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 A look at how far CC has come to remind you how Lucky we are 
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Post A look at how far CC has come to remind you how Lucky we are
I have been here for a LONG time since build 10 at the least and we have come a LONG way from the beginnings of the D.I.R.T builds but yet players keep DEMANDING MORE so lets take a look back in time to see how far we have come to put some prospective on "lua needs more access" as a note this is just the DEV LOG! I don't have dates of events on the forums(THOR'S rampage, the portal gun gag, etc.) but if you have them send them to me and I will update this list(even if they seem minor like amsrobotics first steampunk mod,pirate faces corp. the 1 and 2 rise and fall of the corps boards)
and remember to hep put things in prospective read the comments.

April 2nd, 2006
Picking the Data Realm logo.
http://www.datarealms.com/devlog/genera ... test-zwei/

July 26th, 2006
Data Modules in other words Cortex Command became modable
http://www.datarealms.com/devlog/cortex ... a-modules/

August 16th, 2006
The ability to cycle between actors and the BUY MENU was added
http://www.datarealms.com/devlog/cortex ... ing-build/

August 29th, 2006
terrain debris in other words the random gold placement that makes every match of CC one of a kind!
http://www.datarealms.com/devlog/cortex ... in-debris/

August 30th, 2006
JET ♥♥♥♥ PACKS and Random debris on sense!
http://www.datarealms.com/devlog/cortex ... -jetpacks/

November 2nd, 2006
YAY no more mining gold and taking it to a rocket and then sending it in to space!
http://www.datarealms.com/devlog/cortex ... ollection/

November 3rd, 2006
OH NO the CC planet and moon need names!(really did any of the names get picked...ARE THERE EVEN NAMES!?!?!)
http://www.datarealms.com/devlog/cortex ... -and-moon/

November 27th, 2006
one word GIB'S really how much fun would CC be with out gibs!
http://www.datarealms.com/devlog/cortex ... bs-galore/

December 20th, 2006
Drop Ship Drop Ship Drop Ship
and the buy deliver return AI just think how often we over look the dropship!
also Impact gibbing .
http://www.datarealms.com/devlog/cortex ... t-to-wait/

December 29th, 2006
Skeletons and Bluhnderbuss... :evil:
http://www.datarealms.com/devlog/cortex ... -build-11/

September 9th, 2006
the first time Cortex Command Went to the IGF(Cortex Command not D.I.R.T)
http://www.datarealms.com/devlog/cortex ... -07-build/

January 26th, 2007
the start of the fan forums we still use to this day and the IRC
http://www.datarealms.com/devlog/cortex ... ms-redone/

April 25th, 2007
Data gets hitched :D
http://www.datarealms.com/devlog/cortex ... n-physics/

May 30th, 2007
Getting ready to go retail(were is that robot by the way?)
http://www.datarealms.com/devlog/cortex ... -tell-you/

June 12th, 2007
no comment.
http://www.datarealms.com/devlog/cortex ... -build-14/

July 10th, 2007
Independent Data Modules YAY no more over riding instance names!
http://www.datarealms.com/devlog/cortex-command/182/

July 28th 2007
The first version of the in-gameplay Bunker builder,Mouse control, grouping system,and you can now change your starting gold amount.
http://www.datarealms.com/devlog/cortex ... -build-15/

August 4th,3rd 2007
Data Realms?... THIS IS UPDATE MADNESS!!!
http://www.datarealms.com/devlog/cortex ... -build-16/
http://www.datarealms.com/devlog/cortex ... -build-17/

August 29th, 2007
OMG BUILD 18 GLOWS,PIE MENU and the introduction of the Activities.ini
http://www.datarealms.com/devlog/cortex ... -build-18/

November 6th, 2007
The first sneak peak at the new look of Cortex Command.
http://www.datarealms.com/devlog/cortex ... aser-time/

December 8th, 2007
Cortex Command goes retail with a pre-release due to demand .
http://www.datarealms.com/devlog/cortex ... 9-is-here/

February 24th, 2008
a new user "scancode" makes a mod manager.(and now controls the Reg system)
http://www.datarealms.com/devlog/cortex ... x-command/

August 23rd, 2008
the dawn of Lua..for sence...and the beginning of a dream of Lua for all things!
also the campaign planet screen premieres and the better sound setup.
http://www.datarealms.com/devlog/cortex ... long-last/

