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 ((The Orb)) -Fixed, for real 
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Joined: Thu Mar 06, 2008 10:54 pm
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Post Re: ( The Orb )
Grif wrote:
To fix the error with it disappearing try getting the scene width, and then if the orb's position X is over that setting it to 0.

That's probably the problem; I wasn't sure what exactly you meant when you were talking about it on IRC.

Also you could probably prevent it from going underground with the GetAltitude() function.


Thanks, ill try to figure out how to do that sometime, just need to find a variable to find the scenewidth. About the underground thing, though, it would prolly have to be a certain height though, and if the scene is hilly, i dont think that would work well, but i could give it a try. Thanks for helping with that, it really does help.


Thu Jun 04, 2009 10:49 pm
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Seriously, this looks epic, but until you finish off that bug with it disappearing, I'm not dling. Sorry, it's just a turnoff.


Thu Jun 04, 2009 10:50 pm
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@Grif: how would you find the scene width though? Would it be with a function?


Thu Jun 04, 2009 10:57 pm
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Post Re: ( The Orb )
Great, I had been waiting for a mod using LUA for extra weps on a dropship. Good job.


Thu Jun 04, 2009 11:07 pm
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striker121 wrote:
Great, I had been waiting for a mod using LUA for extra weps on a dropship. Good job.


Thanks, but mind you, i am prolly going to make an actual dropship with weapons on it pretty soon. This is not a dropship, which is why it destroys terrain like it does.

Appreciate the support! :)


Thu Jun 04, 2009 11:10 pm
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I like the terrain destroying thing it makes nice tunnels for my actors :)


Fri Jun 05, 2009 1:02 am
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JJA79 wrote:
I like the terrain destroying thing it makes nice tunnels for my actors :)

Shhhh thats a new weapon im planning to make :P


Fri Jun 05, 2009 1:09 am
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Double post, but all fixed, guys. No more bugs at all. Success


Fri Jun 05, 2009 1:48 am
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Post Re: ((The Orb)) -Fixed, for real
Wtf is the spiky rocket thing?


Fri Jun 05, 2009 3:52 am
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Post Re: ((The Orb)) -Fixed, for real
Damn, I wanted to make something like this that was a dropship.
Awesome job.


Fri Jun 05, 2009 4:56 am
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Post Re: ((The Orb)) -Fixed, for real
@smithno: something i was gunna release, but idk if I'm going to.

@MLC: haha, thanks! I might go ahead and make a dropship/ a bigger one of these, but i don't know for sure.


Fri Jun 05, 2009 5:09 am
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Never! I still plan on making one! :P


Fri Jun 05, 2009 5:36 am
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Post Re: ((The Orb)) -Fixed, for real
Ooh, it has the Foobar alien on it. :wink:


Fri Jun 05, 2009 6:45 pm
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Post Re: ((The Orb)) -Fixed, for real
You can control it while controlling something else. Also, it doesn't have impuledamagethreshold. That's why it loses 10 health every time it hits something. Actually, it doesn't have enough. The coalition heavy has 1600.


Fri Jun 05, 2009 6:50 pm
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Post Re: ((The Orb)) -Fixed, for real
Flammablezombie wrote:
You can control it while controlling something else. Also, it doesn't have impuledamagethreshold. That's why it loses 10 health every time it hits something. Actually, it doesn't have enough. The coalition heavy has 1600.


Um... i know. I need to make it more of a unit than a boss, which i will do soon.

@MLC: BACK OFF YOU! I'll prolly have one ready in the next couple of days. :)

I should/might have an update on it soon, adding more units to the list.


Fri Jun 05, 2009 9:30 pm
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