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 Petition to end long reload times 
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Post Re: Petition to end long reload times
Friendly moderator update!

If you sign/have signed this, you agree with the OP and we can all get along!


I love you all.


Sun May 31, 2009 9:35 pm
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Post Re: Petition to end long reload times
Completely off topic, Thor you ass, change your website.

I think the reloads are fine. This mostly depends on how good your timescale is though. For me the game runs quite quickly so they seem balanced. When the game is running slowly, well their long as hell.


Sun May 31, 2009 9:53 pm
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Post Re: Petition to end long reload times
Grif wrote:
There IS no need for handguns. It's always much easier to carry a basic assault rifle (ak-47 <3) than any smaller weapon; the price difference is marginal and the benefits far outweigh it anyways.


I assume we're excluding the peacekeeper from this conversation.


And I don't think that's true. I've had moments in close quarters where a shorter barrel, faster reload time, and light mass have made a big difference. For instance, if falling down a shaft on top of some Ronin, the quickness of a handgun can be very useful (gr). You're less likely to drop it, for one, and how many times have you emptied your clip way before you thought you would in an encounter? Not as big a problem with a handgun.

^This is all off topic anyway. The point is that handguns SHOULDN'T be redundant. If they already are, then that's an even better reason to keep the reload times where they are, because what OP is proposing would exacerbate this problem.


shadow717 wrote:
Thor you ass, change your website.


Bahahhahaha!


Sun May 31, 2009 9:57 pm
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Post Re: Petition to end long reload times
numgun wrote:
Kilgannon wrote:
You make me hate Cortex command.


Wrong, I make you love it. :grin:

Right. You made me love it.

ಥ_ಥ


Sun May 31, 2009 10:55 pm
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Post Re: Petition to end long reload times
after reading through the thread and trying to beat tutorial mission with one normal light clone and all the pistols a couple of days ago I must say that the reload times on the pistols are too long, and I ended up being killed whilst reloading every time. for the one's with mags reload time should be significantly reduced, how long does it take to eject the mag and insert a new one? 4 seconds if you are skilled?

The only reason I can think of for excessive reload times is that they have to be materialised in hence the infinite clips. and when you pay for a gun you are also paying for a lifetime supply of ammo (except a lifetime on the CC planet probably averages about an hour) which also explains the cost. (I'd like to think their is an ammo materialiser on the belt of each actor and in turrets)


Sun May 31, 2009 11:38 pm
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Post Re: Petition to end long reload times
I do agree that long-loading times are not a great mechanic for balancing things out.

The Bazooka's loading time should be the longest in the game, as far as a reference for scale.


Sun May 31, 2009 11:59 pm
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Post Re: Petition to end long reload times
I already use the heavy sniper rifle as a close range weapon.

The only time I've ever felt like complaining about reload times as of yet, was the maneater pistols in Amputech.


Mon Jun 01, 2009 12:45 am
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Post Re: Petition to end long reload times
tons0phun wrote:
The Bazooka's loading time should be the longest in the game, as far as a reference for scale.

But, because of the reload time, the rocket launchers are easily beaten out by a simple M16.


Mon Jun 01, 2009 1:04 am
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Post Re: Petition to end long reload times
Kilgannon wrote:
tons0phun wrote:
The Bazooka's loading time should be the longest in the game, as far as a reference for scale.

But, because of the reload time, the rocket launchers are easily beaten out by a simple M16.


Well that's probably because you're using a rocket launcher as if it is an M16! Of course it wont win out against a machine gun if you just go at your opponent as if you were playing Quake. The rocket launcher is a powerful, one (or more) hit kill (usually) gun balanced with slow reload and projectile speed. What you should do is prep it in cover, pop out quickly to fire at enemy (who is holding, say, an M16) and then duck back in before it even reaches the target. From the right distance, this tactic should always beat out the machine-gun wielding enemy every time. It's a tactical weapon, and you have to use it in a tactical way.


Mon Jun 01, 2009 1:55 am
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Post Re: Petition to end long reload times
Rawtoast wrote:
Kilgannon wrote:
tons0phun wrote:
The Bazooka's loading time should be the longest in the game, as far as a reference for scale.

