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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (B23_1.0.0)
It seems you deleted this gun altogether. There are two brains that carry guns so you'll have to delete these guns from their hands as well. If you want to have a gun loaded but not show up in the Buy-screen, just use the line
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Wed May 27, 2009 7:25 pm |
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1nfernal
Joined: Wed May 20, 2009 10:06 am Posts: 163 Location: Sweden
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Re: UniTec (B23_1.0.0)
Gotcha! wrote: It seems you deleted this gun altogether. There are two brains that carry guns so you'll have to delete these guns from their hands as well. If you want to have a gun loaded but not show up in the Buy-screen, just use the line Hmmm were exactly did I delete it? Would really like to test everything and thus I don't want to have any restrictions (it's ok if I don't get to try the Zealots tough, not my cup of tea). Shown below is my Index.ini Code: DataModule Author = Gotcha! - Mod version: B23 1.00 ModuleName = UniTec Online Shop IconFile = ContentFile Path = UniTec.rte/Images/Logos/UniTec.bmp IncludeFile = UniTec.rte/Devices/Ammo.ini IncludeFile = UniTec.rte/Actors/Effects.ini
/////////////////////////////////////////////////////////////////////////////////// // NOTE: Removal of lines is not advisable due to code dependencies. // // Some things can be removed, but be sure to read the attached NOTEs. // // Remove lines by commenting them out (e.g. putting // in front of them). // ///////////////////////////////////////////////////////////////////////////////////
//----- InstaBunkers NOTE: Can be safely removed. IncludeFile = UniTec.rte/Modules/Modules.ini
//----- UniTec items NOTE: Can be safely removed if Activities STD and MIX are inactive! IncludeFile = UniTec.rte/Devices/Spoils.ini IncludeFile = UniTec.rte/Devices/Shields.ini IncludeFile = UniTec.rte/Devices/Explosives.ini IncludeFile = UniTec.rte/Devices/Tools.ini // Choose one: Lite makes all standard weapons non-buyable. Only UniTec guns will remain buyable. // IncludeFile = UniTec.rte/Devices/Weapons.ini
//----- Zealot weapons NOTE: Can be safely removed if Activities ZEAL and MIX are inactive! IncludeFile = UniTec.rte/Devices/Zealot Weapons.ini
//----- Crusader weapons NOTE: Can be safely removed if Activities WEC and MIX are inactive! IncludeFile = UniTec.rte/Devices/WEC Weapons.ini
//----- Doom weapons NOTE: Can be safely removed if Activities DOOM and MIX are inactive! IncludeFile = UniTec.rte/Devices/Doom Weapons.ini
//----- System Shock guns NOTE: Can be safely removed. // IncludeFile = UniTec.rte/Devices/SS Weapons.ini
//----- Cheats NOTE: Can be safely removed. // IncludeFile = UniTec.rte/Devices/Cheats.ini
//----- UniTec actors NOTE: Can be safely removed if Activities STD and MIX are inactive! IncludeFile = UniTec.rte/Actors/Brains.ini
// Choose one: Lite makes all standard soldiers non-buyable. Handy if you want to use pre-equipped ones. // IncludeFile = UniTec.rte/Actors/Soldiers.ini
//----- Zealots NOTE: Can be safely removed if Activities ZEAL and MIX are inactive! IncludeFile = UniTec.rte/Actors/Zealots.ini
//----- Crusader actors NOTE: Can be safely removed if Activities WEC and MIX are inactive! // Choose one: Lite makes all WEC soldiers non-buyable. Handy if you want to use pre-equipped ones. // IncludeFile = UniTec.rte/Actors/WEC Soldiers.ini
//----- Doom actors NOTE: Can be safely removed if Activities DOOM and MIX are inactive! // Choose one: Lite makes all WEC soldiers non-buyable. Handy if you want to use pre-equipped ones. // IncludeFile = UniTec.rte/Actors/Doom Marines.ini
/////////////////////////////////////////////////////////////////////////////////// // The following line adds pre-equipped actors to your buy list. // // See Pre-order.ini for more information. // ///////////////////////////////////////////////////////////////////////////////////
//----- Pre-eq. actors NOTE: Can be safely removed. IncludeFile = UniTec.rte/Pre-order.ini
//----- Stationary actors NOTE: Can be safely removed. IncludeFile = UniTec.rte/Actors/Bunkers.ini IncludeFile = UniTec.rte/Actors/Sentry Guns.ini
//----- Craft NOTE: Can be safely removed if Activities STD and MIX are inactive! IncludeFile = UniTec.rte/Actors/Craft.ini
/////////////////////////////////////////////////////////////////////////////////// // Choose your Activities below. Keep in mind: It is pointless to enable more // // than one. Cortex Command would just pick the first one it loads. // // !!! Make sure that the vanilla activity in missions.rte is disabled !!! // // !!! Be sure that you did not disable any lines that the activity needs !!! // ///////////////////////////////////////////////////////////////////////////////////
//----- NOTE: Spawns vanilla actors. Coalition, Ronin, Dummies etc. // IncludeFile = UniTec.rte/Activities/Activities OLD.ini EDIT: Noticed it now I deleted them instead of putting // in front of them
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Wed May 27, 2009 7:34 pm |
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Manbearpig
Joined: Sun Aug 03, 2008 4:08 pm Posts: 102 Location: Finland Winland!
