAL Discussion
i do love my fraxy great art style. also, Re:super rape cannon of doom - just go look up the old ypsilon. it already does what you want it to. im more interested in a superweapon that i'd want to use more than once.
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Sat Jun 06, 2009 2:10 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Ypsilon Reborn ))AAL Discussion
Geti wrote: i do love my fraxy great art style. also, Re:super rape cannon of doom - just go look up the old ypsilon. it already does what you want it to. im more interested in a superweapon that i'd want to use more than once. Yeah, I love me a fine Sol Diffuser... so, all I can think about is painters, and sending out mini satellites, and they do something.
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Sat Jun 06, 2009 3:06 am |
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deathbringer
Joined: Sun Dec 21, 2008 8:16 am Posts: 293
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Re: Ypsilon Reborn ))AAL Discussion
Maybe you could just make that Ypsilon cannon a craft you can control, making it fire on some stuff. Then put a huge omgwtfbbq reload that takes ages so the enemy can actually come out and blow the hell out of your cannon before you blow the hell out of them first.
Edit : Just saw that it was actually what Geti and FZ said a few posts ago, my bad.
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Sat Jun 06, 2009 3:47 am |
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Manticore
Joined: Tue Nov 18, 2008 1:03 am Posts: 342 Location: Spathiwa
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Re: Ypsilon Reborn ))AAL Discussion
keep the beam(or have the beam and its variants) fire similar to now, but with less digging power. possibly a sweeping motion that would make the beam move across the map.
ideas
the beam should fire constantly and should deploy for free, however would constantly drain your funds, and when your funds reach zero it stops firing.
make an actor on the ground(invisable dropship kind of thing) which the station would fire at but would not damage. this would allow the player to move where the beam was shooting at.
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Sat Jun 06, 2009 4:08 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Ypsilon Reborn ))AAL Discussion
Target painter weapon is my personal favourite, do that.
As for the weapon, I am a big fan of the orbital laser, maybe you should - drastically reduce the amount of time the laser burns for - remove the stupid kill all on map shockwave - keep terrain eating.
so you go 1. soldier with painter 2. shoots target 3. quick countdown, 2 seconds maybe? 4. VZAP 5. quick burst blasts a nice, deep hole in the target.
So it's more of a bunker-opening device, or turret/sniper killer.
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Sat Jun 06, 2009 4:40 am |
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SgtBaboon
Joined: Sun May 24, 2009 9:51 pm Posts: 35
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Re: Ypsilon Reborn ))AAL Discussion
Geti wrote: also, Re:super rape cannon of doom - just go look up the old ypsilon. it already does what you want it to. I did, but it looks like AAL Experimental Tech was a B22 mod, so it doesn't work... I guess I have to wait until this is done to see the legendary Ypsilon cannon for myself.
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Sat Jun 06, 2009 5:48 am |
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fylth
Joined: Sun Jan 18, 2009 12:24 pm Posts: 96
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Re: Ypsilon Reborn ))AAL Discussion
I had an idea for your cannon (or one of the several weapons the ship will use).
Basicaly after setting a marker (in one of the ways you said) a giant beam will blast down, which will cut through terrain and one layer of concerete (i'm not sure if this would require lua or would be do-able without, im a bit of a newb when it comes to modding). There is then an explosion at the point of impact, sending horizontal particles that would destroy actors but not terrain or walls. Effectivly this would be a bunker buster weapon, easily creating an entrance to the base and killing any guards inside.
Attachments:
File comment: My idea in badly drawn paint form:D
Cortex command Laz0r idea.bmp [ 979.4 KiB | Viewed 3875 times ]
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Sat Jun 06, 2009 4:46 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Ypsilon Reborn ))AAL Discussion
fylth wrote: I had an idea for your cannon (or one of the several weapons the ship will use).
Basicaly after setting a marker (in one of the ways you said) a giant beam will blast down, which will cut through terrain and one layer of concerete (i'm not sure if this would require lua or would be do-able without, im a bit of a newb when it comes to modding). There is then an explosion at the point of impact, sending horizontal particles that would destroy actors but not terrain or walls. Effectivly this would be a bunker buster weapon, easily creating an entrance to the base and killing any guards inside. Make the laser blue, and also, vaporize the bunker as well as the guards, and we have a deal.
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Sat Jun 06, 2009 5:19 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Ypsilon Reborn ))AAL Discussion
Not the bunker. War is about controlling areas, not destroying them.
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Sat Jun 06, 2009 5:20 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Ypsilon Reborn ))AAL Discussion
You could set up a control script on an invisible actor fairly easily with Lua; I could whip it up if you so desire.
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Sat Jun 06, 2009 5:39 pm |
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