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 DarkStorm Military Technologies - Updated 6/11/09 
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Joined: Tue Jun 02, 2009 12:50 pm
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Post Re: DarkStorm Military Technologies - Updated 6/4/09
Loving the grappling system.

One thing though, if you have a digger you can dig through what ever you've grappled onto, so you're grappling into thin air. Not much of a big deal though..


Fri Jun 05, 2009 6:48 pm
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Post Re: DarkStorm Military Technologies - Updated 6/4/09
For some reason I can't download it, the page won't load.

Edit:

Nevermind, it works.


Fri Jun 05, 2009 7:15 pm
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Post Re: DarkStorm Military Technologies - Updated 6/4/09
Hachimitsu Boy wrote:
Scope0 wrote:
It's part of the Darkstorm Mappack. Too lazy to find it...

Image
Nope, totally mine. But don't know how to share it.


My mistake. It looks very similar to Hizashi Temple from this http://www.datarealms.com/forum/viewtopic.php?f=24&t=12537&hilit=Darkstorm+Mappack


Fri Jun 05, 2009 8:09 pm
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Post Re: DarkStorm Military Technologies - Updated 6/4/09
Could someone post a good mediafire link? Right when I checked, it said something about "invalid file". :( this looks fun, too.


Fri Jun 05, 2009 9:29 pm
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Post Re: DarkStorm Military Technologies - Updated 6/4/09
Try again, it works the second time. It happened to me.


Fri Jun 05, 2009 9:34 pm
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Post Re: DarkStorm Military Technologies - Updated 6/5/09
Update AGAIN. I mostly fixed issues, but I also added something extra for the shoguns...

Keep the bug reports coming, if you find any.


Fri Jun 05, 2009 9:43 pm
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Post Re: DarkStorm Military Technologies - Updated 5/31/09
Flammablezombie wrote:
GLITCH: You can return the hover turret deployers and they'll deploy the turret anyway.

As in, the craft will return and you get a full refund, but the turret box drops and deploys. Whatever you're doing, I recommend making the box a gib, and not a Lua thing.


Fri Jun 05, 2009 9:47 pm
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Post Re: DarkStorm Military Technologies - Updated 6/5/09
Pyro sounds BRUTAL, awesome. Targeting system is ok, gonna properly test new update tomorrow.

BTW Darlos, are you going to make DS braincase? B'coz standart brain is just... not hi-tech enough. Something with PD module or force-field? Or you have something more complex on your mind?


Fri Jun 05, 2009 10:49 pm
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Post Re: DarkStorm Military Technologies - Updated 6/5/09
I would like a yosei medic bot. Also, a brain bot for darkstorm.


Fri Jun 05, 2009 10:52 pm
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Post Re: DarkStorm Military Technologies - Updated 6/5/09
Quote:
-Bug involving interaction between key configuration and turret targeting fixed

Wut?

And new voices!

And how about a kitsune unit, by using the crab brain transplant clone... if it is an AHuman. It's an ACrab.


Sat Jun 06, 2009 12:16 am
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Post Re: DarkStorm Military Technologies - Updated 6/5/09
Updated to fix the Higo bug, hopefully once and for all.

I think I said this before, but I'm gonna wait on the Kitsune until I have full attachment control. I want to make damn sure I do that one right.

Hachimitsu Boy wrote:
Pyro sounds BRUTAL, awesome. Targeting system is ok, gonna properly test new update tomorrow.

BTW Darlos, are you going to make DS braincase? B'coz standart brain is just... not hi-tech enough. Something with PD module or force-field? Or you have something more complex on your mind?

Maybe once I can make self-healing stuff. And I don't just mean health increasing, I want to get rid of wounds as well.


Sat Jun 06, 2009 12:39 am
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Post Re: DarkStorm Military Technologies - Updated 6/5/09
Best mod ever. Just got better. :D :D :D


Sat Jun 06, 2009 12:45 am
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Post Re: DarkStorm Military Technologies - Updated 6/5/09
I love the targeting system, what is next, Mo Diffusing charges?

Place Charge > Charge is set > Detects enemy fire > Charge flies towards fire > Charge generates a shield > Coverts bullets into gold momentarily. ( Like the Sol Diffuser except it makes gold ) > Charge + Shield Disappears


Sat Jun 06, 2009 1:44 am
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Post Re: DarkStorm Military Technologies - Updated 6/5/09
One thing with the melee system.

Pressing the melee button being Z causes all player 2/3/4 units controlling DarkStorm units to also melee, maybe you could seperate it to individual controls or just enable it for the 1 person pressing it?

Not sure how you enable it on gamepads ect though but it's weird having every one punch/knife at the same time as soon as i attempt to.

EDIT Warning!!!: The latest version is unstartable for me and causes me to crash, removing DarkStorm fixes it, here is the error.

Abortion in file .\System\Reader.cpp, line 531, because:
Failed to open included data file in DarkStorm.rte/Index.ini at line 9!
The last frame as been dumped to 'adbortscreen.bmp'

Exeption breakpoint bla bla ect, please fix ASAP, i need DarkStorm :roll:


Last edited by Zerrok on Sat Jun 06, 2009 3:56 am, edited 1 time in total.



Sat Jun 06, 2009 2:01 am
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Post Re: DarkStorm Military Technologies - Updated 6/5/09
Oh come on, it shouldn't even be hard to figure out what file is causing it. Even for a newb.


Sat Jun 06, 2009 3:19 am
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