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Re: UniTec (B23_1.0.0)
Hmmm download link is gone.
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Sun May 31, 2009 7:52 pm |
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faram45
Joined: Mon Mar 30, 2009 4:21 pm Posts: 12 Location: San Antonio, Texas
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Re: UniTec (B23_1.0.0)
Add another version for download that has all the weapons enabled. Because i dont know how to do the lines.
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Mon Jun 01, 2009 12:31 am |
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1nfernal
Joined: Wed May 20, 2009 10:06 am Posts: 163 Location: Sweden
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Re: UniTec (B23_1.0.0)
faram45 wrote: Add another version for download that has all the weapons enabled. Because i dont know how to do the lines. Just follow the instructions in the index.ini, it's really easy
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Mon Jun 01, 2009 1:54 pm |
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faram45
Joined: Mon Mar 30, 2009 4:21 pm Posts: 12 Location: San Antonio, Texas
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Re: UniTec (B23_1.0.0)
Can some one give me a full and easier to understand walkthro? Or can some one upload the Index.ini with everything enabled?
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Mon Jun 01, 2009 9:50 pm |
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1nfernal
Joined: Wed May 20, 2009 10:06 am Posts: 163 Location: Sweden
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Re: UniTec (B23_1.0.0)
faram45 wrote: Can some one give me a full and easier to understand walkthro? Or can some one upload the Index.ini with everything enabled? I wouldn't recommend that, it can (atleast it does for me) freeze CC when you open up the bodies tab in the buying catalouge
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Tue Jun 02, 2009 2:56 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (B23_1.0.2)
- Update - - I finally found the motivation to get rid of an old problem I created in the past due to not understanding offsets that well. All magazine offsets have been fixed. Some might not have noticed any problems before, but if you did then they're gone now. - I've added an index.ini which has everything enabled (apart from the presets). - Updated lots of sprites here and there. - Added a new, stronger UniTec soldier, using Roon3's helmet. (I edited it a bit. Hope you don't mind.) - Added an upgraded UniTec S5. - Added 3 types of dispensers - MedKits, weapons and grenades. (Thanks, lua gods.) - Fixed all the names in the item list. Some names were wrong. My apologies if you ran into problems while making a preset character. - Improved the Bow's arrow. - Other small things.
Edit: Oh yeah, I shortened the barrels of the MX as well. It was a bit too long to be honest. Edit2: Crap, sleepyhead did magazine offsets for LAS/LAS-R wrong. Will be fixed in next update.
Last edited by Gotcha! on Tue Jun 02, 2009 5:39 pm, edited 2 times in total.
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Tue Jun 02, 2009 4:33 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: UniTec (B23_1.0.2)
Sweet, you're an absolute secks dispenser. Testeng the new unitec solja! Double post? GAAAAAAAHHHHH, delete buttonz gone
Last edited by Flammablezombie on Tue Jun 02, 2009 4:41 pm, edited 1 time in total.
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Tue Jun 02, 2009 4:35 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: UniTec (B23_1.0.2)
Sweet, you're an absolute secks dispenser. Testeng the new unitec soldier! EDIT: I SEE A TANK! I wants
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Tue Jun 02, 2009 4:35 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: UniTec (B23_1.0.2)
Wow nice! Those turrets look so better now! =D
Btw, I've been reading the Lua docs and I saw some functions for setting/resetting impulseforces for actors. During play you tumble and smack around, you recieve impulse force that stacks up slowly but surely and in the end you explode sometimes from even very little falls. Adding that function to a healing dispenser would be very useful and double its effectiveness.
Usually its just a matter of placing a line like this "actor:SetImpulseForces(0);" near the health recharge part. I dont remember the right function now, but you can find it easily in the Lua docs in the wiki.
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Tue Jun 02, 2009 5:52 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (B23_1.0.2)
Thanks, numgun. That's very useful. It also explains why actors just blow up after being used for too long. I never knew that.
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Tue Jun 02, 2009 7:02 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: UniTec (B23_1.0.2)
There's two things which I am surprised you forgot: One: You can use Lua to make the reflection shield realistically reflect the bullets now, and do it properly, so it reflects lasers like lasers, not like bullets. Two: THERE IS NO UNITEC MACHINE PISTOL Sorry, but I just had to point those out, and I don't dare attempt the machine pistol myself because you will almost certainly make a better one if you actually read this post and care about it.
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Tue Jun 02, 2009 10:13 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (B23_1.0.2)
One: I can't lua myself out of a paper bag. Two: Hmm, yeah, I'll keep that in mind.
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Tue Jun 02, 2009 10:55 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: UniTec (B23_1.0.2)
Well, you could always ask a good lua guy, and they'd help. It's a simple matter of reversing the bullet's velocity upon it hitting the shield.
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Tue Jun 02, 2009 11:05 pm |
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