April 7th, 2008
The new Data Realms Site the one will still use to this day
http://www.datarealms.com/devlog/cortex ... realmscom/

December 9th, 2008
Cortex command loves apples.
http://www.datarealms.com/devlog/cortex ... x-is-here/

March 10th, 2009
Cortex Command bling bling :cool: .
http://www.datarealms.com/devlog/cortex ... and-stuff/

March 30th, 2009
Cortex Command walks away from the IGF with 2 awards "Technical Excellence and the Audience Award."
http://www.datarealms.com/devlog/cortex ... -so-proud/

May 13th, 2009
the latest build I think you know about this .
http://www.datarealms.com/devlog/cortex ... -build-23/


Last edited by gtaiiilc on Wed Jun 03, 2009 9:08 pm, edited 1 time in total.



Wed Jun 03, 2009 6:00 am
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Post Re: A look at how far CC has come to remind you how Lucky we are
This is a ♥♥♥♥ good topic. I wasnt even around when most of this stuff happened, it makes me happy though. Spelling errors can be overlooked.


Wed Jun 03, 2009 9:04 am
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Post Re: A look at how far CC has come to remind you how Lucky we are
Oh wow. I mean it. Wow. Seriously, I'm going to stop complaining about stuff right now. You guys have come so far, and now you get noobs like me asking about online play. No wonder ProjecTHOR hates me :(


Wed Jun 03, 2009 9:39 am
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Thanks for this. I love it. :grin:


Wed Jun 03, 2009 11:19 am
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Post Re: A look at how far CC has come to remind you how Lucky we are
Don't forget Data's Marriage and many failed attempts to submit CC to IGF.


Wed Jun 03, 2009 12:34 pm
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Post Re: A look at how far CC has come to remind you how Lucky we are
SuperGeek wrote:
Oh wow. I mean it. Wow. Seriously, I'm going to stop complaining about stuff right now. You guys have come so far, and now you get noobs like me asking about online play. No wonder ProjecTHOR hates me :(
I don't hate you, you just need to proof-read your posts.


Wed Jun 03, 2009 1:52 pm
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Post Re: A look at how far CC has come to remind you how Lucky we are
Roy-G-Biv wrote:
Don't forget Data's Marriage and many failed attempts to submit CC to IGF.


The most important even in the making of CC.


Wed Jun 03, 2009 2:37 pm
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Post Re: A look at how far CC has come to remind you how Lucky we are
It really wasn't, it didn't have anything to do with the making of CC
I know it was important for Data as a person, but it hasn't got any bearing on the making of this game


Wed Jun 03, 2009 2:53 pm
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Post Re: A look at how far CC has come to remind you how Lucky we are
metal chao wrote:
It really wasn't, it didn't have anything to do with the making of CC
I know it was important for Data as a person, but it hasn't got any bearing on the making of this game


Data had some fun and it motivated him to keep making CC more awesome. :wink:


Wed Jun 03, 2009 3:07 pm
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Post Re: A look at how far CC has come to remind you how Lucky we are
Build 23 was uploaded the 13th of May - one day after I turned 20. Hell of an Birthdaypresent, I guess.


Wed Jun 03, 2009 3:54 pm
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Post Re: A look at how far CC has come to remind you how Lucky we are
updated adding things I missed and fixed spelling and does any mods think this could be made a sticky in all forums or a announcement. or both :P


Wed Jun 03, 2009 9:10 pm
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Post Re: A look at how far CC has come to remind you how Lucky we are
It definitely doesn't need to clutter up our stickies. Go post it on the wiki :]


Last edited by ProjektTHOR on Wed Jun 03, 2009 10:15 pm, edited 1 time in total.



Wed Jun 03, 2009 9:58 pm
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Post Re: A look at how far CC has come to remind you how Lucky we are
I just thought it might shut some players up about needing sutch and sutch but I didn't even think of the wiki good idea!


Wed Jun 03, 2009 10:03 pm
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Post Re: A look at how far CC has come to remind you how Lucky we are
PLEASE GOD TELL ME THE MOD MANAGER STILL WORKS.


Wed Jun 03, 2009 10:38 pm
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Post Re: A look at how far CC has come to remind you how Lucky we are
Yeah there's been a lot of great progress.
So obviously we should shut up and stop encouraging more progress hurf durf


Wed Jun 03, 2009 10:56 pm
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