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 UniTec (1.0.0 - CC1.0) - DISCONTINUED 
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Joined: Tue Apr 01, 2008 4:49 pm
Posts: 1972
Location: The Netherlands
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Post Re: UniTec (B23_1.0.0)
It seems you deleted this gun altogether. There are two brains that carry guns so you'll have to delete these guns from their hands as well.

If you want to have a gun loaded but not show up in the Buy-screen, just use the line
Code:
Buyable = 0
:)


Wed May 27, 2009 7:25 pm
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Posts: 163
Location: Sweden
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Post Re: UniTec (B23_1.0.0)
Gotcha! wrote:
It seems you deleted this gun altogether. There are two brains that carry guns so you'll have to delete these guns from their hands as well.

If you want to have a gun loaded but not show up in the Buy-screen, just use the line
Code:
Buyable = 0
:)


Hmmm were exactly did I delete it? Would really like to test everything and thus I don't want to have any restrictions (it's ok if I don't get to try the Zealots tough, not my cup of tea).
Shown below is my Index.ini
Code:
DataModule
   Author = Gotcha! - Mod version: B23 1.00
   ModuleName = UniTec Online Shop
   IconFile = ContentFile
      Path = UniTec.rte/Images/Logos/UniTec.bmp
   IncludeFile = UniTec.rte/Devices/Ammo.ini
   IncludeFile = UniTec.rte/Actors/Effects.ini

///////////////////////////////////////////////////////////////////////////////////
// NOTE: Removal of lines is not advisable due to code dependencies.             //
// Some things can be removed, but be sure to read the attached NOTEs.           //
// Remove lines by commenting them out (e.g. putting // in front of them).       //
///////////////////////////////////////////////////////////////////////////////////

//----- InstaBunkers       NOTE: Can be safely removed.
   IncludeFile = UniTec.rte/Modules/Modules.ini

//----- UniTec items       NOTE: Can be safely removed if Activities STD and MIX are inactive!
   IncludeFile = UniTec.rte/Devices/Spoils.ini
   IncludeFile = UniTec.rte/Devices/Shields.ini
   IncludeFile = UniTec.rte/Devices/Explosives.ini
   IncludeFile = UniTec.rte/Devices/Tools.ini
// Choose one: Lite makes all standard weapons non-buyable. Only UniTec guns will remain buyable.
//   IncludeFile = UniTec.rte/Devices/Weapons.ini

//----- Zealot weapons     NOTE: Can be safely removed if Activities ZEAL and MIX are inactive!
   IncludeFile = UniTec.rte/Devices/Zealot Weapons.ini

//----- Crusader weapons   NOTE: Can be safely removed if Activities WEC and MIX are inactive!
   IncludeFile = UniTec.rte/Devices/WEC Weapons.ini

//----- Doom weapons       NOTE: Can be safely removed if Activities DOOM and MIX are inactive!
   IncludeFile = UniTec.rte/Devices/Doom Weapons.ini

//----- System Shock guns  NOTE: Can be safely removed.
//   IncludeFile = UniTec.rte/Devices/SS Weapons.ini

//----- Cheats             NOTE: Can be safely removed.
//   IncludeFile = UniTec.rte/Devices/Cheats.ini

//----- UniTec actors      NOTE: Can be safely removed if Activities STD and MIX are inactive!
   IncludeFile = UniTec.rte/Actors/Brains.ini

// Choose one: Lite makes all standard soldiers non-buyable. Handy if you want to use pre-equipped ones.
//   IncludeFile = UniTec.rte/Actors/Soldiers.ini

//----- Zealots            NOTE: Can be safely removed if Activities ZEAL and MIX are inactive!
   IncludeFile = UniTec.rte/Actors/Zealots.ini

//----- Crusader actors    NOTE: Can be safely removed if Activities WEC and MIX are inactive!
// Choose one: Lite makes all WEC soldiers non-buyable. Handy if you want to use pre-equipped ones.
//   IncludeFile = UniTec.rte/Actors/WEC Soldiers.ini

//----- Doom actors        NOTE: Can be safely removed if Activities DOOM and MIX are inactive!
// Choose one: Lite makes all WEC soldiers non-buyable. Handy if you want to use pre-equipped ones.
//   IncludeFile = UniTec.rte/Actors/Doom Marines.ini

///////////////////////////////////////////////////////////////////////////////////
// The following line adds pre-equipped actors to your buy list.                 //
// See Pre-order.ini for more information.                                       //
///////////////////////////////////////////////////////////////////////////////////

//----- Pre-eq. actors     NOTE: Can be safely removed.
   IncludeFile = UniTec.rte/Pre-order.ini

//----- Stationary actors  NOTE: Can be safely removed.
   IncludeFile = UniTec.rte/Actors/Bunkers.ini
   IncludeFile = UniTec.rte/Actors/Sentry Guns.ini

//----- Craft              NOTE: Can be safely removed if Activities STD and MIX are inactive!
   IncludeFile = UniTec.rte/Actors/Craft.ini

///////////////////////////////////////////////////////////////////////////////////
// Choose your Activities below. Keep in mind: It is pointless to enable more    //
// than one. Cortex Command would just pick the first one it loads.              //
//  !!! Make sure that the vanilla activity in missions.rte is disabled !!!      //
//  !!! Be sure that you did not disable any lines that the activity needs !!!   //
///////////////////////////////////////////////////////////////////////////////////

//----- NOTE: Spawns vanilla actors. Coalition, Ronin, Dummies etc.
//   IncludeFile = UniTec.rte/Activities/Activities OLD.ini

EDIT: Noticed it now :P I deleted them instead of putting // in front of them :oops:


Wed May 27, 2009 7:34 pm
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Post Re: UniTec (B23_1.0.0)
Hmmm download link is gone.