But, because of the reload time, the rocket launchers are easily beaten out by a simple M16.


Well that's probably because you're using a rocket launcher as if it is an M16! Of course it wont win out against a machine gun if you just go at your opponent as if you were playing Quake. The rocket launcher is a powerful, one (or more) hit kill (usually) gun balanced with slow reload and projectile speed. What you should do is prep it in cover, pop out quickly to fire at enemy (who is holding, say, an M16) and then duck back in before it even reaches the target. From the right distance, this tactic should always beat out the machine-gun wielding enemy every time. It's a tactical weapon, and you have to use it in a tactical way.


If you like the reload times as is, no need to post here. This is for people who dont like the reload times.


Mon Jun 01, 2009 1:59 am
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Post Re: Petition to end long reload times
Long reload times are a legitimate detriment for weapons; but they shouldn't be needed for weapons in general use.

Yes, it does take away from gameplay, if your gameplay is complete focus on one actor. That's not the intention of all of CC gameplay though.


Lets say in the future there is a campaign mission with a siege juggernaut enemy attacking your bunker. You need to dump some mags of an uber weapon on him well to kill him before he curb stomps your brain-containing bunker to mush and rubble.

So, a legit gameplay mechanic would be to have an actor preoccupied at all times either hiding and reloading the weapon or firing it. While this actor is doing an insane 45 second reload, the other actors may have to be doing something else, maybe shooting down it's incoming missiles or dealing with lesser enemies attacking from the other side. When the reload is done, there could be an indication, and the player would switch over to the uber operator, and fire at the incoming monster.

What I'm saying is that long reloads shouldn't be in general use, because uber weapons needing that extreme detriment shouldn't be in general use. But the two should have their place in the game.


Mon Jun 01, 2009 2:22 am
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Post Re: Petition to end long reload times
Azukki wrote:
Long reload times are a legitimate detriment for weapons; but they shouldn't be needed for weapons in general use.

Yes, it does take away from gameplay, if your gameplay is complete focus on one actor. That's not the intention of all of CC gameplay though.


Lets say in the future there is a campaign mission with a siege juggernaut enemy attacking your bunker. You need to dump some mags of an uber weapon on him well to kill him before he curb stomps your brain-containing bunker to mush and rubble.

So, a legit gameplay mechanic would be to have an actor preoccupied at all times either hiding and reloading the weapon or firing it. While this actor is doing an insane 45 second reload, the other actors may have to be doing something else, maybe shooting down it's incoming missiles or dealing with lesser enemies attacking from the other side. When the reload is done, there could be an indication, and the player would switch over to the uber operator, and fire at the incoming monster.

What I'm saying is that long reloads shouldn't be in general use, because uber weapons needing that extreme detriment shouldn't be in general use. But the two should have their place in the game.

Yes, in that extremely rare situation, it would make sense.


Mon Jun 01, 2009 3:13 am
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Post Re: Petition to end long reload times
And other situations with an uber operator and other actors with tasks to occupy the player.

I just got that specific because I felt like explaining a concept for a mission I'd like to see.


Mon Jun 01, 2009 3:25 am
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Post Re: Petition to end long reload times
The Mind wrote:

If you like the reload times as is, no need to post here. This is for people who dont like the reload times.

I'm sorry, I thought this was a discussion forum, not a " THINK THIS", "OKAY, ME TOO!" forum.

Sorry, that was a bit flamey - still though, what's the point of a thread in which everyone just concurs?


Mon Jun 01, 2009 3:36 am
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Post Re: Petition to end long reload times
Rawtoast wrote:
The Mind wrote:

If you like the reload times as is, no need to post here. This is for people who dont like the reload times.

I'm sorry, I thought this was a discussion forum, not a " THINK THIS", "OKAY, ME TOO!" forum.

Sorry, that was a bit flamey - still though, what's the point of a thread in which everyone just concurs?


This is a petition. Alias an individual who complains about something and is trying to get more people to complain about it. That's what the point of this is.

Personnally, I think the reload times are fine, and there are worse gameplay issues in CC.


Mon Jun 01, 2009 3:40 am
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