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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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 Re: BLAME! CC Mod [23]
That's a pretty mighty screencap of the manga. And you pulled off the scarf effect pretty well.
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Sun May 31, 2009 11:36 pm |
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Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
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 Re: BLAME! CC Mod [23]
The sprites are beautiful, the coding is nicely done, this mod is epic. The Life Seeker is my new favorite actor, and the way you made that dynamic hair was pretty inventive. ...There are some minor issues, though. As it was said before, the actors are too weak. A warrior costs almost the double of a dummy, and yet it can be killed by a zombie with a SMG. Also, are the actors supposed to bleed that much? I thought most of them were robots. (Please don't flame me, I've never read Blame...  ) The weapons were a bit disappointing to me. The spritework is great, but their functionality was pretty much the same as the dummy weapons', and the glows didn't fit the general colour scheme. Tiramisu's glaive was nice, though you could use the Mag As A Gun method to make the glaive disappear from the actor's hand when thrown, and appear back when reloaded. All in all, very nice mod. Keep up the good work! 
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Mon Jun 01, 2009 1:30 am |
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Methelina
Joined: Wed May 20, 2009 9:59 pm Posts: 111 Location: Megastructure
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 Re: BLAME! CC Mod [23]
Thx-thx-thx This is only beta version=) Not balanced to main CC stream=) Quote: Tiramisu's glaive was nice, though you could use the Mag As A Gun method to make the glaive disappear from the actor's hand when thrown, and appear back when reloaded. I had planned it but i dont know how to do that  Im painter but not scripter...  If you want help with this, i will be a very happy girl P.S. Looking for help with this and other weaponsQuote: The spritework is great, but their functionality was pretty much the same as the dummy weapons', and the glows didn't fit the general colour scheme. I cloned default dummy weapons as code source for my weapons... `cause i have no skills to craft my unique items  only spritessss i can  Quote: The sprites are beautiful, the coding is nicely done, this mod is epic. The Life Seeker is my new favorite actor, and the way you made that dynamic hair was pretty inventive. Thx a lot=))))) For hair coding thx to Ivan and Carrionrooper
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Mon Jun 01, 2009 6:36 am |
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Methelina
Joined: Wed May 20, 2009 9:59 pm Posts: 111 Location: Megastructure
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 Re: BLAME! CC Mod [23]
i starting now: Cibo, Killy, Seu, Maeve and Ivy ...but my weapons have only unique sprites and dummy cloned code
Last edited by Methelina on Mon Jun 01, 2009 9:21 pm, edited 1 time in total.
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Mon Jun 01, 2009 9:19 pm |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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 Re: BLAME! CC Mod [23]
Methelina wrote: i starting now: Cibo, Killy, Seu, Maeve and Ivi ...but my weapons have only unique sprites and dummy cloned code What exactly would you like the weapons to do? I might have a shot at it, but chances are i won't. 
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Mon Jun 01, 2009 9:21 pm |
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Methelina
Joined: Wed May 20, 2009 9:59 pm Posts: 111 Location: Megastructure
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 Re: BLAME! CC Mod [23]
not so hudge=) i hate inbalanced and overpowr=) Only graphic effects and a little LUA, i can PM? Little LOL: Ciba and Tiramisu in A.I. melee fighting =) She hates her so much 
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Mon Jun 01, 2009 9:22 pm |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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 Re: BLAME! CC Mod [23]
Methelina wrote: not so hudge=) i hate inbalanced and overpowr=) Only graphic effects and a little LUA, i can PM? Little LOL: Ciba and Tiramisu in A.I. melee fighting =) She hates her so much  Just for future reference, save your images as 256 bitmap images, at least i would, so its not all blurry.
