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 Blue Dummy Mod V1.3 *Fixed* 
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Joined: Mon Jan 19, 2009 10:09 pm
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Post Blue Dummy Mod V1.3 *Fixed*
I know people hate 1st mod posts, but this was just a little test. If you are bored of orange dummies, download this pack to get a new faction of blue dummies. Some of the weapons have been changed on the faction, but not all of them yet.
Tell me if it doesn't work, and i'll see what I can do.

*EDIT* = Now includes all blue actors!
*Double Edit* = Now includes all blue weapons!
*Triple Edit* = Everything should be done now...hopefully


Attachments:
Blue Dummies V1.3.RAR [820.69 KiB]
Downloaded 455 times


Last edited by TheEvilKadowCrab on Sat May 30, 2009 11:51 pm, edited 3 times in total.

Sat May 30, 2009 10:53 pm
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Post Re: Blue Dummy Mod
Eh... Put your asbestos suit on while you still can, man.


Sat May 30, 2009 10:59 pm
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Post Re: Blue Dummy Mod
At least put into a separte folder.


Or atleast separte the sprites from the rest of Dummies.rte.


Sat May 30, 2009 11:06 pm
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Post Re: Blue Dummy Mod V1.3
Why? That wouldn't make a difference...


Sat May 30, 2009 11:36 pm
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Post Re: Blue Dummy Mod V1.3
TheEvilKadowCrab wrote:
Why? That wouldn't make a difference...

It kinda would.

We'd have Blue and orange Dummies!


Sat May 30, 2009 11:43 pm
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Post Re: Blue Dummy Mod V1.3
It would:
1 - Reduce the file size
2 - Change the status from Base.rte edit to Resprite.
3 - Make me not fear of overwriting my inis.

To claify what I wanted, only include the images in the dl.

I did it for you out of boredom, btw.


Last edited by mail2345 on Sat May 30, 2009 11:51 pm, edited 1 time in total.



Sat May 30, 2009 11:47 pm
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Post Re: Blue Dummy Mod V1.3
Sorry, i've been a noob. Hang on...


Sat May 30, 2009 11:48 pm
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Post Re: Blue Dummy Mod V1.3 *Fixed*
That might of done it, but I don't know...


Sat May 30, 2009 11:51 pm
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Post Re: Blue Dummy Mod V1.3 *Fixed*
Change the paths.


Sat May 30, 2009 11:53 pm
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Post Re: Blue Dummy Mod V1.3 *Fixed*
??? Sorry, but I only started modding 2 days ago, I have no idea what that means.


Sat May 30, 2009 11:55 pm
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Post Re: Blue Dummy Mod V1.3 *Fixed*
Which is exactly why you don't post a first mod.
You need to learn how to edit .ini files and stuff, so that errors don't appear everywhere.
He meant, change the filepaths in the .ini files.


Sun May 31, 2009 12:18 am
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Post Re: Blue Dummy Mod V1.3 *Fixed*
Quote:
Posting a finished mod/scene without pictures and a decent (at least one paragraph) description.
Posting a mod that doesn't work. (ex: user must move/change files to make it work)
Posting a mod not in an RTE.


Great job breaking three rules at once OP.


Sun May 31, 2009 12:48 am
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Post Re: Blue Dummy Mod V1.3 *Fixed*
Grif wrote:
Quote:
Posting a finished mod/scene without pictures and a decent (at least one paragraph) description.
Posting a mod that doesn't work. (ex: user must move/change files to make it work)
Posting a mod not in an RTE.


Great job breaking three rules at once OP.

I'd say he did a good job with the description.
That's enough to make a mental picture of a Blue Dummy.


Sun May 31, 2009 12:57 am
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Post Re: Blue Dummy Mod V1.3 *Fixed*
Guys what are you doing. We are DR forums, not "kind and helpful thank you please" forums. This guy made some sort of error. Insult his mother.

:P

So did he change the weapons much?


Sun May 31, 2009 1:07 am
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Post Re: Blue Dummy Mod V1.3 *Fixed*
My guess, Contrary? If they've been changed at all?
THEY'RE BLUE.


Sun May 31, 2009 1:11 am
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