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 Map Pack 3 v0.1.0 - CC1.0 - DISCONTINUED 
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Joined: Tue Apr 01, 2008 4:49 pm
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Location: The Netherlands
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Post Re: Map Pack 3 B23 v1.01
True, but they still cause slowdowns. (Although a lot less.)
Duh102 has made 5x1 elevators though, so a next version should contain more elevators. :)


Fri May 29, 2009 9:41 am
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Post Re: Map Pack 3 B23 v1.01
Gotcha! wrote:
True, but they still cause slowdowns. (Although a lot less.)

I can poke around more in the code and reduce the number of times it look for actors if you like.


Fri May 29, 2009 1:50 pm
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Joined: Mon May 18, 2009 4:01 am
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Post Re: Map Pack 3 B23 v1.01
Where do you put the IncludeFile = Maps - Objects/Index.ini
In the Base.Rte/Scenes file?

EDIT: Oh, i found out. sorry!


Sat May 30, 2009 2:07 am
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Post Re: Map Pack 3 B23 v1.01
I did what the readme said, but it says it failed to open the included file in base.rte/scenes.ini at the line I inderted "IncludeFile = Maps - Objects/Index.ini". Help me please? is this thing for windows only?


Tue Jun 02, 2009 3:06 am
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Post Re: Map Pack 3 B23 v1.01
ShnitzelKiller wrote:
I did what the readme said, but it says it failed to open the included file in base.rte/scenes.ini at the line I inderted "IncludeFile = Maps - Objects/Index.ini". Help me please? is this thing for windows only?

No.
Plenty of people on mac got it working.


Tue Jun 02, 2009 12:15 pm
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Post Re: Map Pack 3 B23 v1.01
Then why doesn't it work for me :cry:


Wed Jun 03, 2009 1:30 am
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Post Re: Map Pack 3 B23 v1.02
Update:
- Added another map...
- ...but most importantly I fixed the map names. You should have no problem changing and saving one of the maps now.
The < and > characters have been changed with ( and ), since < and > aren't allowed in filenames. (Whoops.)


Wed Jun 03, 2009 5:34 pm
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Post Re: Map Pack 3 B23 v1.02
Maybe i am a ♥♥♥♥♥♥♥,but where the hell is the readme?Because i cant run the maps without it :???:


Thu Jun 04, 2009 12:34 pm
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Post Re: Map Pack 3 B23 v1.02
-snip-
sorry, wrong thread.


Thu Jun 04, 2009 12:38 pm
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Post Re: Map Pack 3 B23 v1.02
Update! Last for now. Now I am going to look into making missions.
- New map: Ice Caves, making a total of 28 maps. Cripes.
- The dispensers should not clash with numgun's BW mod anymore.
- Minor changes on several maps to help the AI travel around better.

Batux1995 wrote:
Maybe i am a ♥♥♥♥♥♥♥,but where the hell is the readme?Because i cant run the maps without it :???:


I accidentally stuffed it into the maps - objects folder. Download 1.0.3 and you'll find it in the root folder of CC again. Sorry about that.

I also made a link in the readme for people who really have issues adding this damn line to a simple text-based file. ( :sad: ) Link only works in Internet Explorer.

Have fun!


Thu Jun 04, 2009 3:12 pm
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Joined: Wed Jan 14, 2009 7:12 pm
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Post Re: Map Pack 3 B23 v1.03
You absolute secks dispenser. Waaaaiiittt...
The ice caves is just a copy of ant hill!


Fri Jun 05, 2009 6:39 pm
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Post Re: Map Pack 3 B23 v1.03
Flammablezombie wrote:
You absolute secks dispenser. Waaaaiiittt...
The ice caves is just a copy of ant hill!

With SNOW!
Snow is cooler than regular ground.

I just wish we could use Lua on materials.


Fri Jun 05, 2009 8:33 pm
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Joined: Mon Jun 08, 2009 1:25 am
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Post Re: Map Pack 3 B23 v1.03
Hey, I know that you will tell me to read the read me but i cant get it to work... it fails to include line 147
Image
This is in the Base.rte/Scenes.ini could anybody tell what went wrong? I did this with the .bat and by hand at least 10 times, it doesn't work...


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Mon Jun 08, 2009 1:34 am
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Post Re: Map Pack 3 B23 v1.03
Yeah.
Your mod still overwrites the ready text of the BW powerup tiles.


Mon Jun 08, 2009 4:57 pm
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Joined: Wed Sep 24, 2008 1:25 pm
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Post Re: Map Pack 3 B23 v1.03
Still getting an error after editing Base.rte.

Failed to open included data file in Base.rte/Scenes.ini at line 255!

Also, I've got laser fences, so don't bother with the raccoons, just tell me what's wrong.


Mon Jun 08, 2009 11:10 pm
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