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Mon Jun 01, 2009 9:31 pm |
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Methelina
Joined: Wed May 20, 2009 9:59 pm Posts: 111 Location: Megastructure
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 Re: BLAME! CC Mod [23]
Quote: Just for future reference, save your images as 256 bitmap images, at least i would, so its not all blurry. Click on it... it is thumbnail link to full image All my image posts have same architecture as clickable thumbnail
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Mon Jun 01, 2009 9:33 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: BLAME! CC Mod [23]
Methelina wrote: Quote: Just for future reference, save your images as 256 bitmap images, at least i would, so its not all blurry. Click on it... it is thumbnail link to full image All my image posts have same architecture as clickable thumbnailWhat The Mind meant was that you saved it as a .jpg, or it became a .jpg after you uploaded it (Which IS the case of photoshop). Use Filesmelt.com or imageshack for future image uploading pliz.
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Mon Jun 01, 2009 9:40 pm |
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Methelina
Joined: Wed May 20, 2009 9:59 pm Posts: 111 Location: Megastructure
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 Re: BLAME! CC Mod [23]
You cant click to little image thumbnail and see a best quality full image!? I post thumbnail of big good image as link preview, you need to click on it to see a full image For example: Code version: Code: [url=http://i70.photobucket.com/albums/i88/Macgilliccalum/Creatity/Fight.jpg][img]http://i70.photobucket.com/albums/i88/Macgilliccalum/Creatity/th_Fight.jpg[/img][/url]
After code compiled by .php interpritator:  Where Code: http://i70.photobucket.com/albums/i88/Macgilliccalum/Creatity/Fight.jpg
- full image link string  Code: http://i70.photobucket.com/albums/i88/Macgilliccalum/Creatity/th_Fight.jpg - as thumbnail image for it  photobucket.com - best private and permanent image galery server in the whole web 
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Mon Jun 01, 2009 9:50 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: BLAME! CC Mod [23]
They are .jpg's, not .bmp's like we here perfer, i don't know why tho. It's not like lives depend on it.
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Mon Jun 01, 2009 10:05 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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 Re: BLAME! CC Mod [23]
Just tried it out, you did the ribbon extremely well. No other comments. Oh, wait, the glaive blade doesn't do enough damage.
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Mon Jun 01, 2009 10:07 pm |
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Methelina
Joined: Wed May 20, 2009 9:59 pm Posts: 111 Location: Megastructure
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 Re: BLAME! CC Mod [23]
Flammablezombie wrote: Just tried it out, you did the ribbon extremely well. No other comments. Oh, wait, the glaive blade doesn't do enough damage. thx)) developing of Glaive is not ended yet=) Lizard wrote: They are .jpg's, not .bmp's like we here perfer, i don't know why tho. It's not like lives depend on it. .jpg and .jpeg nice encapsulated compact file format to realise pixels in web for view. .PNG better `couse it have alpha channel and adaptive cuted palette. It makes .jpg and .png fastest and smallest types of image holding. .BMP good as source with lossless palette from original but it so huge and slow on bad connection. Posting full-sized .bmp pictures disregard for the users of the forum. This slows down the opening pages, and receiving adequate information that the user wishes to 
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Mon Jun 01, 2009 10:20 pm |
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Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
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 Re: BLAME! CC Mod [23]
Methelina wrote: I had planned it but i dont know how to do that  Im painter but not scripter...  If you want help with this, i will be a very happy girl  . The said method is actually pretty easy. All you have to do is change a few variables in the gun and mag: Weapon: - Change the weapon sprite to Base.rte/Null.bmp - change FullAuto to 0 -Give it a very high RateOfFire -Give it a low reload, but not too low. and you are done. Now for the mag. Mag: -Change the mag's sprite to SC.rte/Weapons/Sprites/bladed hren.bmp -Change the RoundCount to 1 - Give it a variable called Discardable = 0 And it's finished. That way, when you throw the blade, it seems to come out of the actor's hand, reappearing there when it has reloaded. Hope this helped. 
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Tue Jun 02, 2009 1:28 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: BLAME! CC Mod [23]
PM me if you want help, ill be happy to for the most part, as long as you can keep what i have to download small. also, Re: image uploading, use .png in future. also, if you save your image in GIMP as a .png, it will be smaller than it would be if you saved it in paint.
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Tue Jun 02, 2009 4:59 am |
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