Author |
Message |
havoc
Joined: Mon May 18, 2009 4:01 am Posts: 28
|
Re: Vault-Tec 1.00
Ooooooh. What about you add that huge weird laser-shooting mecha at the end? If there is one? Cause i think i did see one.
|
Sat May 30, 2009 3:07 pm |
|
|
Haskeer
Joined: Fri Mar 30, 2007 9:07 pm Posts: 18
|
Re: Vault-Tec 1.00
Please no more Fallout 3 stuff, it's the worst Fallout I've ever seen (With Brotherhood of steel on Ps2/Xbox)
|
Sat May 30, 2009 3:09 pm |
|
|
Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
|
Re: Vault-Tec 1.00
Haskeer wrote: Please no more Fallout 3 stuff, it's the worst Fallout I've ever seen (With Brotherhood of steel on Ps2/Xbox) Is it because it's not like FO1/2 gameplay wise?
|
Sat May 30, 2009 3:26 pm |
|
|
The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
|
Re: Vault-Tec 1.00
I just played defense on the prison map from Gotchas!'s mod pack with these guys. I assigned them the roles of prisoners and the soldier guy as the ward.
The fallout guys defended against incoming UniTech and vanilla soldiers who are probably coming to get them executed. They just fitted really well into that atmosphere. Had a great time with this mod.
Imaginary stories does make the game funner.
|
Sat May 30, 2009 3:39 pm |
|
|
Haskeer
Joined: Fri Mar 30, 2007 9:07 pm Posts: 18
|
Re: Vault-Tec 1.00
@Roy-G-Biv : Fallout 3 is like ginger kid, it have no soul =) (humor)
Last edited by Haskeer on Sat May 30, 2009 8:44 pm, edited 1 time in total.
|
Sat May 30, 2009 3:40 pm |
|
|
tons0phun
Joined: Fri Jul 18, 2008 9:18 pm Posts: 131 Location: Sacramento, CA
|
Re: Vault-Tec 1.00
What? No Power Fist? Where's the love for punching holes through the groins of your enemies?
|
Sat May 30, 2009 4:53 pm |
|
|
udm
Joined: Fri Mar 07, 2008 9:09 am Posts: 44
|
Re: Vault-Tec 1.00
You deserve kudos and downloads just for basing this on the real Fallouts, and not the one with 3. Testing it now.
|
Sat May 30, 2009 8:31 pm |
|
|
8-Bit
Joined: Thu Apr 30, 2009 9:57 pm Posts: 67 Location: They've found us! run!
|
Re: Vault-Tec 1.00
is is possible to add an eensy-weensy bit of Fallout 3 material and make the Experimental MIRV? 8 mini-nukes, all at once. total framerate collapse
|
Sat May 30, 2009 9:07 pm |
|
|
mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
|
Re: Vault-Tec 1.00
There is one. It's commented out for balance reasons.
|
Sat May 30, 2009 9:12 pm |
|
|
numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
|
Re: Vault-Tec 1.00
Very impressive mod, I just tested it out from A to B. While some of the weapons are almost identical in function and feel with a little difference in power/price/trait rating, they go really well and give a nice variation. The weapons also have this wierd RPG feel with slow bullets and overall performance and its a pretty awesome achievement. Some things I could say for improving is making the vertibird sprites have more detail on the parts that are just plain flat texture like the ship was made out of a single blob of metal (I know they are like that originally, but they look a bit bland and undetailed at those parts. Shading is very good though.). And then lower the particle count on the nuke explosions as much as you can while keeping the effect intact. Try removing whole certain particles from the explosion and see if it still looks good. Its a bit too laggy right now. Otherwise I was surprised how well the mininuke explosions looked and felt. Just trim the lag as much as possible from those. Also compliments on the actors. They all look so badass. Especially the fat guy.
|
Sat May 30, 2009 9:33 pm |
|
|
TheEvilKadowCrab
Joined: Mon Jan 19, 2009 10:09 pm Posts: 29 Location: England!
|
Re: Vault-Tec 1.00
Holy freching fudge this looks awesome! This gets my download
|
Sat May 30, 2009 10:35 pm |
|
|
DevastFrank
Joined: Sat Apr 04, 2009 10:25 pm Posts: 2
|
Re: Vault-Tec 1.00
Cool stuff you got there. So first, some evil critics:
Vertibird is awesome - gj, but the rest are just generic weapon sprites. I know you're making F1/2 stuff, but it's just too new&shiny. They could be darker and look used - most of them were found in ruins after all - currently they seem like they're brand new. Worse is rocket launcher, you could seriously associate it with any other random army. Make everything look more 50s like please.
Now some /r/. Vault bunker modules, background vault furniture, vault map, fallout mission... anything.
And finnaly, congrats. I realize it took some time to make all of this. Shall beg for more.
|
Sat May 30, 2009 11:21 pm |
|
|
Ultric
Joined: Thu Jul 10, 2008 6:23 pm Posts: 301 Location: Lurking somewhere around here...
|
Re: Vault-Tec 1.00
Aw, I missed the release day. Gosh, I love this mod so much. Re-DLed, obviously.
|
Sun May 31, 2009 5:54 am |
|
|
shadow
Joined: Mon Jan 12, 2009 10:16 pm Posts: 310 Location: England
|
Re: Vault-Tec 1.00
After testing I've concluded that this mod is pure win.
Sprites: 4/5. Weapon sprites feel lacking in certain aspects, although the people sprites are pure epic. Code: 5/5 Obvious effort was put into the code, and as a result this is really fun. Fun: 5/5 Super fun to use, would be even better if it came with an activities.
|
Sun May 31, 2009 11:46 am |
|
|
Haskeer
Joined: Fri Mar 30, 2007 9:07 pm Posts: 18
|
Re: Vault-Tec 1.00
It have an activities ...
|
Sun May 31, 2009 11:55 am |
|
|
|