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 DarkStorm Military Technologies - Updated 6/11/09 
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Post Re: DarkStorm Military Technologies - Updated 5/31/09
whitty wrote:
Melee button: spacebar.
cant use spacebar from my knowledge (which really means nothing in that case)


Fri Jun 05, 2009 2:13 am
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Post Re: DarkStorm Military Technologies - Updated 5/31/09
whitty wrote:
Melee button: spacebar.

Sadly, I have no idea how to register that key. Or shift, ctrl, or alt for that matter.


Fri Jun 05, 2009 2:14 am
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Post Re: DarkStorm Military Technologies - Updated 5/31/09
I don't know if anyone else has said this, and I'm sorry for not checking all 120 pages, but I can't pick up the weapons released by the gun cases.


Fri Jun 05, 2009 2:31 am
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Post Re: DarkStorm Military Technologies - Updated 5/31/09
Sixteen wrote:
I don't know if anyone else has said this, and I'm sorry for not checking all 120 pages, but I can't pick up the weapons released by the gun cases.

Only shoguns made for certain weapons can pick up those weapons.

Like electrolaser Shogun can only pick up Electrolaser, likewise with the Cryo shogun.


Fri Jun 05, 2009 2:48 am
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Post Re: DarkStorm Military Technologies - Updated 5/31/09
I love the new update!

Electro laser leave clean corpses..
invisible actor, visible when moving/shooting.
The small flying turret is perfect for base infiltration (IMHO) since it is so agile. Very good vertical control. Good range too. Seen it clip though thin floors in the last campaing map; assault (under the bridge)
The deployable turrets are a lot of fun, construction is animated too! VERY usefull.
The sniper rifle is good as always, eat up dummmies like a charm, and is decent against soft targets.
The defensive field seems interesting, dont deplete too fast, didnt play with it enough.
Still exploring the update.

Good work!!


Fri Jun 05, 2009 3:16 am
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Post Re: DarkStorm Military Technologies - Updated 5/31/09
New update guys.

The main thing is the new Melee functionality. Go and actually read the updates part of the first post to get some idea of what they're about. Also, like the updates suggest, go look in the Settings folder in DarkStorm.rte. Particularly you want to look at keyconfig.ini and readme.txt.

Everything else in the update is pretty much bug fixes and cosmetic upgrades.


Fri Jun 05, 2009 4:39 am
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Post Re: DarkStorm Military Technologies - Updated 5/31/09
Darlos9D wrote:
whitty wrote:
Melee button: spacebar.

Sadly, I have no idea how to register that key. Or shift, ctrl, or alt for that matter.

Just go into CC and configure the controls. Use the spacebar as something, and go into Settings.ini and see what the ID is.


Fri Jun 05, 2009 4:56 am
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Post Re: DarkStorm Military Technologies - Updated 6/4/09
They're not the same, CC is weird.


Fri Jun 05, 2009 5:13 am
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Post Re: DarkStorm Military Technologies - Updated 6/4/09
But that would be what CC registers it as, which would be the right thing, right? It doesn't matter if it uses a different ID than usual, as long as the game knows that its the right button.


Fri Jun 05, 2009 5:16 am
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Post Re: DarkStorm Military Technologies - Updated 6/4/09
But CC DOESN'T use the right numbers which means that it WOULDN'T necessarily be the right thing.


Fri Jun 05, 2009 5:38 am
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Post Re: DarkStorm Military Technologies - Updated 6/4/09
But that's what I'm trying to say. The wrong number, in this case, would be right.


Fri Jun 05, 2009 5:49 am
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Post Re: DarkStorm Military Technologies - Updated 6/4/09
Some weapon descriptions still mention the combat knife. The new melee thing is cool, especially with the stick-to-walls and charging systems. Very nice, Darlos.


Fri Jun 05, 2009 6:58 am
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Post Re: DarkStorm Military Technologies - Updated 6/4/09
It says it can't connect to mediafire...
EDIT: Wait, it worked this time. Testing...
EDIT 2: Mass value? Seems kinda like it'd ♥♥♥♥ up the gameplay...
EDIT 3: Oh wait, change the config actors mass. That makes sense.


Fri Jun 05, 2009 7:27 am
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Post Re: DarkStorm Military Technologies - Updated 6/4/09
The new melee thing is awesome.

You are truly a pioneer.

Also, I love the shinobi hanging thing with their melee; it puts that awesome ninja feel into it. Naw if only the AI looked up less...
My only suggestion is that you tweak the turret aiming things so that you can fire closer to the body. At the moment they stop firing quite a bit clear - whilst safe it presents a problem when situate on a hill or around a corner.


Fri Jun 05, 2009 8:09 am
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Post Re: DarkStorm Military Technologies - Updated 6/4/09
for melee why dont you have it as pressing a combo of body movement keys. like up+down+[direction for melee] or something. that would be nicer than a static button (which, when you have two players, clashes)
Code:
#  26 = HOLD_RIGHT
# 27 = HOLD_LEFT
# 28 = HOLD_UP
# 29 = HOLD_DOWN
# 30 = PRESS_PRIMARY
# 31 = PRESS_SECONDARY
# 32 = PRESS_RIGHT
# 33 = PRESS_LEFT
# 34 = PRESS_UP
# 35 = PRESS_DOWN
# 36 = RELEASE_PRIMARY
# 37 = RELEASE_SECONDARY
# 38 = PRESS_FACEBUTTON
# 39 = SCROLL_UP
# 40 = SCROLL_DOWN

maybe helpful. testing now.


Fri Jun 05, 2009 8:30 am
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