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 Remotely Detonated Ray Gun 
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Joined: Wed Feb 14, 2007 9:34 pm
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Post Remotely Detonated Ray Gun
Remotely Detonated Ray Gun

By Thunder Toes


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Trade Star's latest effort at reverse-engineering the advanced technology discovered throughout their expeditions. This device fires rounds of energy that can be remotely detonated by pressing "Z".

Image

keep in mind that the .GIF is slightly outdated

Credits go out to the irc for suggestions and testing

Any comments or criticism are welcome, just try to keep them constructive, please.

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File comment: Remotely Detonated Ray Gun
Gun.rte.rar [32.07 KiB]
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Update: New Version

This version removes the arc and makes the round more of a beam

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File comment: Updated Remotely Detonated Ray Gun
Gun.rte.rar [32.1 KiB]
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Last edited by Toes from Europe on Mon Jun 01, 2009 4:17 am, edited 2 times in total.



Mon Jun 01, 2009 1:25 am
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A HUMAN BRAIN, SAFELY INSULATED FROM THE TERRORS OF HYPERSPACE
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Joined: Sun Jan 28, 2007 8:54 pm
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Location: Somewhere beyond the endless sea of hyperspace, fighting for your right to call a planet home.
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Post Re: Remotely Detonated Ray Gun
Looks pretty sexy.

I'll comment after I've tested.


Mon Jun 01, 2009 1:28 am
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Post Re: Remotely Detonated Ray Gun
What if you're playing 2+ player?


Mon Jun 01, 2009 1:36 am
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Post Re: Remotely Detonated Ray Gun
Huh, I never use CC with multiple players, but I'll add that to my to-do list.
Till then, just use it in solo play or something.


Mon Jun 01, 2009 1:39 am
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Post Re: Remotely Detonated Ray Gun
Great gun its amazing. It along with teleporting clone makes CC fun again. We should totally have sex, not because of the mod, but because jeez you are so hot. I would suck your ♥♥♥♥ and nibble on your ears. I can just feel you pumping inside me.


Last edited by Aspasia on Mon Jun 01, 2009 3:03 am, edited 1 time in total.



Mon Jun 01, 2009 1:43 am
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Post Re: Remotely Detonated Ray Gun
You could have it detonate based off a serires of controller impulses.


Mon Jun 01, 2009 1:52 am
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Wow, TT this is great. One of my favorite weps out there just because its awesome.


Mon Jun 01, 2009 2:47 am
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Post Re: Remotely Detonated Ray Gun
Updated with a better (in my opinion) version. Still no MP fix.


Mon Jun 01, 2009 4:13 am
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Post Re: Remotely Detonated Ray Gun
Why not have it read the controller states?
All you need is a number and timer. Each move increases the number if the seqence is done at the proper stage. The timer resets the number.

To non lua people, this means you have to make a series of moves for it to activate.


Mon Jun 01, 2009 4:16 am
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Post Re: Remotely Detonated Ray Gun
I thought you can remote detonate the gun itself...AW....

But none the less, makes trap-set up much easier.


Mon Jun 01, 2009 4:35 am
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Post Re: Remotely Detonated Ray Gun
How about it checks the team of the actor that fires it, and if that actors team is one, it needs you to press A
If it's team 2, you press B

Problem solved.


Mon Jun 01, 2009 6:14 am
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Post Re: Remotely Detonated Ray Gun
I love this gun, very usefull in all situations (and it looks like fireworks!)


Mon Jun 01, 2009 5:56 pm
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Post Re: Remotely Detonated Ray Gun
crazyMLC wrote:
How about it checks the team of the actor that fires it, and if that actors team is one, it needs you to press A
If it's team 2, you press B

Problem solved.

Because A is how you go to the left


Mon Jun 01, 2009 7:54 pm
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Post Re: Remotely Detonated Ray Gun
I think he was just using those keys as example


Mon Jun 01, 2009 8:01 pm
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Post Re: Remotely Detonated Ray Gun
Z and X would be better.


Mon Jun 01, 2009 8:26 pm
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