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 Whitty's Wonderful Mods *V10* Updated 9/29/2012 - CC 1.0 
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Joined: Sat Jun 16, 2007 2:31 am
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Post Re: Whitty's Wonderful Mods - UPDATE 5-16-09
Flammablezombie wrote:
NOOOOOOOOOOO!!!
I liked it with 4!

I guarantee you won't like the lag that comes with it.


Sun May 24, 2009 7:27 pm
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Data Realms Elite
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Post Re: Whitty's Wonderful Mods - UPDATE 5-16-09
Make the gravity well emitter gib all MOs within the well's area of influence.

Get Near > Powderify > Get Sucked in Well


Sun May 24, 2009 7:28 pm
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Post Re: Whitty's Wonderful Mods - UPDATE 5-16-09
It's 1 gravity thing.
Things close enough get sucked in.
And those things have their HP reduced to 0.

Image


Sun May 24, 2009 7:48 pm
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Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Post Re: Whitty's Wonderful Mods - UPDATE 5-16-09
Someone should combine that with the telekinesis thing. Get a bunch of dead bodies, then fling them at an MPAM, and let the twitchy physics crush it. This could make a whole new generation of meat puppet guns.


Sun May 24, 2009 7:52 pm
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Post Re: Whitty's Wonderful Mods - UPDATE 5-16-09
Flammablezombie wrote:
Someone should combine that with the telekinesis thing. Get a bunch of dead bodies, then fling them at an MPAM, and let the twitchy physics crush it. This could make a whole new generation of meat puppet guns.

Press R to activate the PK RailGun ability.

Grab > Drag > Press R > Psh-Zooooooooooooooo > * Death *


Sun May 24, 2009 8:01 pm
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Post Re: Whitty's Wonderful Mods - UPDATE 5-16-09
Foa wrote:
Flammablezombie wrote:
Someone should combine that with the telekinesis thing. Get a bunch of dead bodies, then fling them at an MPAM, and let the twitchy physics crush it. This could make a whole new generation of meat puppet guns.

Press R to activate the PK RailGun ability.

Grab > Drag > Press R > Psh-Zooooooooooooooo > * Death *

Err... That's a little too far beyond my grasp of Lua.

Also, I made a sniper. It rocks.
And a brain robot. And a normal robot. And two more clone guy things.


Mon May 25, 2009 8:42 pm
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Post Re: Whitty's Wonderful Mods - UPDATE 5-31-09
Update. 4 actors, 1 brain unit, 2 weapons.


Sun May 31, 2009 5:42 pm
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Post Re: Whitty's Wonderful Mods - UPDATE 5-31-09
it didn't worked to me :(
the error is in actors/roboclone.ini line 74!
some1 can help me?
:x this mod never work to me is walways the same error


Mon Jun 01, 2009 12:19 am
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Post Re: Whitty's Wonderful Mods - UPDATE 5-31-09
You need to go into Base.rte/Actors, open Actors.ini, and uncomment line 176.

C'mon dude, it says it in giant yellow text on the OP right under the clones.


Mon Jun 01, 2009 12:22 am
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Post Re: Whitty's Wonderful Mods - UPDATE 5-31-09
Lua hack a gun that shoots chest armor onto an actor.


Mon Jun 01, 2009 6:07 am
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Post Re: Whitty's Wonderful Mods - UPDATE 5-31-09
Do these work with B23?


Sat Jun 06, 2009 1:18 am
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Post Re: Whitty's Wonderful Mods - UPDATE 5-31-09
Like 6 days ago. :P


Sat Jun 06, 2009 2:04 am
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Post Re: Whitty's Wonderful Mods - UPDATE 5-31-09
Well, ♥♥♥♥ me. I mixed up month with day.


Sat Jun 06, 2009 4:26 am
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Post Re: Whitty's Wonderful Mods - UPDATE 5-31-09
HappyBirthday wrote:
Well, ♥♥♥♥ me. I mixed up month with day.

In 90% of America it goes month/day/year.

Learn it.


Sat Jun 06, 2009 5:26 am
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Post Re: Whitty's Wonderful Mods - UPDATE 5-31-09
HappyBirthday wrote:
Well, ♥♥♥♥ me. I mixed up month with day.


There are 31 months on your calender?


Sat Jun 06, 2009 5:32 am
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