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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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((The Orb)) -Fixed, for real
_,.-* The Orb *-.,_ The Orb Is a fully functional UFO-like object, and is directed using the wsad keys. The Orb is the first of its kind, and becomes very useful for traveling. In addition to its amazing traveling abilites, it also has very destructive turrets that fire plasma in all directions. The turrets are fired using the arrow keys, and will destroy anything in its path. The Orb can be detonated using the "f" key, and destroys anything near the area of detonation. W - accelerate upwards S - accelerate downwards A - accelerate left D - accelerate right
R - complete stop
F - Detonate Orb Firing: Things to fix:
1.) Disappearing 2.) Going through terrain Have any suggestions? Feel free to share. DL: Attachment:
File comment: Fixed for real now
The Orb-Fixed.rar [2.17 MiB]
Downloaded 1123 times
Edit: Fixed, works now Edit2: Thanks to zalo and grif, it is fully functional without bugs. No terrain destruction, no disappearing. Creds: TheLastBanana and Daman for helping me find code and helping me with my lua skills. Zalo and grif for helping with the bugs. Last thing: I will be adding things to this, including new units and such, so please don't go making mods very similar to this. Thanks!
Last edited by Mind on Fri Jun 05, 2009 2:54 am, edited 12 times in total.
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Thu Jun 04, 2009 6:33 pm |
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shadow
Joined: Mon Jan 12, 2009 10:16 pm Posts: 310 Location: England
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Re: ( The Orb )
Looks cool, the sprite looks great. This should really be expanded upon.
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Thu Jun 04, 2009 7:03 pm |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: ( The Orb )
I am going to expand on this, just decided to release this early version.
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Thu Jun 04, 2009 7:08 pm |
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neroe23
Joined: Tue Mar 10, 2009 7:16 pm Posts: 102
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Re: ( The Orb )
Nice idea ! Is that the foobar icon ? Thanks to you !
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Thu Jun 04, 2009 7:09 pm |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: ( The Orb )
Ya, that is the foobar icon. Btw, incase anyone didnt know, this is only one of many things im gonna make with this technology, i guess you could say.
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Thu Jun 04, 2009 8:27 pm |
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deathbringer
Joined: Sun Dec 21, 2008 8:16 am Posts: 293
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Re: ( The Orb )
The controls looks tricky, but i'll test anyway. Code: Referring to an instance ("Civilian Stuff2") to copy from that hasn't been defined! in The Orb.rte/Scripted Objects.ini at line 571! What the hell? Does Civilian Stuff2 even exists? Aaannyway i tried it and the controls are very good. Shooting and moving with it is pretty fun, reminds me of some arcade game i was playing when i was young.
Last edited by deathbringer on Thu Jun 04, 2009 8:49 pm, edited 1 time in total.
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Thu Jun 04, 2009 8:41 pm |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: ( The Orb )
Oh no, not at all. WSAD-moving arrow keys-fire direction
Should be fairly easy
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Thu Jun 04, 2009 8:44 pm |
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Metal Meltdown
Banned
Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
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Re: ( The Orb )
Well, someone had to make a proper gunship with lua. The controls work great, and the "bug" that makes it dig through the ground is very useful at sending dummies plummeting through holes all the way to the bottom of the map. The green glows also fit the thing perfectly.
Last edited by Metal Meltdown on Thu Jun 04, 2009 9:04 pm, edited 1 time in total.
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Thu Jun 04, 2009 8:48 pm |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: ( The Orb )
Metal Meltdown wrote: Well, someone had to make a proper gunship with lua. And this looks... very interesting. Testing nao. Ill prolly make a gunship that fires bullets out of it soon, but yet again, this is a WIP. As for civilian stuff2, should be in there. Lemme check Edit: so my bad. will upload asap with fixed version. Edit2: fixed now. should work
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Thu Jun 04, 2009 8:56 pm |
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Zinc
Joined: Thu Jun 26, 2008 8:18 am Posts: 241
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Re: ( The Orb )
It seems angry.
Nice work on it though, the anger gives it a feel for why it's throwing glowy ♥♥♥♥ at people.
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Thu Jun 04, 2009 9:21 pm |
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Orglar
Joined: Wed Dec 10, 2008 3:21 am Posts: 116
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Re: ( The Orb )
Oh wow. This is cool. It's overpowered as hell, though.
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Thu Jun 04, 2009 9:30 pm |
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Toes from Europe
Joined: Wed Feb 14, 2007 9:34 pm Posts: 883 Location: America
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Re: ( The Orb )
The Choo Choo Train
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Thu Jun 04, 2009 9:39 pm |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: ( The Orb )
Orglar wrote: Oh wow. This is cool. It's overpowered as hell, though. within the next couple of days, ill unpower it so its an average unitalong with creating more units. @TT: yes, i know. im making that soon. The name: don't ask. I was just overly bored.
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Thu Jun 04, 2009 10:12 pm |
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JJA79
Joined: Mon Dec 22, 2008 11:51 pm Posts: 138 Location: Standing on the edge of a large pit of lava facing away from it.
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Re: ( The Orb )
This thing is awesome. And indestructible....I just shot a 0 division cannon right into it and it didn’t even scratch it...
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Thu Jun 04, 2009 10:39 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: ( The Orb )
To fix the error with it disappearing try getting the scene width, and then if the orb's position X is over that setting it to 0.
That's probably the problem; I wasn't sure what exactly you meant when you were talking about it on IRC.
Also you could probably prevent it from going underground with the GetAltitude() function.
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Thu Jun 04, 2009 10:39 pm |
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