Sun May 31, 2009 7:52 pm
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Location: San Antonio, Texas
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Post Re: UniTec (B23_1.0.0)
Add another version for download that has all the weapons enabled.
Because i dont know how to do the lines.


Mon Jun 01, 2009 12:31 am
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Post Re: UniTec (B23_1.0.0)
faram45 wrote:
Add another version for download that has all the weapons enabled.
Because i dont know how to do the lines.

Just follow the instructions in the index.ini, it's really easy


Mon Jun 01, 2009 1:54 pm
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Location: San Antonio, Texas
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Post Re: UniTec (B23_1.0.0)
Can some one give me a full and easier to understand walkthro?
Or can some one upload the Index.ini with everything enabled?


Mon Jun 01, 2009 9:50 pm
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Post Re: UniTec (B23_1.0.0)
faram45 wrote:
Can some one give me a full and easier to understand walkthro?
Or can some one upload the Index.ini with everything enabled?

I wouldn't recommend that, it can (atleast it does for me) freeze CC when you open up the bodies tab in the buying catalouge


Tue Jun 02, 2009 2:56 pm
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Posts: 1972
Location: The Netherlands
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Post Re: UniTec (B23_1.0.2)
- Update -
- I finally found the motivation to get rid of an old problem I created in the past due to not understanding offsets that well. All magazine offsets have been fixed. Some might not have noticed any problems before, but if you did then they're gone now.
- I've added an index.ini which has everything enabled (apart from the presets).
- Updated lots of sprites here and there.
- Added a new, stronger UniTec soldier, using Roon3's helmet. (I edited it a bit. Hope you don't mind.)
- Added an upgraded UniTec S5.
- Added 3 types of dispensers - MedKits, weapons and grenades. (Thanks, lua gods.)
- Fixed all the names in the item list. Some names were wrong. My apologies if you ran into problems while making a preset character.
- Improved the Bow's arrow.
- Other small things.

Edit: Oh yeah, I shortened the barrels of the MX as well. It was a bit too long to be honest.
Edit2: Crap, sleepyhead did magazine offsets for LAS/LAS-R wrong. Will be fixed in next update.


Last edited by Gotcha! on Tue Jun 02, 2009 5:39 pm, edited 2 times in total.



Tue Jun 02, 2009 4:33 pm
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Post Re: UniTec (B23_1.0.2)
Sweet, you're an absolute secks dispenser. Testeng the new unitec solja! Double post? GAAAAAAAHHHHH, delete buttonz gone :-(


Last edited by Flammablezombie on Tue Jun 02, 2009 4:41 pm, edited 1 time in total.



Tue Jun 02, 2009 4:35 pm
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Post Re: UniTec (B23_1.0.2)
Sweet, you're an absolute secks dispenser. Testeng the new unitec soldier! EDIT: I SEE A TANK! I wants :-(


Tue Jun 02, 2009 4:35 pm
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Posts: 2932
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Post Re: UniTec (B23_1.0.2)
Wow nice! Those turrets look so better now! =D

Btw, I've been reading the Lua docs and I saw some functions for setting/resetting impulseforces for actors. During play you tumble and smack around, you recieve impulse force that stacks up slowly but surely and in the end you explode sometimes from even very little falls. Adding that function to a healing dispenser would be very useful and double its effectiveness.

Usually its just a matter of placing a line like this "actor:SetImpulseForces(0);"
near the health recharge part. I dont remember the right function now, but you can find it easily in the Lua docs in the wiki.


Tue Jun 02, 2009 5:52 pm
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Post Re: UniTec (B23_1.0.2)
Thanks, numgun. That's very useful. It also explains why actors just blow up after being used for too long. I never knew that. :grin:


Tue Jun 02, 2009 7:02 pm
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Post Re: UniTec (B23_1.0.2)
There's two things which I am surprised you forgot:
One: You can use Lua to make the reflection shield realistically reflect the bullets now, and do it properly, so it reflects lasers like lasers, not like bullets.
Two: THERE IS NO UNITEC MACHINE PISTOL :x :x :x

Sorry, but I just had to point those out, and I don't dare attempt the machine pistol myself because you will almost certainly make a better one if you actually read this post and care about it.


Tue Jun 02, 2009 10:13 pm
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Post Re: UniTec (B23_1.0.2)
One: I can't lua myself out of a paper bag.
Two: Hmm, yeah, I'll keep that in mind.


Tue Jun 02, 2009 10:55 pm
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Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Post Re: UniTec (B23_1.0.2)
Well, you could always ask a good lua guy, and they'd help. It's a simple matter of reversing the bullet's velocity upon it hitting the shield.


Tue Jun 02, 2009 11:05 pm
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