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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Lua Guns -25.5.09-
Ok, that grenade is just brilliant. Good work man!
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Tue May 26, 2009 3:06 am |
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Inuyashe
Joined: Sun Nov 30, 2008 4:56 pm Posts: 132
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Re: Lua Guns -25.5.09-
Teleport grenade?! You, my sir, gained a download!
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Tue May 26, 2009 8:43 am |
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piipu
Joined: Mon Jun 30, 2008 9:13 pm Posts: 499 Location: Finland
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Re: Lua Guns -25.5.09-
Got the turret controlled gun drone to work somewhat. I just need to disable it's AI so it doesn't try to stay in the spot it was left. I tried AIMODE_NONE and stuffs without success. Any ideas? Edit: Of course I get it to work instantly after I ask.
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Tue May 26, 2009 3:17 pm |
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piipu
Joined: Mon Jun 30, 2008 9:13 pm Posts: 499 Location: Finland
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Re: Lua Guns 26.5.09
Hi everybody, update time! The drones are now cooler with turret piloting and better looking turrets. I also fixed the left-strafing thing. And added a tellynade that teleports on impact. And made teleporting a bit cleaner. Also fixed the turret warping thing when going upwards with the drone. And now you can sharpaim with the drone regardless of velocity. So many new features!
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Tue May 26, 2009 4:51 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Lua Guns 26.5.09
IDEA: Make a simple drone with doors for bombing, your other drone for an earlier build worked great with Shooks bombs, and a medic drone, basically your drone with the vanilla medic script attached. Should be easy.
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Tue May 26, 2009 6:48 pm |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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Re: Lua Guns 26.5.09
I would love to see a teleport grenade launcher. Just aim and shoot and DESTROY YOUR ENEMIES BY SNEAKING INTO THEIR BASE!
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Tue May 26, 2009 6:59 pm |
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piipu
Joined: Mon Jun 30, 2008 9:13 pm Posts: 499 Location: Finland
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Re: Lua Guns 26.5.09
I made a hole-making drone. It's has a coalition drone gun that doesn't hit MOs and digs better. It's pretty fun. Will be in the next update. Attachment:
ScreenDump080.PNG [ 187.86 KiB | Viewed 5133 times ]
@FZ: Why on earth would I make something that's exactly like something I already made and released. It wouldn't even need lua. Stop spamming these stupid suggestions please. @3 solid: I'll change the grenades to grenade launchers since they work like them already.
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Wed May 27, 2009 11:33 am |
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Tzsak
Joined: Sun Dec 07, 2008 10:29 pm Posts: 34 Location: Engrand
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Re: Lua Guns 26.5.09
Fully reinstalled CC and luaguns, turned off all other mods. The swarmer and missile drone missiles still blow up very prematurely. Anyone else got this problem? : /
EDIT: Ah, switched deltatime back to the default and it works fine.
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Wed May 27, 2009 8:47 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Lua Guns 26.5.09
Idea: A drone that has Azzuki's cauterizer. Terribly useful, don'tcha think?
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Wed May 27, 2009 9:03 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Lua Guns 26.5.09
A field reconstructor drone could be cool. Either as a hovering drone or as a sexy nurse or a rocket. The point is, it would be a mobile medic.
Get a damaged unit with less than 100hp and make him dissappear into the reconstructor. A minute or two later, a fresh, new unit is thrown out of the reconstructor. Full healing, including wounds.
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Wed May 27, 2009 9:50 pm |
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piipu
Joined: Mon Jun 30, 2008 9:13 pm Posts: 499 Location: Finland
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Re: Lua Guns 26.5.09
@FZ:That's a good idea really. I'll propably make it so the turret is AHuman in the next version. And then have just combat drone with all the guns and a support drone with the digger, some healer and some useless gun. @Tzsak: That's likely because the GibImpulseLimit is so low. That could be fixed by upping it a bit. Or downgrading missile thrust. @Nummy: Or just create a new actor into the ship's inventory so it can be dropped off.
I'll very likely start pumping out more content now that the school is ending. And if anyone would like to sprite the drones betterly I would like it.
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Wed May 27, 2009 9:58 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Lua Guns 26.5.09
I think it should have seperate weapons, though you may wanna make a device crane what is an AHuman that can pick up stuff.
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Wed May 27, 2009 10:09 pm |
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piipu
Joined: Mon Jun 30, 2008 9:13 pm Posts: 499 Location: Finland
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Re: Lua Guns 01.06.09
Updated. The drones turrets are now AHumans and carry 3 weapons each. The tellynades are now a launcher.
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Mon Jun 01, 2009 5:13 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Lua Guns 01.06.09
Just read the telenade launcher description. What happens when you reload before the second shot and therefore have several telenades on the field when firing the activation round?
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Tue Jun 02, 2009 1:53 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Lua Guns 26.5.09
numgun wrote: A field reconstructor drone could be cool. Either as a hovering drone or as a sexy nurse or a rocket
Get a damaged unit with less than 100hp and make him dissappear into the reconstructor. A minute or two later, a fresh, new unit is thrown out of the reconstructor. Full healing, including wounds. Nummy...I don't know what to say
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Tue Jun 02, 2009 2:11 am |
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