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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Map Pack 3 B23 v1.01
True, but they still cause slowdowns. (Although a lot less.) Duh102 has made 5x1 elevators though, so a next version should contain more elevators.
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Fri May 29, 2009 9:41 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Map Pack 3 B23 v1.01
Gotcha! wrote: True, but they still cause slowdowns. (Although a lot less.) I can poke around more in the code and reduce the number of times it look for actors if you like.
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Fri May 29, 2009 1:50 pm |
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havoc
Joined: Mon May 18, 2009 4:01 am Posts: 28
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Re: Map Pack 3 B23 v1.01
Where do you put the IncludeFile = Maps - Objects/Index.ini In the Base.Rte/Scenes file?
EDIT: Oh, i found out. sorry!
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Sat May 30, 2009 2:07 am |
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ShnitzelKiller
Joined: Sun Mar 22, 2009 7:30 am Posts: 168
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Re: Map Pack 3 B23 v1.01
I did what the readme said, but it says it failed to open the included file in base.rte/scenes.ini at the line I inderted "IncludeFile = Maps - Objects/Index.ini". Help me please? is this thing for windows only?
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Tue Jun 02, 2009 3:06 am |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Map Pack 3 B23 v1.01
ShnitzelKiller wrote: I did what the readme said, but it says it failed to open the included file in base.rte/scenes.ini at the line I inderted "IncludeFile = Maps - Objects/Index.ini". Help me please? is this thing for windows only? No. Plenty of people on mac got it working.
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Tue Jun 02, 2009 12:15 pm |
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ShnitzelKiller
Joined: Sun Mar 22, 2009 7:30 am Posts: 168
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Re: Map Pack 3 B23 v1.01
Then why doesn't it work for me
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Wed Jun 03, 2009 1:30 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Map Pack 3 B23 v1.02
Update: - Added another map... - ...but most importantly I fixed the map names. You should have no problem changing and saving one of the maps now. The < and > characters have been changed with ( and ), since < and > aren't allowed in filenames. (Whoops.)
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Wed Jun 03, 2009 5:34 pm |
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Batux1995
Joined: Wed Dec 03, 2008 8:54 pm Posts: 41 Location: Andromeda Galaxy,localhost
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Re: Map Pack 3 B23 v1.02
Maybe i am a ♥♥♥♥♥♥♥,but where the hell is the readme?Because i cant run the maps without it
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Thu Jun 04, 2009 12:34 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Map Pack 3 B23 v1.02
-snip- sorry, wrong thread.
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Thu Jun 04, 2009 12:38 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Map Pack 3 B23 v1.02
Update! Last for now. Now I am going to look into making missions. - New map: Ice Caves, making a total of 28 maps. Cripes. - The dispensers should not clash with numgun's BW mod anymore. - Minor changes on several maps to help the AI travel around better. Batux1995 wrote: Maybe i am a ♥♥♥♥♥♥♥,but where the hell is the readme?Because i cant run the maps without it I accidentally stuffed it into the maps - objects folder. Download 1.0.3 and you'll find it in the root folder of CC again. Sorry about that. I also made a link in the readme for people who really have issues adding this damn line to a simple text-based file. ( ) Link only works in Internet Explorer. Have fun!
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Thu Jun 04, 2009 3:12 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Map Pack 3 B23 v1.03
You absolute secks dispenser. Waaaaiiittt... The ice caves is just a copy of ant hill!
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Fri Jun 05, 2009 6:39 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Map Pack 3 B23 v1.03
Flammablezombie wrote: You absolute secks dispenser. Waaaaiiittt... The ice caves is just a copy of ant hill! With SNOW! Snow is cooler than regular ground. I just wish we could use Lua on materials.
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Fri Jun 05, 2009 8:33 pm |
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xldenis
Joined: Mon Jun 08, 2009 1:25 am Posts: 1
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Re: Map Pack 3 B23 v1.03
Hey, I know that you will tell me to read the read me but i cant get it to work... it fails to include line 147 This is in the Base.rte/Scenes.ini could anybody tell what went wrong? I did this with the .bat and by hand at least 10 times, it doesn't work...
Attachments:
Error.jpg [ 30.39 KiB | Viewed 5023 times ]
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Mon Jun 08, 2009 1:34 am |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Map Pack 3 B23 v1.03
Yeah. Your mod still overwrites the ready text of the BW powerup tiles.
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Mon Jun 08, 2009 4:57 pm |
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DimJim
Joined: Wed Sep 24, 2008 1:25 pm Posts: 20
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Re: Map Pack 3 B23 v1.03
Still getting an error after editing Base.rte.
Failed to open included data file in Base.rte/Scenes.ini at line 255!
Also, I've got laser fences, so don't bother with the raccoons, just tell me what's wrong.
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Mon Jun 08, 2009 11:10 pm |
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